Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
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Sunlight<br />
The Ten Thousand Demons are a little less susceptible to <strong>the</strong> effects of <strong>the</strong> sun's rays than Kin-jin (save for those with strong<br />
concentrations of Yin in <strong>the</strong>ir systems), but paradoxically suffer far more serious effects when <strong>the</strong> sun's effects do kick in. Ra<strong>the</strong>r than<br />
burning in <strong>the</strong> sun's rays, Cathayans rot drastically, losing flesh and muscle tissue to decomposition; this is aggravated damage. Every<br />
Health box of sunlight damage causes a -1 penalty to all die pools involving a Physical or Social Attribute (to a minimum of one die)<br />
and destroys a point of Yin Chi; <strong>the</strong>se effects are cumulative – three lost Health means a -3 penalty to rolls and three lost Yin. Each<br />
point of sunlight damage healed heals <strong>the</strong> Attribute penalties associated with that damage. These penalties only applies to aggravated<br />
damage; lethal damage taken from sunlight (as per Iron Mountain's effects) doesn't impose any effect beyond Health loss.<br />
A Kuei-jin can withstand exposure to sunlight for a number of minutes equal to his Stamina with no ill effects beyond <strong>the</strong><br />
inability to spend Yin Chi; however, for each point by which his Yin Chi exceeds his Yang Chi, subtract one minute from this grace<br />
period. (Remember <strong>the</strong> character is precluded from spending Yin Chi while in <strong>the</strong> sun, so he can't elect to bleed off Yin to tolerate <strong>the</strong><br />
sun longer.) This time limit is cumulative, and “resets” every twenty-four hours; a vampire with a total of two minutes of safe sun<br />
exposure can spend a minute outside at dawn, <strong>the</strong>n safely come out at noon for ano<strong>the</strong>r minute.<br />
Kuei-jin have fewer defenses against sunlight, with Iron Mountain <strong>the</strong> only Discipline that offers any protection. Imbalanced<br />
characters follow special rules, however. A permanently Yang-Imbalanced vampire can tolerate sunlight for ten minutes per dot of<br />
Stamina. At <strong>the</strong> o<strong>the</strong>r extreme, every time a Yin-Imbalanced Cathayan takes damage from sunlight immediately upon exposure, and <strong>the</strong><br />
associated Social roll penalties become permanent (maximum -3) as he grows to resemble a rotting, walking corpse.<br />
Intensity<br />
Faint or filtered sunlight: dawn, dusk, through storm cloud cover, through shutters<br />
Weak or reduced sunlight: through cloud cover, through window, reflected in mirror<br />
Direct sunlight: open sky<br />
Exposure<br />
Little of body exposed: business suit, jogging suit, kimono<br />
Some of body exposed: short-sleeved shirt with jeans, long sleeveless gown<br />
Much or (God forbid!) all of body exposed: shorts and tee, bathing suit, sun dress<br />
Health Points/Turn<br />
1<br />
2<br />
3<br />
Adjusted Damage<br />
+0<br />
+1<br />
+2<br />
Staking<br />
Staking a vampire requires a sharp, penetrating object at least six inches long, made of <strong>the</strong> appropriate material (metal for a<br />
Yang-Balanced target, and wood for a Cathayan attuned to Yin). The attacker must target <strong>the</strong> heart with a ranged or Weaponry attack,<br />
which requires an attack roll at a -4 penalty, and inflict at least three points of damage to <strong>the</strong> foe to stake him. A staked vampire is<br />
immediately immobilized, has her Chi reservoirs frozen (and thus unable to spend Chi in any manner), and is placed in a state of<br />
suspended animation until such time <strong>the</strong> obstruction is removed. Unlike <strong>the</strong> Little Death, <strong>the</strong> vampire's soul remains within <strong>the</strong> body<br />
and doesn't hover near <strong>the</strong> body in <strong>the</strong> Mirror Lands. Balanced vampires are immune to staking by any material.<br />
Slumber, Little Death and Final Death<br />
Slumber<br />
Kuei-jin normally slumber during <strong>the</strong> day, though <strong>the</strong>y can enter this state whenever <strong>the</strong>y want to during <strong>the</strong> night. During<br />
this time, <strong>the</strong>y appear as nothing more remarkable than ordinary corpses, showing no sign of activity or unlife. This is both a benefit<br />
and a problem: while few mortals that happen upon a resting vampire feel compelled to mutilate corpses, bodies tend to attract attention<br />
from authorities. Also, slumbering vampires are helpless against those that attack <strong>the</strong>m, at least until <strong>the</strong>y rouse (see below). Smart<br />
Wan Kuei employ mortal servants and spirits as guardians, though this may not be an option if <strong>the</strong>y are forced to sleep away from <strong>the</strong>ir<br />
havens. While entering slumber is voluntary, requires no Chi expenditure and can be sustained indefinitely (from one night to a<br />
century), rising from slumber requires more effort: a point of Chi must be spent to rise <strong>the</strong> next night (see Black Cycling and Scarlet<br />
Cycling under <strong>the</strong> descriptions of <strong>the</strong> Chi Virtues, pgs. 6-7 of this document).<br />
Waking and Staying Active During <strong>the</strong> Day: Hungry Demons are hard to rouse during <strong>the</strong> day; if <strong>the</strong> vampire is disturbed,<br />
<strong>the</strong> player rolls [Wits + Stamina] to rouse, and spends a point of Chi to animate if <strong>the</strong> roll is successful; it take four turns for a Hungry<br />
Demon to fully rise from her torpid state, minus one turn for every success on <strong>the</strong> aforementioned roll (four or more successes allows<br />
<strong>the</strong> creature to rise immediately). If <strong>the</strong> subject was attacked while slumbering, <strong>the</strong> vampire gains a +2 bonus on <strong>the</strong> roll to rouse<br />
herself. While awake during <strong>the</strong> day, <strong>the</strong> vampire's dice pools are limited to his Yang, Hun or Dharma rating – whichever trait is<br />
higher – while attempting any action.<br />
Little Death<br />
When a Kuei-jin is reduced to zero Health by lethal damage, and doesn't suffer Final Death from lack of Chi, he enters Little<br />
Death. This state is like slumber in that <strong>the</strong> vampire appears to be a corpse, but is entirely helpless and can't rouse itself until it is<br />
healed. The Kuei-jin's dual soul leaves <strong>the</strong> body, and floats impotently near <strong>the</strong> body in <strong>the</strong> Yin World. It's up to <strong>the</strong> quasi-spirit to<br />
spend <strong>the</strong> Chi to reanimate <strong>the</strong> body (use normal healing rules), which may involve gaining Chi from o<strong>the</strong>r sources (like ghosts) if it