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etadd_47(3) - Division on Autism and Developmental Disabilities

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implement AT with which they themselves<br />

have little familiarity. Therefore, adapting a<br />

device like an iPod or iPh<strong>on</strong>e that has widespread<br />

usage within the general populati<strong>on</strong> is<br />

a logical step. Thus, beginning to train individuals<br />

to use a h<strong>and</strong>held device (e.g., an iPod<br />

or iPh<strong>on</strong>e) to take advantage of the flexible<br />

range of software supports becomes the next<br />

challenge.<br />

Video modeling <strong>on</strong> computers, h<strong>and</strong>held<br />

devices, <strong>and</strong> other tools has been used across<br />

disciplines <strong>and</strong> across settings to teach a variety<br />

of skills. In 2002, Davies, Stock, <strong>and</strong> Wehmeyer<br />

examined the use of a h<strong>and</strong>held, selfdirected<br />

visual <strong>and</strong> auditory prompting system<br />

to improve the independent performance of<br />

community-based vocati<strong>on</strong>al tasks. In additi<strong>on</strong>,<br />

the researchers tried to determine if the<br />

use of the h<strong>and</strong>held systems would also reduce<br />

the amount of support needed from<br />

teachers or job coaches. They reported that<br />

the h<strong>and</strong>held prompting systems resulted in<br />

increases for each student’s independent<br />

functi<strong>on</strong>ing in community-based tasks, but<br />

more importantly, the study dem<strong>on</strong>strated the<br />

h<strong>and</strong>held systems reduced the amount of support<br />

time required by the teacher or job coach<br />

for each student.<br />

In two studies, <strong>on</strong>e with middle school aged<br />

students with moderate intellectual disability<br />

(Hamm<strong>on</strong>d et al., 2010) <strong>and</strong> the sec<strong>on</strong>d with<br />

elementary-aged students with autism (Hamm<strong>on</strong>d,<br />

Muething, Ayres, & Gast, in review),<br />

researchers examined the use of video modeling<br />

to teach students to access activities <strong>on</strong><br />

iPods. The intenti<strong>on</strong> was, in part, to evaluate<br />

the use of video modeling with fine motor<br />

tasks that may be more difficult for users to<br />

discriminate. In both cases, all students<br />

learned the target tasks, but important limitati<strong>on</strong>s<br />

were identified in the initial study (Hamm<strong>on</strong>d<br />

et al., 2010). These researchers used<br />

single opportunity probes (Cooper, Her<strong>on</strong>, &<br />

Heward, 2007) to evaluate student performance<br />

of the steps of their task analyses (e.g.,<br />

accessing music, accessing videos, <strong>and</strong> accessing<br />

photographs). This may have artificially<br />

suppressed baseline resp<strong>on</strong>ding because if a<br />

student failed at the first step, they would not<br />

have had a chance to dem<strong>on</strong>strate whether<br />

they could perform subsequent steps. While<br />

the students’ mastered the skills, their performance<br />

deteriorated over time. During main-<br />

tenance probes, the researchers noted the<br />

lower levels of resp<strong>on</strong>ding <strong>and</strong> implemented<br />

“booster” sessi<strong>on</strong>s of video modeling to help<br />

the students regain criteri<strong>on</strong> level performance.<br />

In a subsequent study, Hamm<strong>on</strong>d et al. (in<br />

review) used the same instructi<strong>on</strong>al methodology<br />

<strong>and</strong> incorporated multiple opportunity<br />

probes rather than single opportunity probes.<br />

This allowed participants to make an error <strong>on</strong><br />

a step <strong>and</strong> have a chance to resp<strong>on</strong>d to the<br />

later steps in the task analysis (TA). The effects<br />

of interventi<strong>on</strong> were evaluated with a<br />

multiple baseline design across behaviors replicated<br />

across participants. After learning <strong>on</strong>e<br />

of the target skills, two of the participants<br />

generalized those steps to the other tasks that<br />

shared many of the same procedural steps. As<br />

a result of the design’s structure, this generalizati<strong>on</strong><br />

did not weaken Hamm<strong>on</strong>d et al.’s<br />

(2010) experimental c<strong>on</strong>trol. However, it did<br />

suggest that the trio of behaviors being taught<br />

may have shared too many critical features to<br />

serve as target behaviors in this research c<strong>on</strong>text<br />

where ideally you would want skills that<br />

are functi<strong>on</strong>ally independent to safeguard<br />

against carry-over threats (Wolery, Gast, &<br />

Hamm<strong>on</strong>d, 2010).<br />

The current study is a replicati<strong>on</strong> <strong>and</strong> extensi<strong>on</strong><br />

of Hamm<strong>on</strong>d et al. (in review). Capitalizing<br />

<strong>on</strong> the foundati<strong>on</strong> laid with the structure<br />

of the research design, this study used the<br />

same multiple baseline design across behaviors<br />

replicated across participants to evaluate<br />

the effects of video modeling <strong>on</strong> student acquisiti<strong>on</strong><br />

of three skills <strong>on</strong> an iPh<strong>on</strong>e 3GS.<br />

The purpose of the replicati<strong>on</strong> is to apply a<br />

similar procedure to a more complex device<br />

<strong>and</strong> evaluate generalizati<strong>on</strong> to untrained interfaces.<br />

The research questi<strong>on</strong>s addressed<br />

here include: (1) What effect does video modeling<br />

have <strong>on</strong> the acquisiti<strong>on</strong> of taking a<br />

photograph of a pers<strong>on</strong>, viewing photographs<br />

in a slideshow, <strong>and</strong> viewing a video in iTunes?;<br />

<strong>and</strong> (2) If students acquire the skills via video<br />

modeling in an envir<strong>on</strong>ment of reduced distracters<br />

(e.g., <strong>on</strong>ly the minimum number of<br />

butt<strong>on</strong>s <strong>on</strong> the screen) will the student generalize<br />

this without training to an envir<strong>on</strong>ment<br />

filled with distracters (e.g., screen filled with<br />

ic<strong>on</strong>s)?<br />

320 / Educati<strong>on</strong> <strong>and</strong> Training in <strong>Autism</strong> <strong>and</strong> <strong>Developmental</strong> <strong>Disabilities</strong>-September 2012

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