Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
Dharma<br />
All Cathayans automatically start out at Dharma 1. After that, Merit points and experience points can't be used to increase<br />
Dharma – <strong>the</strong> opportunity for Dharma gain (and loss) hinges purely on roleplaying, though <strong>the</strong> dice help resolve those events when it<br />
comes. <strong>Vampire</strong> characters must seek out and benefit from auspicious events and Moments of Den, and <strong>the</strong>y risk losing everything <strong>the</strong>y<br />
worked toward in Moments of Blindness brought on by poor behavior. Welcome to <strong>the</strong> mercurial unlife of <strong>the</strong> Wan Kuei.<br />
As an optional rule (read: cleared with <strong>the</strong> Storyteller), a player may spend 10 Merit Points for her character to start with<br />
Dharma 2, but no higher than this. This allows experienced characters, as well as a little room for mistakes – a good thing for<br />
beginning players learning <strong>the</strong> ropes. As it stands now, all it takes is one serious slip for a fresh character to fall to <strong>the</strong> chi'h-mei state.<br />
Moments of Den: When a character is enlightened, and stands on <strong>the</strong> cusp of greater understanding of himself and his role<br />
under Heaven, it's like a stroke of lightning from above – sudden and illuminating. The moment may be fleeting, leaving him as he was<br />
before, but <strong>the</strong> potential is <strong>the</strong>re for an increase in Dharma. The player rolls <strong>the</strong> character's primary Virtue (determined by his<br />
Dharma), while <strong>the</strong> Storyteller rolls <strong>the</strong> character's P'o in a resisted roll; Willpower may not be spent on ei<strong>the</strong>r.<br />
• If <strong>the</strong> player attains a net success, his character's Dharma increases by 1.<br />
• The Demon's net success indicates Dharma doesn't increase, as <strong>the</strong> P'o thwarts <strong>the</strong> chance for understanding. The player<br />
must immediately check for Shadow Nature, as <strong>the</strong> crushing weight of disillusionment descends on his character.<br />
• A tie between <strong>the</strong> primary Virtue and P'o indicates <strong>the</strong> character stays at his current level of enlightenment, with nothing<br />
more dramatic than a sense of profound loss.<br />
Moments of Blindness: If Moments of Den are <strong>the</strong> illuminating aspect of lightning, <strong>the</strong>re is also <strong>the</strong> aspect that scorches and<br />
wounds, leaving smoking ruin in <strong>the</strong> Kuei-jin's soul. <strong>Vampire</strong>s that neglect <strong>the</strong>ir Dharma, ignore obligations, attend selfish urges or<br />
cultivate <strong>the</strong> ego risk losing <strong>the</strong>ir hard-won enlightenment. When such an event occurs, <strong>the</strong> player and Storyteller make opposed checks<br />
as above (with <strong>the</strong> player rolling <strong>the</strong> character's primary Virtue, and <strong>the</strong> Storyteller rolling P'o):<br />
• If <strong>the</strong> player attains success or ties with <strong>the</strong> P'o, his character's Dharma rating remains <strong>the</strong> same; he is shaken, but not<br />
swayed from his purpose and path.<br />
• If <strong>the</strong> P'o succeeds, <strong>the</strong> character is struck unaware for an eternal moment, during which time <strong>the</strong> P'o runs riot in <strong>the</strong><br />
Cathayan's soul. When <strong>the</strong> smoke clears, <strong>the</strong> Hun stands among ruins; a point of Dharma is lost.<br />
Virtue Pair Maximum: The sum of <strong>the</strong> character's opposed Virtues (Yin and Yang, Hun and P'o) can't exceed this number.<br />
Trait Maximum: The maximum rating a character can have in a trait; this doesn't include Attribute enhancements from<br />
Disciplines and <strong>the</strong> like.<br />
Chi Points Per Turn: How many Chi points a character can spend per turn (not including Demon Chi, described on <strong>the</strong><br />
previous page).<br />
Maximum Chi Capacity: The absolute maximum amount of Chi a character can hold at one time (again, not including<br />
Demon Chi). This doesn't indicate <strong>the</strong> character can hold all this Chi safely; a vampire is Chi imbalanced if his Chi exceeds his Chi<br />
Virtues (see pg. 26).<br />
Social Bonus: <strong>Vampire</strong>s of advanced enlightenment gain bonus dice to Social rolls when interacting with lesser Hungry<br />
Demons; however, bonus dice cancel each o<strong>the</strong>r out (so an ancestor addressing a young mandarin gains only two bonus dice).<br />
Minimum Age: The absolute minimum time spent as a vampire a character qualifies for this level of Dharma; <strong>the</strong> “average”<br />
rate of advancement is at least double this, and many vampires go far longer before attaining enlightenment.<br />
Dharma<br />
Level<br />
Virtue Pair<br />
Max<br />
Trait Max Chi Points<br />
Per Turn<br />
Max Chi<br />
Capacity<br />
Social<br />
Bonus<br />
Status Minimum Age<br />
0 10 5 1 20 -4 Chih-mei/Hin Any<br />
1 10 5 1 20 – Disciple Any<br />
2 10 5 1 20 – Disciple Any<br />
3 10 5 1 20 – Disciple One year<br />
4 10 5 2 20 – Jina Five years<br />
5 10 5 2 20 – Jina One decade<br />
6 12 6 3 22 +1 Jina/Mandarin One century<br />
7 14 7 4 26 +2 Mandarin/Ancestor 250 years<br />
8 16 8 6 32 +3 Ancestor 500 years<br />
9 18 9 8 40 +4 Bodhisattva 1000 years<br />
10 ? ? ? ? ? Bodhisattva/Arhat ?