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Vampire: the Middle Kingdom - MrGone's Character Sheets

Vampire: the Middle Kingdom - MrGone's Character Sheets

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Dharma<br />

All Cathayans automatically start out at Dharma 1. After that, Merit points and experience points can't be used to increase<br />

Dharma – <strong>the</strong> opportunity for Dharma gain (and loss) hinges purely on roleplaying, though <strong>the</strong> dice help resolve those events when it<br />

comes. <strong>Vampire</strong> characters must seek out and benefit from auspicious events and Moments of Den, and <strong>the</strong>y risk losing everything <strong>the</strong>y<br />

worked toward in Moments of Blindness brought on by poor behavior. Welcome to <strong>the</strong> mercurial unlife of <strong>the</strong> Wan Kuei.<br />

As an optional rule (read: cleared with <strong>the</strong> Storyteller), a player may spend 10 Merit Points for her character to start with<br />

Dharma 2, but no higher than this. This allows experienced characters, as well as a little room for mistakes – a good thing for<br />

beginning players learning <strong>the</strong> ropes. As it stands now, all it takes is one serious slip for a fresh character to fall to <strong>the</strong> chi'h-mei state.<br />

Moments of Den: When a character is enlightened, and stands on <strong>the</strong> cusp of greater understanding of himself and his role<br />

under Heaven, it's like a stroke of lightning from above – sudden and illuminating. The moment may be fleeting, leaving him as he was<br />

before, but <strong>the</strong> potential is <strong>the</strong>re for an increase in Dharma. The player rolls <strong>the</strong> character's primary Virtue (determined by his<br />

Dharma), while <strong>the</strong> Storyteller rolls <strong>the</strong> character's P'o in a resisted roll; Willpower may not be spent on ei<strong>the</strong>r.<br />

• If <strong>the</strong> player attains a net success, his character's Dharma increases by 1.<br />

• The Demon's net success indicates Dharma doesn't increase, as <strong>the</strong> P'o thwarts <strong>the</strong> chance for understanding. The player<br />

must immediately check for Shadow Nature, as <strong>the</strong> crushing weight of disillusionment descends on his character.<br />

• A tie between <strong>the</strong> primary Virtue and P'o indicates <strong>the</strong> character stays at his current level of enlightenment, with nothing<br />

more dramatic than a sense of profound loss.<br />

Moments of Blindness: If Moments of Den are <strong>the</strong> illuminating aspect of lightning, <strong>the</strong>re is also <strong>the</strong> aspect that scorches and<br />

wounds, leaving smoking ruin in <strong>the</strong> Kuei-jin's soul. <strong>Vampire</strong>s that neglect <strong>the</strong>ir Dharma, ignore obligations, attend selfish urges or<br />

cultivate <strong>the</strong> ego risk losing <strong>the</strong>ir hard-won enlightenment. When such an event occurs, <strong>the</strong> player and Storyteller make opposed checks<br />

as above (with <strong>the</strong> player rolling <strong>the</strong> character's primary Virtue, and <strong>the</strong> Storyteller rolling P'o):<br />

• If <strong>the</strong> player attains success or ties with <strong>the</strong> P'o, his character's Dharma rating remains <strong>the</strong> same; he is shaken, but not<br />

swayed from his purpose and path.<br />

• If <strong>the</strong> P'o succeeds, <strong>the</strong> character is struck unaware for an eternal moment, during which time <strong>the</strong> P'o runs riot in <strong>the</strong><br />

Cathayan's soul. When <strong>the</strong> smoke clears, <strong>the</strong> Hun stands among ruins; a point of Dharma is lost.<br />

Virtue Pair Maximum: The sum of <strong>the</strong> character's opposed Virtues (Yin and Yang, Hun and P'o) can't exceed this number.<br />

Trait Maximum: The maximum rating a character can have in a trait; this doesn't include Attribute enhancements from<br />

Disciplines and <strong>the</strong> like.<br />

Chi Points Per Turn: How many Chi points a character can spend per turn (not including Demon Chi, described on <strong>the</strong><br />

previous page).<br />

Maximum Chi Capacity: The absolute maximum amount of Chi a character can hold at one time (again, not including<br />

Demon Chi). This doesn't indicate <strong>the</strong> character can hold all this Chi safely; a vampire is Chi imbalanced if his Chi exceeds his Chi<br />

Virtues (see pg. 26).<br />

Social Bonus: <strong>Vampire</strong>s of advanced enlightenment gain bonus dice to Social rolls when interacting with lesser Hungry<br />

Demons; however, bonus dice cancel each o<strong>the</strong>r out (so an ancestor addressing a young mandarin gains only two bonus dice).<br />

Minimum Age: The absolute minimum time spent as a vampire a character qualifies for this level of Dharma; <strong>the</strong> “average”<br />

rate of advancement is at least double this, and many vampires go far longer before attaining enlightenment.<br />

Dharma<br />

Level<br />

Virtue Pair<br />

Max<br />

Trait Max Chi Points<br />

Per Turn<br />

Max Chi<br />

Capacity<br />

Social<br />

Bonus<br />

Status Minimum Age<br />

0 10 5 1 20 -4 Chih-mei/Hin Any<br />

1 10 5 1 20 – Disciple Any<br />

2 10 5 1 20 – Disciple Any<br />

3 10 5 1 20 – Disciple One year<br />

4 10 5 2 20 – Jina Five years<br />

5 10 5 2 20 – Jina One decade<br />

6 12 6 3 22 +1 Jina/Mandarin One century<br />

7 14 7 4 26 +2 Mandarin/Ancestor 250 years<br />

8 16 8 6 32 +3 Ancestor 500 years<br />

9 18 9 8 40 +4 Bodhisattva 1000 years<br />

10 ? ? ? ? ? Bodhisattva/Arhat ?

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