Intel ® Visual
Intel ® Visual
Intel ® Visual
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Chargin said working with a video game engine<br />
saved time in editing and allowed the team,<br />
which started with a core group of 10 and went<br />
as high as 200, to avoid storyboarding and<br />
instead focus their efforts on creating dynamic<br />
content during production. Game developers such<br />
as Epic Games, which is using Unreal for Gears<br />
of War* 3, and BioWare, which is employing the<br />
game engine for Mass Effect* 3, already know<br />
this. Hollywood is now catching on.<br />
“In terms of its value over traditional CG, the<br />
render times are cut down exponentially which<br />
allows for softer deadlines,” said Chargin. “We<br />
can turn out a better product in a fraction of the<br />
time. Because this has never been done we did<br />
not have a template, but with those challenges<br />
comes even greater excitement and reward.”<br />
Chargin explained that TV production is a fast-<br />
paced avalanche of work where turnaround times<br />
for visual effects run anywhere from seven to<br />
11 days. For the most part, he said, a bunch of<br />
talented people are pouring their collective hearts<br />
and souls into making compelling visuals under<br />
crazy deadlines.<br />
“Game engines are not the silver bullet in beating<br />
the curve for traditional TV work, but used<br />
judiciously with skill and foresight, the game<br />
engine can cut out a ton of pre-viz, pre-, pro-,<br />
and post-production time,” Chargin said. “At the<br />
heart of beating this curve is the engine’s ability<br />
to render exponentially faster than off-the-shelf<br />
software solutions and banks of processors.”<br />
An All-Star Debut<br />
On January 30, viewers of the NHL All-Star Game,<br />
watching live or on TV, got an early taste of what<br />
Unreal can achieve. The team went to Raleigh,<br />
which is the home of Epic Games, to capture<br />
live footage at the RBC Center and surrounding<br />
area. They created a video short, combining CG<br />
characters with live action footage, to introduce<br />
the cast of superheroes to the hockey audience.<br />
The Guardians were individually introduced<br />
throughout January using an elaborate social<br />
media campaign promoted with broadcast and<br />
in-arena marketing support. The culmination of<br />
this campaign came during the NHL All-Star Game<br />
when HOM’s animated short was presented<br />
during intermission and shown on both the<br />
Versus and CBC networks. The film spotlights the<br />
new superheroes as they battle villain Deven<br />
Dark when he attempts to take over the RBC<br />
Center stadium. A battle of good versus evil<br />
ensued as the 30 superheroes leapt into action,<br />
with the Carolina Hurricane saving the fans, the<br />
Guardians, and ultimately the RBC Center from<br />
utter ruin.<br />
The team is currently focused on creating digital<br />
assets for a Hollywood CG television series<br />
featuring the Guardians. These assets can also be<br />
used for the new online game that lets players<br />
choose a Guardian and engage in fighting amidst<br />
the environments of each superhero. This is a<br />
variation of the fighting allowed in the NHL, but<br />
with a superhero twist. Fans of a team such as<br />
the Montreal Canadiens can log in and duke it out<br />
with their archrival, the Boston Bruins, using the<br />
Guardians for each of those cities.<br />
“The game will allow users to immerse themselves<br />
in the Guardian world,” said Chargin. “More<br />
specifically, they’ll put themselves in Mike Mason’s<br />
shoes, the human who controls the Guardians, as<br />
they fight against Deven Dark. They’ll be forced<br />
to develop their own bond with each of the<br />
Guardians. Additionally they’ll need a detailed<br />
intel visual adrenaline no. 10, 2011 5