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Vampire: the Middle Kingdom - MrGone's Character Sheets

Vampire: the Middle Kingdom - MrGone's Character Sheets

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Ancestor Spirits (Yin Spirit)<br />

There are a multitude of ancestor spirits; almost every existing mortal bloodline is thought to have its own ancestor spirits,<br />

and <strong>the</strong>y are more active in families who venerate <strong>the</strong>m and follow tradition. Many ancestor spirits are well over a hundred years old,<br />

and some speak of <strong>the</strong> coming of Marco Polo to China in <strong>the</strong>ir lifetimes. All ancestor spirits are <strong>the</strong>mselves <strong>the</strong> shades of those who<br />

respected tradition in life, and took council from <strong>the</strong> ancestors of ages past. They provide examples and guidance to those who follow<br />

<strong>the</strong> old ways. The most forgiving ancestors might attach <strong>the</strong>mselves to lone Kuei-jin and wu, if <strong>the</strong>se vampires offer respect and<br />

perform <strong>the</strong> proper rituals.<br />

Traits: Hun 7, P'o 2, Yin 6, Chi 30 (Defense 2, Initiative 7, Speed 9)<br />

Charms: Appear, Dragon Sight, Influence, Mind Speech, Reform<br />

Nushi Cost: 5<br />

Image: Ancestor spirits appear as idealized, ghostly representations of what <strong>the</strong>y looked like in life. They always appear<br />

garbed in traditional clothing and immaculately groomed.<br />

Realm: Ancestor spirits are believed to dwell within <strong>the</strong> Yellow Springs, though <strong>the</strong>y are never seen <strong>the</strong>re unless sought out<br />

or summoned. Despite <strong>the</strong>ir ties to order and mandate, <strong>the</strong>y do not seem to fall under <strong>the</strong> aegis of Emperor Yu Huang and pay him no<br />

homage.<br />

Approaching <strong>the</strong> Spirit: Ancestor spirits are reserved and well-mannered, and expect <strong>the</strong> same of those who would address<br />

or supplicate <strong>the</strong>m – Presence, Composure and Socialize must all be 2 or higher before an ancestor spirit will address an individual, be<br />

he mortal or undead. For Kuei-jin who would take an ancestor spirit as a nushi, Rituals and Hun of at least 3 are also required, and <strong>the</strong><br />

supplicant's P'o can't be higher than her Hun; those who clawed <strong>the</strong>ir way out of Hell are unsightly and inauspicious as it is, and<br />

ancestor spirits utterly refuse to deal with those that conduct <strong>the</strong>mselves as monsters! Ancestor spirits appeal particularly to<br />

Resplendent Cranes and Bone Flowers. Rare is <strong>the</strong> Thrashing Dragon who takes an ancestor spirit nushi, and Devil-Tigers who do are<br />

true oddities.<br />

To <strong>the</strong>ir wu, ancestor spirits provide an additional five Willpower points per story; <strong>the</strong>se must be distributed among <strong>the</strong><br />

members of <strong>the</strong> wu, and like normal Willpower can be spent to gain extra dice on rolls – though such rolls should be spent on activities<br />

in line with one's Hun. If consulted with before attempting certain tasks, an ancestor spirit can make it more likely it will succeed; an<br />

ancestor will not do this more than once a week, as a wu should be self-sufficient to be worthy of its continued patronage. The action<br />

must be something <strong>the</strong> ancestor will be able to advise <strong>the</strong> character on, and it must be something that relates in some way to tradition or<br />

one's higher self. Advice on how to carry one's self in front of an elder Kuei-jin would be appropriate, as would <strong>the</strong> proper ways to<br />

perform feng shui in one's place of business; however, <strong>the</strong>y couldn't (and wouldn't!) advise someone on combat or on-line stock trading,<br />

and it would be rude to even ask <strong>the</strong>m to do so. When performing actions he has been advised on, <strong>the</strong> Kuei-jin may count lucky<br />

Direction numbers that come up on a single die roll as additional successes.<br />

For example, Ma Hi Lee follows <strong>the</strong> center direction, and after being advised by an ancestor spirit on how to impress <strong>the</strong><br />

mortal head of a traditional household, makes a [Presence + Socialize] roll (five dice) during <strong>the</strong> meeting. The roll comes up 6, 3, 5, 8,<br />

and 2. Normally this would have been only one successes, but <strong>the</strong> 5 counts as a success because it is <strong>the</strong> lucky number for <strong>the</strong> Center<br />

direction – for a total of two successes.<br />

Bhuta (Yang Demon)<br />

Bhuta are master manipulators, both of people and of <strong>the</strong>mselves. They can make <strong>the</strong>mselves appear as anyone or anything<br />

<strong>the</strong>y like, and delight in using this to <strong>the</strong>ir advantage. They often masquerade as o<strong>the</strong>r spirits, and can convincingly assume <strong>the</strong><br />

identities of many people while manifested. They can even assume <strong>the</strong> shape of animals or o<strong>the</strong>r things in necessary, gaining <strong>the</strong><br />

appropriate advantages (such as flight or large claws). These unwholesome spirits often overestimate <strong>the</strong>ir own skills at manipulation,<br />

however, and can be tricked into revealing <strong>the</strong>mselves by clever characters.<br />

Nushi Cost: 6<br />

Hun 7, P'o 4, Yang 5, Yang Chi 25 (Defense 4, Initiative 7, Speed 12)<br />

Arts: Appear, Corruption, Materialize, Possession, Shapeshift<br />

Materialize statistics (Chi cost 14): Str 2, Dex 3 Sta 3; Socialize 4, Subterfuge 4; Size 5, Initiative 10, Defense 3, Speed 10,<br />

Health 8; hidden claws or sharp teeth +1 lethal.<br />

Image: Bhuta have nebulous, undefined forms, clouds of greenish energy swirling with <strong>the</strong> faces of <strong>the</strong> people and creatures<br />

who form <strong>the</strong>y have taken.<br />

Realm: These Banes are usually found in <strong>the</strong> Yang World reflections of urban areas or o<strong>the</strong>r populated places.<br />

Approaching <strong>the</strong> Spirit: Most Bhuta are open to forming alliances with wu, as long as this doesn't interfere with <strong>the</strong>ir own<br />

plans. They typically gift <strong>the</strong>ir supplicants with enhanced skill as deception or disguise, equating to a bonus dot of Subterfuge. Those<br />

with Blood or Flesh Shintai are favored with an +1 bonus on die rolls when using arts to change <strong>the</strong>ir shape or disguise <strong>the</strong>ir<br />

appearances.

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