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Vampire: the Middle Kingdom - MrGone's Character Sheets

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The Restless Dead<br />

See see The Tapestry, pgs. 32-37 of this document, for rules on ghosts. See pgs. 213-217 of Kindred of <strong>the</strong> East for<br />

information on <strong>the</strong>m, and Dark <strong>Kingdom</strong> of Jade for <strong>the</strong> full Wraith workup.<br />

You Wraithcist Bastard!<br />

Here I go through all <strong>the</strong> trouble of statting and describing all <strong>the</strong> o<strong>the</strong>r shen (even mortals and those damnable Kin-jin), and<br />

meanwhile wraiths are given <strong>the</strong> same dumbed-down stats as rock-spirits and no flavor text at all. I mean no disrespect – trust me, I<br />

love Wraith. However, in a Kindred of <strong>the</strong> East context, wraiths were treated as spirits, and I'm trying to remain as consistent with<br />

that game's interpretations as possible. Quite a bit of background for ghosts was given in Kindred of <strong>the</strong> East – more than most of<br />

<strong>the</strong> o<strong>the</strong>r shen – and I'd only be repeating here what's already been said. And just because because we're using simplified stats to<br />

model wraiths doesn't mean <strong>the</strong>y're simplified characters. A Restless soul is as nuanced and complex as you, <strong>the</strong> Storyteller, makes<br />

her: a wraith with high Hun can be intuitive but uneducated, intellectual but socially inept, persuasive but weak-willed, or whatever<br />

you need her to be. The mechanics only come into play when <strong>the</strong> shiitake hits <strong>the</strong> paper fan, and at that point <strong>the</strong> fine distinctions<br />

between Presence and Manipulation are pretty moot.<br />

However, if Storytellers want to include <strong>the</strong> Restless Dead as recurring personalities or feature <strong>the</strong>m prominently, perhaps a<br />

little more detail would be in order. To facilitate this approach, I give <strong>the</strong> quick-and-dirty fix below. Create a mortal character, <strong>the</strong>n<br />

add <strong>the</strong> following “template.”<br />

Virtues: Ghosts retain Hun, Yin and Yang. As a measure of a ghost's purpose and spiritual strength, Hun is added to Health<br />

(so, Health = [Sta + Size + Hun]). Restless have a P'o directly analogous to that of Wan Kuei, and is fully sentient; but ra<strong>the</strong>r than<br />

instilling demonic urges, <strong>the</strong> P'o of a wraith seeks to drive <strong>the</strong> Hun and all Creation to surrender to ultimate destruction. Those<br />

permanently overpowered by <strong>the</strong>ir P'o lose <strong>the</strong>ir Hun entirely (using P'o in its place where applicable) and become Spectres.<br />

Combat: Unless manifested through an art or affected through special powers (like Bone Shintai 4), ghosts are largely<br />

invulnerable to harm from <strong>the</strong> physical world, and are intangible, able to walk through obstructions, people and whatever else is <strong>the</strong>re.<br />

Against attacks from o<strong>the</strong>r spectral entities or visitors to <strong>the</strong> Yin World, or while manifested, <strong>the</strong> Restless take damage as vampires<br />

(including reduced damage from bashing), but suffer lethal ra<strong>the</strong>r than aggravated damage from fire and have no vulnerability to<br />

sunlight. Those possessing humans don't confer this advantage to <strong>the</strong>ir hosts, but aren't harmed by attacks against those mortals.<br />

Ghosts that lose all <strong>the</strong>ir Health to aggravated damage must succeed on a Hun roll or be sent to Oblivion forever.<br />

Arts (Arcanoi): Pick and choose from <strong>the</strong> list of Arts on pgs. 33-34, with <strong>the</strong> number of Arts reflecting <strong>the</strong> ghost's age and<br />

experience. Some Soul Discipline equivalents are also appropriate, especially Cultivation.<br />

Pathos (Chi): Pathos is a temporary pool that ranges from 1-10; it's not separated into Yin and Yang pools. (Technically it's<br />

all Yin Chi, but that's academic to ghosts.) Pathos is harvested from <strong>the</strong> emotions of mortals, especially those of family dutiful enough<br />

to remember and honor <strong>the</strong>ir dead through ceremony.<br />

Equipment: Ghosts often use <strong>the</strong> functional “memories” of items very important to <strong>the</strong> ghost or o<strong>the</strong>rs in life.<br />

Kin-jin: Uninvited guests and Native Demons<br />

Kin-jin, who call <strong>the</strong>mselves “Kindred” or “Cainites,” are outsiders with no place under Heaven. It doesn't matter whe<strong>the</strong>r<br />

<strong>the</strong>y come to Asia from elsewhere, or have been in <strong>the</strong> <strong>Middle</strong> <strong>Kingdom</strong> for generations. They are intruders rudely inserting <strong>the</strong>mselves<br />

into a land that does not want or need <strong>the</strong>m. They aren't even properly shen (according to <strong>the</strong> opinion of many Cathayans, anyway), or<br />

even true vampires, but <strong>the</strong> recipients of a curse that spreads like a disease.<br />

And yet <strong>the</strong> Kin-jin are like <strong>the</strong> Wan Kuei in so many ways, more so than any shen. This fact humbles and greatly offends <strong>the</strong><br />

fallen Wan Xian, when any of <strong>the</strong> prideful monsters deign to admit it.<br />

(Reference material? You're kidding, right? Go pick up <strong>the</strong> big green book.)<br />

Virtues: Kin-jin are subject to Fire Nature (Frenzy) and Wave Nature (Rotschreck), and Yin and Yang add to Composure<br />

rolls to resist <strong>the</strong>se states just as <strong>the</strong>y do for “proper” vampires. The mortal understanding of Hun is retained, but usually degrades over<br />

time (though quickly for some). The lower souls of <strong>the</strong>se creatures is a savage, mindless thing, and so <strong>the</strong> Kindred have no true P'o and<br />

don't fear Shadow Nature.<br />

Chi (Blood Pool): Barbarian vampires don't separate Yin, Yang or Demon Chi; all Chi is pulled from a single pool.<br />

Combat and Damage: Kin-jin are vampires, and suffer and heal damage like Cathayans. They suffer aggravated damage<br />

from fire and sunlight; <strong>the</strong>se strange vampires immediately burn when exposed to <strong>the</strong> sun, instead of rot, but <strong>the</strong> effect is <strong>the</strong> same.<br />

They can perform bite attacks like Wan Kuei, and need not Chi to grow fangs.<br />

Reproduction: Kin-jin can create more of <strong>the</strong>ir ilk by draining a mortal to <strong>the</strong> point of death and <strong>the</strong>n giving <strong>the</strong>m blood,<br />

which transforms and reanimates <strong>the</strong> corpse as a vampire. It takes about a year for <strong>the</strong> “parent” to rear <strong>the</strong> fledgling demon before it's<br />

capable of acting on its own and becoming a true threat, though it's not terribly uncommon for some Kin-jin factions to create several<br />

new vampires and simply unleash <strong>the</strong> weak, confused victims on <strong>the</strong>ir foes. Needless to say, this makes Kin-jin difficult to eradicate<br />

wherever <strong>the</strong>y establish <strong>the</strong>mselves.

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