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TSR 9291 - DLC1 - Dr.. - Free

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overcome before the heroes can recover<br />

their weapons, if they were<br />

captured earlier.<br />

The Daergar soldiers are only concerned<br />

with who possesses the hammer.<br />

Its influence keeps them from<br />

being active in the battle. If the heroes<br />

liberated the prisoners earlier,<br />

the prisoners fight an equal number<br />

of Daergar. The heroes must defeat<br />

Verminaard’s guard and the <strong>Dr</strong>agon<br />

Highlord himself to win.<br />

Once the traitor is dead, Verminaard<br />

tears a dragon-headed necklace<br />

from around his neck and<br />

throws it into the pit, crying, “Come,<br />

oh mighty Queen! Send me your servant<br />

so that your child may be<br />

avenged!” Silence follows, and then<br />

from the pit arises a horror—a<br />

fireshadow! The fireshadow resembles<br />

a wraith-like dragon outlined by<br />

pale green fire.<br />

The fireshadow first attacks one of<br />

the prisoners with its ray of oblivion,<br />

disintegrating him. Next, it strikes a<br />

Daergar, converting him into dark<br />

flame. The heroes must defeat the<br />

fireshadow and the dark flame<br />

Daergar, in addition to their other<br />

foes.<br />

If the heroes do not think to retrieve<br />

the hammer and use it against<br />

the fireshadow, it glows and rings<br />

out. The hammer allows only Eben,<br />

Arman, Tasslehoff, Flint, or Caramon<br />

to pick it up. The fireshadow automatically<br />

attacks any person<br />

holding the hammer. The hammer<br />

can dispel the fireshadow if it hits the<br />

creature. The hammer arcs through<br />

the monster and it fades away, but<br />

then the hammer falls at Verminaard’s<br />

feet.<br />

If the heroes entered the Mind of<br />

Evil in their dreams, suddenly they<br />

sense the mind of Elistan among<br />

them. Hope floods into their souls,<br />

and they gain a +2 bonus to their attack<br />

and damage rolls and a -2 bonus<br />

to their ACs for the remainder of<br />

this battle. Verminaard staggers<br />

back under the mind of Elistan; he<br />

suffers a -2 penalty to attack and<br />

damage rolls and a +2 penalty to his<br />

AC.<br />

Verminaard, reeling, stoops to<br />

pick up the hammer. “You may think<br />

you have won, but this battle is not<br />

yet over!” he cries. But when he lifts<br />

the hammer, he cries out in pain and<br />

suffers 15 points of damage. He cannot<br />

hold the hammer and flings it<br />

away. Verminaard continues to fight,<br />

but when he is down to his last few hit<br />

points, he says, “You shall not have<br />

the satisfaction of taking me alive,”<br />

wraps his cloak around himself, and<br />

steps into the pit, falling to his death<br />

without a sound.<br />

Once Verminaard is dead, the<br />

Daergar flee and Verminaard’s guard<br />

suffers -1 penalties to their attack<br />

rolls, damage rolls, and saving<br />

throws.<br />

Death of a Hero<br />

Regardless of actual battle events,<br />

Arman Kharas receives a fatal wound<br />

in this fight. As the final enemies flee<br />

or die, a faint whisper is heard from<br />

the crumpled form of Arman. There<br />

is no saving him; he seems to have<br />

been poisoned.<br />

If the heroes attempt to aid him, he<br />

shakes his head and says, “No, I am<br />

undone. No aid will save me. Take<br />

the hammer to my father; he will unify<br />

the kingdom. Tell him not to<br />

mourn, I have served the Wheel well.<br />

I know I am not Kharas, but I have<br />

driven the darkness back.”<br />

And with his final words, he dies.<br />

109

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