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india’s animation industry<br />

To explore the importance of technology at a pair<br />

of leading animation studios, <strong>Visual</strong> Adrenaline<br />

reached out to executives at Crest Studios, a local<br />

production house, and Rhythm & Hues, an<br />

international producer with developers in India.<br />

They discussed their technology infrastructure<br />

and the importance of <strong>Intel</strong>-based systems, and<br />

demonstrated their enthusiasm for future<br />

product development.<br />

Cutting Down<br />

Compute-Years<br />

Starting in 1987, Rhythm & Hues transitioned<br />

from creating simple flying logos to more<br />

challenging animation. Today it creates Academy<br />

Award-winning VFX. Gautham Krishnamurti, CTO<br />

at Rhythm & Hues, described how his company<br />

grew into a powerhouse in the global animation<br />

industry. “In 1999, we acquired VIFX from 20th<br />

Century Fox, and in 2001 we opened our first<br />

international studio in Mumbai, India. In 2007,<br />

we expanded to Hyderabad, India, followed by<br />

Kuala Lumpur, Malaysia, in 2009. We are currently<br />

opening a facility in Vancouver, British Columbia.”<br />

The company currently employs over 1,400<br />

workers in three countries. Recent and upcoming<br />

projects include Mr. Popper’s Penguins (Fox),<br />

X-Men: First Class (Fox), Life of Pi (Fox), Everybody<br />

Loves Whales (Universal), Alvin and the<br />

Chipmunks: Chip-Wrecked (Fox), Moneyball (Sony),<br />

and Snow White and the Huntsman (Universal).<br />

Gauth explained that significant changes have<br />

recently occurred in his industry. The VFX<br />

requirements have become significantly more<br />

challenging, while the production schedules have<br />

grown tighter. “It took us 2,000 compute-years<br />

to render the imagery seen in HOP,” an Easterthemed<br />

movie released in early 2011 that was<br />

produced by Universal Studios and Illumination<br />

Entertainment. “Prior to that, our most intensive<br />

job only took 400 compute-years. We had to<br />

scale our infrastructure eight-fold to handle that<br />

show’s demands,” he said.<br />

E.B., the star of the movie HOP.<br />

machines with four to eight gigabytes of RAM.<br />

Today, they range from quad-core to dual six-core<br />

machines, with 24 to 64 GB of RAM.”<br />

Gauth reserves the most powerful workstations<br />

to handle the most compute intensive tasks.<br />

“Some VFX artists have access to 24-core <strong>Intel</strong><br />

processors with 64 GB of RAM,” he said. “Some<br />

simulations take up to five days to compute.”<br />

Rendering imagery is his most expensive compute<br />

operation, but with shrewd investments, their<br />

latest batch of rendering servers, which rely on<br />

<strong>Intel</strong><strong>®</strong> Core i7 processors, has met the challenge.<br />

While technology issues have been solved with<br />

hardware investments, hiring artists to run those<br />

machines has been difficult. “Finding suitable<br />

talent is a global problem,” according to Gauth.<br />

“All of our facilities have the same issue—having<br />

to train a lot of the artists—so we created<br />

apprentice programs for the various disciplines.”<br />

Hooray for Bollywood!<br />

While speaking with AK Madhavan, CEO of Crest<br />

Animation Studios Ltd., his passion and enthusiasm<br />

for the Indian animation industry was contagious.<br />

In 1999, Crest delved into long format animation<br />

in the computer-graphics animation space. “I think<br />

we have established credibility and a comfort level<br />

among several ‘big boys,’ like Universal, Sony, and<br />

Lions Gate, and we are doing some great work<br />

for Disney and DreamWorks. So the industry has<br />

grown fairly well in the outsourcing model,” he said.<br />

“I believe that in the television space, India delivers<br />

much higher quality than other Asian outsourcing<br />

facilities. We’ve moved from work for hire to<br />

co-owning intellectual properties and building our<br />

own ideas.”<br />

The key behind Crest’s growth has been continual<br />

investment in technology, according to Madhavan.<br />

“Over the years we made many mistakes; we<br />

The growing power of multi-core CPUs with<br />

hyper-threading have made Rhythm & Hues<br />

rethink its programming paradigm. “Our compute<br />

infrastructure includes workstations<br />

and render nodes, and our latest hardware uses<br />

<strong>Intel</strong><strong>®</strong> processors. A few years ago, most of our<br />

compute infrastructure comprised dual-core<br />

Source: FICCI-KPMG Indian Media and<br />

Entertainment Industry Report 2011.<br />

intel visual adrenaline no. 10, 2011 37

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