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1 Introduction - Finite Element Method Magnetics

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3 Preprocessor<br />

The preprocessor is used for drawing the problems geometry, defining materials, and defining<br />

boundary conditions.<br />

Drawing a valid geometry usually consists of four (though not necessarily sequential) tasks:<br />

• Drawing the endpoints of the lines and arc segments that make up a drawing.<br />

• Connecting the endpoints with either line segments or arc segments<br />

• Adding “Block Label” markers into each section of the model to define material properties<br />

and mesh sizing for each section.<br />

• Specifying boundary conditions on the outer edges of the geometry.<br />

This section will describe exactly how one goes about performing these tasks and creating a problem<br />

that can be solved.<br />

3.1 Preprocessor Drawing Modes<br />

The key to using the preprocessor is that the preprocessor is always in one of five modes: the Point<br />

mode, the Segment mode, Arc Segment mode, the Block mode, or the Group mode. The first four<br />

of these modes correspond to the four types of entities that define the problems geometry: nodes<br />

that define all corners in the solution geometry, line segments and arc segments that connect the<br />

nodes to form boundaries and interfaces, and block labels that denote what material properties and<br />

mesh size are associated with each solution region. When the preprocessor is in a one of the first<br />

four drawing modes, editing operations take place only upon the selected type of entity. The fifth<br />

mode, the group mode, is meant to glue different objects together into parts so that entire parts can<br />

be manipulated more easily.<br />

One can switch between drawing modes by clicking the appropriate button on the Drawing<br />

Mode potion of the toolbar. This section of the toolbar is pictured in Figure 2. The buttons<br />

Figure 2: Drawing Mode toolbar buttons.<br />

correspond to Point, Line Segment, Arc Segment, Block Label, and Group modes respectively.<br />

The default drawing mode when the program begins is the Point mode.<br />

3.2 Keyboard and Mouse Commands<br />

Although most of the tasks that need to be performed are available via the toolbar, some important<br />

functions are invoked only through the use of “hot” keys. A summary of these keys and their<br />

associated functions is contained in Table 1.<br />

Likewise, specific functions are associated with mouse button input. The user employs the<br />

mouse to create new object, select obects that have already been created, and inquire about object<br />

properties. Table 2 is a summary of the mouse button click actions.<br />

10

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