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Project Proposal (PDF) - Oxford Brookes University

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FP7-ICT-2011-9 STREP proposal<br />

18/01/12 v1 [Dynact]<br />

2.2.5 - DYN – Dynamixyz<br />

The indutrial partner featured by our consortium is the French company Dynamixyz.<br />

Organisation. Founded in April 2010, Dynamixyz is a simplified joint stock company (SAS – Société par<br />

Action Simplifiée) with headquarters located in Rennes (France). The company is specialized in high quality<br />

3D face analysis and synthesis, for which there is growing demand and increasing potential for applications.<br />

With regard to analysis, for instance, few solutions are yet available capable of performing subtle detection<br />

of facial features in real-time. And yet the needs in this field are growing, as can be seen in the increasing use<br />

of reality applications at points of sale – virtual trying-on of glasses and virtual make-up are some examples<br />

– and in the marketing field’s requirements for detecting individuals’ gender and/or age.<br />

Synthesis is significantly growing, due to the widespread diffusion of video games and novel interactive<br />

entertainment experiences. There are still currently very few solutions for producing truly realistic facial<br />

animations – in most cases developing such animation can be costly and, depending on the application, the<br />

solutions offered are not always reliable. While more and more virtual humans are appearing on our screens,<br />

the current content creation solutions are not sufficient to meet the increasing level of realism demanded.<br />

Statistical systems which can produce good quality, on-the-fly animations are needed. Dynamixyz employs a<br />

large research team (six Ph.D. holders specialized in the analysis/synthesis fields). The company aims to<br />

create high-tech products for professional users which can be easily integrated into any platform.<br />

Products. Dynamixyz proposes two tools to animate and retarget the expression of an actor on a 3D<br />

character. “Director” [130]<br />

is a high quality facial animation tool<br />

designed for video game industry<br />

professionals and animation film production studios. Director can be used either as a plug-in for authoring –<br />

Director in 3DSMax and Motion Builder – or as an integrated library within a 2D/3D engine, for real-time<br />

use – Director RT. Supported by Dynamixyz technology, Director is capable of creating perfect facial<br />

animations from which highly realistic expressions can be generated, and to offer sophisticated lip syncing.<br />

“ Performer”<br />

[131] is a marker-less facial performance capture solution which only requires a headset-<br />

mounted camera. The system can be used to animate 3D characters in films, video games or in any virtual<br />

environment for which realistic facial expressions are needed. Once the Performer head-set is in place on the<br />

actor's head, a high accuracy computer vision system tracks the slightest of skin movements. Based on<br />

deformations in the skin’s texture, the system calculates the parameters required to animate the desired<br />

virtual character. The head-set mounted camera transfers video streams via a specifically designed wireless<br />

connection, leaving the actor completely free to play his/her role and to execute the movements they want<br />

the character to perform. Performer generates high quality output for film and video game production and an<br />

intermediate level of quality for applications involving real-time tasks (events, etc).<br />

Main tasks attributed and relevant experience. The relevant experience of Dynamixyz is quite<br />

extensively summarized above in the product description of Director and Performer: the company can<br />

provide solutions to animate a 3D character and retarget the expression of an actor on a synthesised avatar.<br />

The work assigned to Dynamixyz for this project takes place in WP5: it consists on proposing a specific face<br />

rigging (skin and bones, blend-shapes, muscular models…) animatable from the Expressive Space. This<br />

manifold will be used by Dynamixyz for the retargeting. The realistic texture extracted in WP4 from the<br />

actor will be converted in a texture dedicated to synthesis. The partner will use specific rendering techniques<br />

coming from the video games industries (ambient occlusion, global illumination, subsurface scattering and<br />

soft shadows) to attain a realistic animated face.<br />

Profile of the people involved. Olivier Aubault is a Ph.D engineer and the CTO of Dynamixyz. He<br />

is specialized in rendering techniques, and will allocate time for research activities and management. He<br />

participated in a national French collaborative project (RNRT V2NET) on 3D rendering of complex objects<br />

and in the Mpeg-4 group on mesh coding and animation. During his ten years at Orange Labs (French<br />

Telecommunication Company) he participated in many development projects in various domains, from real<br />

time rendering to 3D character animation.<br />

<strong>Proposal</strong> Part B: page [45] of [67]

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