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etadd_47(3) - Division on Autism and Developmental Disabilities

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modeling may be both cost <strong>and</strong> time effective,<br />

since the same video models can be reused<br />

with <strong>on</strong>e child as well as with multiple children.<br />

Video modeling has also been shown in<br />

numerous studies to be an effective instructi<strong>on</strong>al<br />

methodology for developing play, but a<br />

number of factors still remain unexplored.<br />

Charlop <strong>and</strong> Milstein (1989) used video modeling<br />

to increase use of scripted c<strong>on</strong>versati<strong>on</strong><br />

about toys <strong>and</strong> found generalizati<strong>on</strong> across<br />

novel c<strong>on</strong>versati<strong>on</strong>s, toys <strong>and</strong> partners, but<br />

neither scripted nor novel motor play was<br />

studied. Taylor, Levin, <strong>and</strong> Jasper (1999)<br />

taught two children with autism to engage in<br />

play-related statements with siblings, using a<br />

forward chaining procedure to teach a l<strong>on</strong>ger<br />

series of comments, but focused <strong>on</strong>ly <strong>on</strong> playrelated<br />

statements <strong>and</strong> not motor play skills<br />

themselves. D’Ateno, Mangiapanello, <strong>and</strong><br />

Taylor (2003) were able to increase a child’s<br />

use of complex play sequences, including<br />

both verbal <strong>and</strong> motor play; but no data was<br />

presented <strong>on</strong> generalizati<strong>on</strong> of the learned<br />

sequences to different toys or settings. Nikopoulus<br />

<strong>and</strong> Keenan (2003, 2004), were able to<br />

successfully decrease latency in initiating social<br />

play <strong>and</strong> increase appropriate play using<br />

video modeling instructi<strong>on</strong> in the majority<br />

of their subjects, but generalizati<strong>on</strong> tended to<br />

be limited <strong>on</strong>ly to toys depicted in the video<br />

models. MacD<strong>on</strong>ald, Clark, Garrigan, <strong>and</strong><br />

Vangala (2005) used video modeling to teach<br />

thematic pretend play skills to two preschool<br />

children with autism but <strong>on</strong>ly scripted, rather<br />

than unscripted play, increased significantly.<br />

Reag<strong>on</strong>, Higbee, <strong>and</strong> Endicott (2006) extended<br />

the use of video modeling to teach<br />

pretend play skills to <strong>on</strong>e participant using a<br />

sibling as a video model but findings were<br />

limited by a quasi-experimental, A-B research<br />

design. Hine <strong>and</strong> Wolery (2006) extended<br />

the findings of Charlop <strong>and</strong> Milstein (1989)<br />

to show that point-of-view modeling could<br />

also be used to teach play skills without experimenter-implemented<br />

reinforcement, but<br />

both subjects in the study were highly verbal,<br />

<strong>and</strong> readily imitated in vivo acti<strong>on</strong>s of adults<br />

with materials prior to interventi<strong>on</strong>. Furthermore,<br />

the play taught was limited to two scenarios<br />

(gardening <strong>and</strong> cooking), <strong>and</strong> did not<br />

address the developmental sequence of play<br />

by teaching skills in a progressi<strong>on</strong> from more<br />

c<strong>on</strong>crete to more abstract <strong>and</strong> imaginary acts.<br />

Paters<strong>on</strong> <strong>and</strong> Arco (2007) showed that video<br />

modeling led to increased frequency of independent<br />

motor <strong>and</strong> verbal play acti<strong>on</strong>s in two<br />

boys with autism using both related toys <strong>and</strong><br />

unrelated toys, but both subjects showed prior<br />

proficiency with the toys, <strong>and</strong> the study did<br />

not address the developmental sequence of<br />

play.<br />

The primary aims of this investigati<strong>on</strong> were<br />

threefold. The first aim was to extend the<br />

work of Kasari et al. (2006) who have shown<br />

that adhering to a developmental sequence is<br />

effective when teaching play skills to children<br />

with autism which in turn relates to language<br />

improvements. The sec<strong>on</strong>d aim was to integrate<br />

the work of D’Ateno et al. (2003), Mac-<br />

D<strong>on</strong>ald et al. (2005), <strong>and</strong> Paters<strong>on</strong> <strong>and</strong> Arco<br />

(2007), who have dem<strong>on</strong>strated that video<br />

modeling is an effective methodology to teach<br />

play skills to children with autism, including<br />

symbolic <strong>and</strong> imaginative play. The final aim<br />

was to integrate a language-based approach<br />

that incorporates specific language instructi<strong>on</strong><br />

<strong>and</strong> outcome into the methodology. We<br />

attempted to achieve these aims by using a<br />

multiple-baseline single-subject design <strong>on</strong><br />

four children, teaching language <strong>and</strong> play<br />

skills through video modeling using a hierarchal<br />

developmental sequence <strong>and</strong> a language<br />

model that incorporated play-c<strong>on</strong>nected,<br />

developmentally–appropriate language. Play<br />

outcomes included immediate <strong>and</strong> generalized<br />

performance of the learned play skills<br />

across other envir<strong>on</strong>ments <strong>and</strong> toys than those<br />

presented in the video models. Language outcomes<br />

focused <strong>on</strong> increased complexity of language<br />

used during the children’s unstructured<br />

play as well as st<strong>and</strong>ardized language<br />

assessments.<br />

Specifically, we sought to (a) teach play<br />

skills to children with autism through video<br />

modeling using a developmental sequence,<br />

(b) to assess generalizati<strong>on</strong> of play skills<br />

learned through this video modeling instructi<strong>on</strong><br />

across envir<strong>on</strong>ments <strong>and</strong> materials, <strong>and</strong><br />

(c) to assess whether <strong>and</strong> to what extent incorporating<br />

language in the video modeling<br />

could teach language skills to those children<br />

which would generalize across envir<strong>on</strong>ments<br />

<strong>and</strong> materials.<br />

304 / Educati<strong>on</strong> <strong>and</strong> Training in <strong>Autism</strong> <strong>and</strong> <strong>Developmental</strong> <strong>Disabilities</strong>-September 2012

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