TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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overcome before the heroes can recover<br />
their weapons, if they were<br />
captured earlier.<br />
The Daergar soldiers are only concerned<br />
with who possesses the hammer.<br />
Its influence keeps them from<br />
being active in the battle. If the heroes<br />
liberated the prisoners earlier,<br />
the prisoners fight an equal number<br />
of Daergar. The heroes must defeat<br />
Verminaard’s guard and the <strong>Dr</strong>agon<br />
Highlord himself to win.<br />
Once the traitor is dead, Verminaard<br />
tears a dragon-headed necklace<br />
from around his neck and<br />
throws it into the pit, crying, “Come,<br />
oh mighty Queen! Send me your servant<br />
so that your child may be<br />
avenged!” Silence follows, and then<br />
from the pit arises a horror—a<br />
fireshadow! The fireshadow resembles<br />
a wraith-like dragon outlined by<br />
pale green fire.<br />
The fireshadow first attacks one of<br />
the prisoners with its ray of oblivion,<br />
disintegrating him. Next, it strikes a<br />
Daergar, converting him into dark<br />
flame. The heroes must defeat the<br />
fireshadow and the dark flame<br />
Daergar, in addition to their other<br />
foes.<br />
If the heroes do not think to retrieve<br />
the hammer and use it against<br />
the fireshadow, it glows and rings<br />
out. The hammer allows only Eben,<br />
Arman, Tasslehoff, Flint, or Caramon<br />
to pick it up. The fireshadow automatically<br />
attacks any person<br />
holding the hammer. The hammer<br />
can dispel the fireshadow if it hits the<br />
creature. The hammer arcs through<br />
the monster and it fades away, but<br />
then the hammer falls at Verminaard’s<br />
feet.<br />
If the heroes entered the Mind of<br />
Evil in their dreams, suddenly they<br />
sense the mind of Elistan among<br />
them. Hope floods into their souls,<br />
and they gain a +2 bonus to their attack<br />
and damage rolls and a -2 bonus<br />
to their ACs for the remainder of<br />
this battle. Verminaard staggers<br />
back under the mind of Elistan; he<br />
suffers a -2 penalty to attack and<br />
damage rolls and a +2 penalty to his<br />
AC.<br />
Verminaard, reeling, stoops to<br />
pick up the hammer. “You may think<br />
you have won, but this battle is not<br />
yet over!” he cries. But when he lifts<br />
the hammer, he cries out in pain and<br />
suffers 15 points of damage. He cannot<br />
hold the hammer and flings it<br />
away. Verminaard continues to fight,<br />
but when he is down to his last few hit<br />
points, he says, “You shall not have<br />
the satisfaction of taking me alive,”<br />
wraps his cloak around himself, and<br />
steps into the pit, falling to his death<br />
without a sound.<br />
Once Verminaard is dead, the<br />
Daergar flee and Verminaard’s guard<br />
suffers -1 penalties to their attack<br />
rolls, damage rolls, and saving<br />
throws.<br />
Death of a Hero<br />
Regardless of actual battle events,<br />
Arman Kharas receives a fatal wound<br />
in this fight. As the final enemies flee<br />
or die, a faint whisper is heard from<br />
the crumpled form of Arman. There<br />
is no saving him; he seems to have<br />
been poisoned.<br />
If the heroes attempt to aid him, he<br />
shakes his head and says, “No, I am<br />
undone. No aid will save me. Take<br />
the hammer to my father; he will unify<br />
the kingdom. Tell him not to<br />
mourn, I have served the Wheel well.<br />
I know I am not Kharas, but I have<br />
driven the darkness back.”<br />
And with his final words, he dies.<br />
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