28.12.2013 Views

TSR 9291 - DLC1 - Dr.. - Free

TSR 9291 - DLC1 - Dr.. - Free

TSR 9291 - DLC1 - Dr.. - Free

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

The dwarven kingdom of Thorbardin<br />

once controlled this entire region.<br />

Outposts—small cities—were built<br />

in convenient caverns. When the<br />

gates of Thorbardin were sealed forever<br />

during the Dwarfgate War, the<br />

small outposts were left to fend for<br />

themselves. Only one of the outposts<br />

survived, but even that is inhabited<br />

now only by the ludicrous Aghar<br />

dwarves.<br />

Use the Steam Caverns map for<br />

the encounters in this chapter.<br />

Encounters<br />

176. Northern Entrance<br />

Clouds of warm steam pour from a<br />

carved opening in the mountain<br />

wall. A 60-foot-wide corridor runs<br />

deep into the mountains. Giant<br />

statues, now broken, line the hall.<br />

The broken statues are of long-dead<br />

dwarven heroes. There is nothing<br />

special about them. The corridor<br />

runs 600 feet south to encounter<br />

area 177. The air grows warmer farther<br />

down the corridor, becoming uncomfortably<br />

hot. The northern<br />

entrance connects to encounter area<br />

151 in chapter 11.<br />

177. Junction<br />

The steam grows hotter and<br />

thicker here. Three corridors intersect<br />

at this point: one leads<br />

north, one southeast, and one<br />

southwest. To the southeast, the<br />

steam gets denser and hotter and<br />

a distant hissing sound is heard.<br />

All three corridors are 60 feet wide.<br />

Giant, broken statues line the way.<br />

The ceiling is 100 feet overhead.<br />

178. Southern Route<br />

A corridor runs southwest for<br />

about 850 feet and then turns<br />

south for about 1,000 feet. As you<br />

travel down this corridor, the temperature<br />

changes from uncomfortably<br />

hot to comfortably cool.<br />

The clouds of steam thin and disappear.<br />

179. Southeastern Road<br />

A corridor runs southeast for 280<br />

feet, then turns south for 50 feet.<br />

The clouds of steam become<br />

thicker and hotter. Vision is limited<br />

to ten feet, regardless of the<br />

light source.<br />

The heat quickly grows unbearable.<br />

If characters take off armor and<br />

winter garb, they can progress normally.<br />

If they do not remove these,<br />

they lose 1 point of Constitution<br />

every round they remain in the area.<br />

If a character’s Constitution reaches<br />

0, he faints and does not revive until<br />

brought to a cooler location. Lost<br />

Constitution points return after 1 d 10<br />

rounds in a cooler environment.<br />

180. Steam Caverns<br />

Natural vents in the earth blast<br />

forth steam. The roar of the escaping<br />

steam is deafening. A maze of<br />

stalagmites and stalactites weaves<br />

through a huge cavern.<br />

77

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!