etadd_47(3) - Division on Autism and Developmental Disabilities
etadd_47(3) - Division on Autism and Developmental Disabilities
etadd_47(3) - Division on Autism and Developmental Disabilities
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
implement AT with which they themselves<br />
have little familiarity. Therefore, adapting a<br />
device like an iPod or iPh<strong>on</strong>e that has widespread<br />
usage within the general populati<strong>on</strong> is<br />
a logical step. Thus, beginning to train individuals<br />
to use a h<strong>and</strong>held device (e.g., an iPod<br />
or iPh<strong>on</strong>e) to take advantage of the flexible<br />
range of software supports becomes the next<br />
challenge.<br />
Video modeling <strong>on</strong> computers, h<strong>and</strong>held<br />
devices, <strong>and</strong> other tools has been used across<br />
disciplines <strong>and</strong> across settings to teach a variety<br />
of skills. In 2002, Davies, Stock, <strong>and</strong> Wehmeyer<br />
examined the use of a h<strong>and</strong>held, selfdirected<br />
visual <strong>and</strong> auditory prompting system<br />
to improve the independent performance of<br />
community-based vocati<strong>on</strong>al tasks. In additi<strong>on</strong>,<br />
the researchers tried to determine if the<br />
use of the h<strong>and</strong>held systems would also reduce<br />
the amount of support needed from<br />
teachers or job coaches. They reported that<br />
the h<strong>and</strong>held prompting systems resulted in<br />
increases for each student’s independent<br />
functi<strong>on</strong>ing in community-based tasks, but<br />
more importantly, the study dem<strong>on</strong>strated the<br />
h<strong>and</strong>held systems reduced the amount of support<br />
time required by the teacher or job coach<br />
for each student.<br />
In two studies, <strong>on</strong>e with middle school aged<br />
students with moderate intellectual disability<br />
(Hamm<strong>on</strong>d et al., 2010) <strong>and</strong> the sec<strong>on</strong>d with<br />
elementary-aged students with autism (Hamm<strong>on</strong>d,<br />
Muething, Ayres, & Gast, in review),<br />
researchers examined the use of video modeling<br />
to teach students to access activities <strong>on</strong><br />
iPods. The intenti<strong>on</strong> was, in part, to evaluate<br />
the use of video modeling with fine motor<br />
tasks that may be more difficult for users to<br />
discriminate. In both cases, all students<br />
learned the target tasks, but important limitati<strong>on</strong>s<br />
were identified in the initial study (Hamm<strong>on</strong>d<br />
et al., 2010). These researchers used<br />
single opportunity probes (Cooper, Her<strong>on</strong>, &<br />
Heward, 2007) to evaluate student performance<br />
of the steps of their task analyses (e.g.,<br />
accessing music, accessing videos, <strong>and</strong> accessing<br />
photographs). This may have artificially<br />
suppressed baseline resp<strong>on</strong>ding because if a<br />
student failed at the first step, they would not<br />
have had a chance to dem<strong>on</strong>strate whether<br />
they could perform subsequent steps. While<br />
the students’ mastered the skills, their performance<br />
deteriorated over time. During main-<br />
tenance probes, the researchers noted the<br />
lower levels of resp<strong>on</strong>ding <strong>and</strong> implemented<br />
“booster” sessi<strong>on</strong>s of video modeling to help<br />
the students regain criteri<strong>on</strong> level performance.<br />
In a subsequent study, Hamm<strong>on</strong>d et al. (in<br />
review) used the same instructi<strong>on</strong>al methodology<br />
<strong>and</strong> incorporated multiple opportunity<br />
probes rather than single opportunity probes.<br />
This allowed participants to make an error <strong>on</strong><br />
a step <strong>and</strong> have a chance to resp<strong>on</strong>d to the<br />
later steps in the task analysis (TA). The effects<br />
of interventi<strong>on</strong> were evaluated with a<br />
multiple baseline design across behaviors replicated<br />
across participants. After learning <strong>on</strong>e<br />
of the target skills, two of the participants<br />
generalized those steps to the other tasks that<br />
shared many of the same procedural steps. As<br />
a result of the design’s structure, this generalizati<strong>on</strong><br />
did not weaken Hamm<strong>on</strong>d et al.’s<br />
(2010) experimental c<strong>on</strong>trol. However, it did<br />
suggest that the trio of behaviors being taught<br />
may have shared too many critical features to<br />
serve as target behaviors in this research c<strong>on</strong>text<br />
where ideally you would want skills that<br />
are functi<strong>on</strong>ally independent to safeguard<br />
against carry-over threats (Wolery, Gast, &<br />
Hamm<strong>on</strong>d, 2010).<br />
The current study is a replicati<strong>on</strong> <strong>and</strong> extensi<strong>on</strong><br />
of Hamm<strong>on</strong>d et al. (in review). Capitalizing<br />
<strong>on</strong> the foundati<strong>on</strong> laid with the structure<br />
of the research design, this study used the<br />
same multiple baseline design across behaviors<br />
replicated across participants to evaluate<br />
the effects of video modeling <strong>on</strong> student acquisiti<strong>on</strong><br />
of three skills <strong>on</strong> an iPh<strong>on</strong>e 3GS.<br />
The purpose of the replicati<strong>on</strong> is to apply a<br />
similar procedure to a more complex device<br />
<strong>and</strong> evaluate generalizati<strong>on</strong> to untrained interfaces.<br />
The research questi<strong>on</strong>s addressed<br />
here include: (1) What effect does video modeling<br />
have <strong>on</strong> the acquisiti<strong>on</strong> of taking a<br />
photograph of a pers<strong>on</strong>, viewing photographs<br />
in a slideshow, <strong>and</strong> viewing a video in iTunes?;<br />
<strong>and</strong> (2) If students acquire the skills via video<br />
modeling in an envir<strong>on</strong>ment of reduced distracters<br />
(e.g., <strong>on</strong>ly the minimum number of<br />
butt<strong>on</strong>s <strong>on</strong> the screen) will the student generalize<br />
this without training to an envir<strong>on</strong>ment<br />
filled with distracters (e.g., screen filled with<br />
ic<strong>on</strong>s)?<br />
320 / Educati<strong>on</strong> <strong>and</strong> Training in <strong>Autism</strong> <strong>and</strong> <strong>Developmental</strong> <strong>Disabilities</strong>-September 2012