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Intel ® Visual

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Chargin said working with a video game engine<br />

saved time in editing and allowed the team,<br />

which started with a core group of 10 and went<br />

as high as 200, to avoid storyboarding and<br />

instead focus their efforts on creating dynamic<br />

content during production. Game developers such<br />

as Epic Games, which is using Unreal for Gears<br />

of War* 3, and BioWare, which is employing the<br />

game engine for Mass Effect* 3, already know<br />

this. Hollywood is now catching on.<br />

“In terms of its value over traditional CG, the<br />

render times are cut down exponentially which<br />

allows for softer deadlines,” said Chargin. “We<br />

can turn out a better product in a fraction of the<br />

time. Because this has never been done we did<br />

not have a template, but with those challenges<br />

comes even greater excitement and reward.”<br />

Chargin explained that TV production is a fast-<br />

paced avalanche of work where turnaround times<br />

for visual effects run anywhere from seven to<br />

11 days. For the most part, he said, a bunch of<br />

talented people are pouring their collective hearts<br />

and souls into making compelling visuals under<br />

crazy deadlines.<br />

“Game engines are not the silver bullet in beating<br />

the curve for traditional TV work, but used<br />

judiciously with skill and foresight, the game<br />

engine can cut out a ton of pre-viz, pre-, pro-,<br />

and post-production time,” Chargin said. “At the<br />

heart of beating this curve is the engine’s ability<br />

to render exponentially faster than off-the-shelf<br />

software solutions and banks of processors.”<br />

An All-Star Debut<br />

On January 30, viewers of the NHL All-Star Game,<br />

watching live or on TV, got an early taste of what<br />

Unreal can achieve. The team went to Raleigh,<br />

which is the home of Epic Games, to capture<br />

live footage at the RBC Center and surrounding<br />

area. They created a video short, combining CG<br />

characters with live action footage, to introduce<br />

the cast of superheroes to the hockey audience.<br />

The Guardians were individually introduced<br />

throughout January using an elaborate social<br />

media campaign promoted with broadcast and<br />

in-arena marketing support. The culmination of<br />

this campaign came during the NHL All-Star Game<br />

when HOM’s animated short was presented<br />

during intermission and shown on both the<br />

Versus and CBC networks. The film spotlights the<br />

new superheroes as they battle villain Deven<br />

Dark when he attempts to take over the RBC<br />

Center stadium. A battle of good versus evil<br />

ensued as the 30 superheroes leapt into action,<br />

with the Carolina Hurricane saving the fans, the<br />

Guardians, and ultimately the RBC Center from<br />

utter ruin.<br />

The team is currently focused on creating digital<br />

assets for a Hollywood CG television series<br />

featuring the Guardians. These assets can also be<br />

used for the new online game that lets players<br />

choose a Guardian and engage in fighting amidst<br />

the environments of each superhero. This is a<br />

variation of the fighting allowed in the NHL, but<br />

with a superhero twist. Fans of a team such as<br />

the Montreal Canadiens can log in and duke it out<br />

with their archrival, the Boston Bruins, using the<br />

Guardians for each of those cities.<br />

“The game will allow users to immerse themselves<br />

in the Guardian world,” said Chargin. “More<br />

specifically, they’ll put themselves in Mike Mason’s<br />

shoes, the human who controls the Guardians, as<br />

they fight against Deven Dark. They’ll be forced<br />

to develop their own bond with each of the<br />

Guardians. Additionally they’ll need a detailed<br />

intel visual adrenaline no. 10, 2011 5

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