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TSR 9291 - DLC1 - Dr.. - Free

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“Travelers, I shall have a place prepared<br />

for you while you are among<br />

us. Follow my daughter, and she<br />

shall see you comfortably tended.<br />

After you have had a chance to<br />

wash, eat, and sleep, I shall send<br />

for you. Time is indeed short.”<br />

An exceptionally beautiful elven<br />

maiden moves forward from<br />

the onlookers. She curtsies<br />

slightly toward the Speaker before<br />

blessing the weary travelers with a<br />

smile like a spring sunrise. Her<br />

beauty seems greater as she<br />

moves closer; yet a child-like air<br />

about her belies the wisdom in her<br />

eyes.<br />

She glides toward the gilded<br />

doors and they part for her, almost<br />

as if a gentle gust of wind persuaded<br />

them to open. She leads<br />

the way into the sun and leafspeckled<br />

streets of Qualinost.<br />

88. Laurana of Qualinost<br />

Laurana is a very spoiled little girl.<br />

In childhood, she and Tanis were “betrothed,”<br />

although it is uncertain how<br />

seriously the half-elf takes this childhood<br />

vow. If Tanis is with the party,<br />

she fawns on him, showing all of the<br />

signs of an adolescent crush. If he is<br />

not with the PCs, this affection<br />

should be directed at a male PC elf<br />

from Qualinesti, if at all possible.<br />

She tends to sulk when she does not<br />

get her way; she is skillful at using<br />

her good looks and charm to her advantage.<br />

Destiny has an important role for<br />

Laurana in this saga, and she will be<br />

called upon to grow up in a hurry. By<br />

highlighting her immaturity at this<br />

point, you can increase the dramatic<br />

effect of her growth upon your players.<br />

This little girl possesses an inner<br />

strength that will one day lead<br />

armies!<br />

Laurana takes the PCs to a pleasant,<br />

sun- dappled grove of aspens<br />

that flourishes in the heart of the city.<br />

Clear springs furnish fresh water, and<br />

many mossy beds seem to invite<br />

sleep. Pears, apples, and peaches all<br />

grow in profusion, and Laurana<br />

urges the heroes to eat their fill.<br />

89. A High Council<br />

As twilight descends over Qualinesti,<br />

Laurana rouses the heroes from their<br />

slumber and asks them to attend a<br />

council in the Hall of the Sky. This<br />

“hall” turns out to be the central<br />

square of Qualinost, where a cluster<br />

of stars is just appearing overhead.<br />

As the heroes arrive on the scene,<br />

read the following. At the same time,<br />

allow the players to look at the Elven<br />

Mosiac map.<br />

The entire population of<br />

Qualinesti seems to be gathered<br />

around the wide square. The warriors<br />

are in the center ring, around<br />

the Speaker and several of his<br />

chief lieutenants; the other men,<br />

women, and children are more distant,<br />

but still observing the proceedings.<br />

A path opens through the crowd<br />

to the center of the circle, and the<br />

Speaker looks up with a cool stare<br />

as the heroes of Xak Tsaroth enter<br />

his sight. “Forgive our somber<br />

air,” he says slowly. “These are<br />

heavy times, and we face the beginning<br />

of a long and lonely road.<br />

“Look, if you will, upon our situation.”<br />

The Speaker gestures to a<br />

detailed mosaic on the ground.<br />

The colors and shapes seem to<br />

represent a map of some kind. As<br />

the circle of elves draws back, the<br />

land of Qualinesti and its surroundings<br />

are displayed entirely.<br />

“Here and here,” the Speaker<br />

says, tapping the end of his staff<br />

against the northern communities<br />

of Solace and Haven. “Two huge<br />

armies of the <strong>Dr</strong>agon Highlord<br />

Verminaard have gathered. Even<br />

now they prepare to invade the ancient<br />

Elvenhome of Qualinesti.<br />

There is no way we can stand<br />

against the might of such hordes.<br />

“Our only choice is to flee<br />

Qualinesti to the west, and hope to<br />

bring our people safely to some<br />

land in that unknown region.” The<br />

Speaker pauses to let his remark<br />

sink in; for it is indeed stunning to<br />

think of the elves of this fabled<br />

wood—elves who have lived here<br />

since the Age of <strong>Dr</strong>eams—forced<br />

from their ancestral home by the<br />

cruel might of the <strong>Dr</strong>agon<br />

Highlord.<br />

“Still a third <strong>Dr</strong>agonarmy<br />

poises against us here.” Now the<br />

Speaker’s staff strikes sharply on<br />

the narrow pass of Pax Tharkas.<br />

“We have learned from captives<br />

that the <strong>Dr</strong>agon Highlord would<br />

like to see the race of elves driven<br />

from Krynn; and they have nearly<br />

succeeded with respect to our kin<br />

of Silvanesti.”<br />

The heroes may wish to say something<br />

here, as the Speaker pauses.<br />

Allow them to speak, and answer<br />

questions if you feel they are appropriate.<br />

Eventually, work the conversation<br />

around to the speaker again,<br />

as he continues.<br />

“Here, in the depths of Pax<br />

Tharkas, work the warriors of Solace,<br />

Haven, and the other northern<br />

lands. Why would they slave in<br />

the mines, gaining iron for the<br />

forges of the <strong>Dr</strong>agon Highlords?<br />

“Because also here,” and the<br />

Speaker’s staff strikes Pax<br />

Tharkas with a vengeance, “are<br />

their women and children—<br />

hostages lest the warriors can display<br />

the rage and hatred that they<br />

must feel against their villainous<br />

masters. This was the reason for<br />

Gilthanas’s mission only a few<br />

short days ago. He and his band<br />

were to enter Pax Tharkas by a<br />

hidden route—the Sla-Mori—<br />

known only to the elves. They<br />

would free the hostages and lead<br />

the slaves in a revolt, escaping to<br />

the south and drawing the <strong>Dr</strong>agonarmy<br />

in pursuit.<br />

“The humans can reach safety<br />

and elude the dragonmen, for the<br />

mountainous route contains many<br />

secluded valleys where they can<br />

hide. Yet they will never have a<br />

moment of freedom unless some<br />

means of rescue is offered.<br />

“It is our belief that you should<br />

accept this heavy task. Gilthanas<br />

has offered to accompany your<br />

party and show you the ways of the<br />

Sla-Mori, even the room of the<br />

Great Chain—the quickest en-<br />

48

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