Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
Vampire: the Middle Kingdom - MrGone's Character Sheets
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Fur<strong>the</strong>r, <strong>the</strong> Kuei-jin can exercise direct control over a subject by facing him and giving a command, while <strong>the</strong> player makes a<br />
[Presence + Hun] roll; <strong>the</strong> subject must already be under <strong>the</strong> effects of Authority for this to work. Success allows <strong>the</strong> character to give a<br />
single command, to be obeyed immediately and to <strong>the</strong> best of <strong>the</strong> subject's ability; a command to perform a self-destructive act requires<br />
at least three successes, and few Kuei-jin are so crass as to attempt this anyway. Resistance rolls against <strong>the</strong> command isn't allowed in<br />
most cases, though <strong>the</strong> Storyteller may allow one if <strong>the</strong> commanding vampire tells <strong>the</strong> subject to do something against his basic nature,<br />
harmful to allies, or particularly humiliating.<br />
1111 Thousand Hell Stare: The character looks into <strong>the</strong> victim's eyes and spends a Willpower point as <strong>the</strong> player makes a<br />
[Hun + Intimidation + Obligation] roll; <strong>the</strong> subject may contest with a reflexive [Composure + Resolve] roll. If <strong>the</strong> victim ties or gains<br />
more successes than <strong>the</strong> vampire, <strong>the</strong> Thousand Hell Stare fails. O<strong>the</strong>rwise, <strong>the</strong> art's effect is based on <strong>the</strong> vampire's net successes (who<br />
can choose to “cap” successes for a lesser effect):<br />
• One success: Victim loses a point of Willpower and acts at -1 to die pools.<br />
• Two successes: Victim loses two Willpower, acts at -3 to die pools, can't attack <strong>the</strong> vampire, and is likely to flee or obey<br />
simple commands.<br />
• Three or four successes: The victim becomes submissive, and does anything <strong>the</strong> Kuei-jin commands (though commands<br />
that are obviously suicidal for <strong>the</strong> victim fail); vampires must roll to avoid Wave Nature or Rotschreck, as appropriate.<br />
• Five successes: The victim collapses into a weeping, terrified heap (assuming a roll to avoid Wave Nature or Rotschreck<br />
at -2 succeeds), and gains a derangement.<br />
11111 Soul Shackles: A point of Willpower and a [Hun + Obligation] roll allows <strong>the</strong> vampire to establish a spiritual link<br />
with <strong>the</strong> subject. Each link has <strong>the</strong> same effect as one “step” towards a Kindred blood bond; <strong>the</strong> vampire may only establish a partial<br />
shackle or continue to use <strong>the</strong> art to enslave <strong>the</strong> victim, at her option. Each use of Soul Shackles allows <strong>the</strong> subject to make a reflexive<br />
opposed [Composure + Resolve] roll (whe<strong>the</strong>r he's aware of <strong>the</strong> power's use or not), but each successful use of Soul Shackles imposes a<br />
cumulative -1 penalty to <strong>the</strong> next rolls (so with two successful rolls, <strong>the</strong> third roll is made with <strong>the</strong> subject taking a -2 penalty to his<br />
roll). Only one such roll may be made per night, and <strong>the</strong> successes on <strong>the</strong> final roll determines <strong>the</strong> duration of <strong>the</strong> effect:<br />
• One success: one week<br />
• Two successes: one month<br />
• Three successes: one year<br />
• Four or more successes: permanent