TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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Immediately, the caravan<br />
guards begin to shriek and whimper.<br />
The driver of the cage wagon<br />
slumps forward, an arrow bristling<br />
in his neck. Quickly, the guard at<br />
the driver’s side draws his sword<br />
and leaps to the ground; a deadly<br />
arrow whistles into his breast.<br />
Fewmaster Toede gallops from<br />
the rear of the column, screaming<br />
to his troops to draw arms and<br />
face the unseen foe. He barrels<br />
into his gully dwarf servant, and<br />
berates the poor creature with a<br />
volley of curses.<br />
“On your feet, you pitiful worm,<br />
and cover my glorious retreat.<br />
Above all, dog, these prisoners are<br />
not to escape!” Staggering beneath<br />
his weight, Toede’s horse<br />
carries him to the front of the<br />
column, where the sounds of fighting<br />
are the faintest.<br />
The little dwarf climbs to his<br />
feet, muttering under his breath.<br />
He adjusts his oversized helmet<br />
and raises a fist in the direction of<br />
his master. He still grumbles as his<br />
eyes wander to the cage holding<br />
the heroes.<br />
Hoisting his dented battleaxe,<br />
he moves to the locks holding the<br />
cage shut; he shatters them with<br />
two solid blows. As the door<br />
swings open, the little gully dwarf<br />
disappears into the underbrush.<br />
Although freedom lies just beyond<br />
the swinging cage door, the<br />
battle outside is becoming more<br />
violent. Several elven warriors<br />
glide from the darkened woods,<br />
but 20 of the goblin guards have<br />
rushed to the scene as well.<br />
Characters may leave the cage at the<br />
rate of two per round. They can pick<br />
up shortswords in 1d3 rounds: many<br />
of the guards dropped their weapons<br />
when felled by arrows. The 20 goblins<br />
arrive at the rate of two per<br />
round, and all concentrate on the<br />
prisoners from the PCs’ cage.<br />
The three warriors from Solace<br />
refuse to escape, because their families<br />
are imprisoned in Pax Tharkas.<br />
Gilthanas, however, joins the fray.<br />
The elven rescuers free the prisoners,<br />
mostly women and children,<br />
from the other two cages, and escort<br />
them into the forest. If the PCs follow<br />
after dispatching the goblins, they<br />
have no more combat here.<br />
The heroes may try to regain their<br />
possessions from the supply wagon,<br />
which has halted immediately before<br />
them.<br />
If they try to recover their supplies,<br />
they must dispatch a detail of 16<br />
hobgoblins that has rushed back to<br />
the battle. Once they have done this,<br />
they may recover everything and<br />
make an escape into the forest following<br />
Gilthanas. If they choose to<br />
go elsewhere, turn to encounter 84;<br />
though he will urge going into the<br />
forest, Gilthanas accompanies the<br />
party.<br />
Carefully laid elven traps tangle<br />
draconian patrols who might want to<br />
pursue. Soon all sounds of pursuit<br />
grow faint and disappear.<br />
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