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Vampire: the Middle Kingdom - MrGone's Character Sheets

Vampire: the Middle Kingdom - MrGone's Character Sheets

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Wu-Keng Peasant Sorceress<br />

Once an honorable tradition of shamans, wise women and medicine men devoted to serving <strong>the</strong> peasantry – <strong>the</strong> counterpart of<br />

<strong>the</strong> noble Wu Lung – <strong>the</strong> Wu-Keng have fallen from favor and most, if not all, have pledged <strong>the</strong>mselves to <strong>the</strong> service of Yomi Wan.<br />

Many elder Kuei-jin remember <strong>the</strong> devoted and humble people that served <strong>the</strong> common people as midwives, herbalist-doctors and<br />

alchemists, and very few know <strong>the</strong> truth of what <strong>the</strong> Subtle Ladies are now.<br />

The Wu-Keng Sorceress is middle aged woman that lives in <strong>the</strong> slums surrounding one of China's cities. Her dark, haunted<br />

eyes are wary. She uses a great deal of magic, herbs and makeup to conceal her age and retain her appearance, though <strong>the</strong> facade is<br />

slipping. She still performs a few of <strong>the</strong> ancient and legitimate duties of her craft, making a modest living hocking potions, tending<br />

minor ailments and auguring. When night falls, her magic takes a sinister cast: poison brewing, animal sacrifice and demon<br />

summoning. The sorceress isn't strong in direct confrontations, as most of her effects rely on alchemical brewing and rituals, and is<br />

thus likely to entangle foes (Kuei-jin and o<strong>the</strong>rwise) in a net of allies and magic-smitten lovers as she flees to a safe place.<br />

Nature/Demeanor: Conniver/Director<br />

Attributes: Int 3, Wit 3, Res 3; Str 2, Dex 3, Sta 2; Prs 2, Man 4, Com 3<br />

Skills: Occult 3, Medicine (Traditional Medicine) 2, Persuasion (Etiquette) 3, Stealth 2, Subterfuge 3, Weaponry 1.<br />

Merits: Direction Sense; Retainer 2; Finances 1; Holistic Awareness; Rituals 2; Status (Village Women) 4<br />

Virtues: Yin 3, Yang 2, Hun 1<br />

Sorcery (Equivalent Disciplines): Blood Shintai 3, Chi Arts 2, Dragon Tears 1, Obligation 3<br />

O<strong>the</strong>r Stats: Size 5, Initiative 5, Defense 3, Health 7, Speed 10, Willpower 6<br />

Chi: 8 (3/turn)<br />

Equipment: Various medicinal substances and components (herbs, undefined bones, tiger liver, small ceremonial blade), as<br />

well as a small knife [1 (L), Size 1].<br />

Hengeyokai<br />

See pgs. 200-203 of Kindred of <strong>the</strong> East for more information on hengeyokai and how <strong>the</strong>y relate to <strong>the</strong> Ten Thousand<br />

Demons. The Werewolf book Hengeyokai is a good find for those that want <strong>the</strong> full deal, though Players Guide to <strong>the</strong> Changing<br />

Breeds has a lot of information on <strong>the</strong> Beast Courts as well.<br />

Virtues: Hengeyokai are subject to Fire and Wave Nature, and Yin and Yang (combined with Composure) are used to resist<br />

<strong>the</strong>se states. They possess <strong>the</strong> P'o Virtue and have access to Demon Chi, but don't suffer from Shadow Nature. Hun functions as a<br />

measure of a Xiong Ren's moral integrity and honor, though <strong>the</strong>ir definitions of such are often very different from that of ei<strong>the</strong>r mortals<br />

or vampires.<br />

Gnosis (Chi): Yin and Yang Chi are combined into a single “Gnosis” pool; Demon Chi is tracked separately.<br />

Shapeshifting: All hengeyokai can assume variety of forms: all have a human form, an animal form, and a large hybrid<br />

“war” form that combines <strong>the</strong> strengths of both shapes. The Demon Shintai Discipline is used to simulate <strong>the</strong> hybrid form's<br />

capabilities, though it take but one turn and costs no Demon Chi to shift; <strong>the</strong> animal form's stats and capabilities lie somewhere<br />

between <strong>the</strong> “base” human form and war form. Stats for <strong>the</strong> war and animal forms are offered in paren<strong>the</strong>ses, in that order.<br />

Note that Fighting Style Merits aren't usable in non-human forms (rumors of werewolf astronomers aside), but are as useful<br />

to Xiong Ren in human form as <strong>the</strong>y are to anyone else. O<strong>the</strong>r Physical Merits apply, save when <strong>the</strong>y logically wouldn't (Gunslinger in<br />

beast form) or <strong>the</strong> Storyteller deems o<strong>the</strong>rwise.<br />

Healing: All Beast Folk except Kitsune recover one point of bashing or lethal damage per turn outside combat.<br />

Nushi: Almost all hengeyokai wu (called sentai) have Yang nushi spirits, usually gods of animals or war.<br />

Khan Warrior<br />

Among <strong>the</strong> last of his kind, this tiger-born hengeyokai rarely comes to <strong>the</strong> cities, and prefers to live and hunt in what little<br />

jungle is left in Asia. Though he is sometimes in <strong>the</strong> company of his Beast Court sentai (wu), quite often he hunts alone, befitting a<br />

great cat. His favored form is that of a great tiger, but will assume human form to interact with o<strong>the</strong>r shen, or a nine-foot, awe-inspiring<br />

hybrid form to fight. As little love as <strong>the</strong> Wan Kuei have for <strong>the</strong> Xiong Ren, few would not feel some loss if forced to kill one of<br />

Heaven's Tiger Warriors.<br />

Nature/Demeanor: Loner/Curmudgeon<br />

Auspice (Direction): East<br />

Attributes: Int 2, Wit 3, Res 3; Str 4 (7/6), Dex 4 (6/7), Sta 3 (6/6); Prs 3, Man 2, Com 2<br />

Skills: Animal Ken (Tigers) 2, Athletics (Leaping) 3, Brawl 4, Intimidation 3, Occult 2, Stealth 3, Survival 3<br />

Merits: Brawling Dodge; Direction Sense; Fast Reflexes +2; Inspiring; Nushi 4; Striking Looks +1<br />

Virtues: Yin 3, Yang 5, P'o 6, Hun 4<br />

Gifts (Equivalent Disciplines): Black Wind 6, Demon Shintai 5 (Str +3/+2, Dex +2/+3, Sta +3/+2, Horror, Natural<br />

Weapons, Huge Size), Ghost-Flame Shintai 1, Jade Shintai 2<br />

O<strong>the</strong>r Stats: Size 5 (7/6), Initiative 7 (9/10), Defense 3, Health 8 (13/11), Speed 15 (20/25), Willpower 5<br />

Chi: Gnosis 6 (2/turn), Demon Chi 6

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