Monster AC MV H D THAC0 #AT Damage SA SD AL Griffon 3 Hobgoblin Kender Kender (Hugon Barker) Lamia Noble Leopard, Snow Lizard, Subterranean Man, Bandit Man, City Guard Man, Farmer Man, Highseeker Master Councilor Man, Holy Guardian Man, Hunter Man, Nightshade Man, Plainsman Man (Raven-eye) Man, Refugee Man (Sunstar) Man, Townsman Mastodon, Skeleton Mummy Ogre Pegasus Piercer Pudding, Deadly (Dun) Ram. Giant Rat, Giant Roper Satyrs Shadow Shrieker Skeleton Skeleton Warrior Slug, Giant Snake, Poisonous Spectral Minion, Guardian Spectral Minion, Philosopher Spectre Spider, Huge Sprite Sylph Treant Troll Vulture, Giant Warthog White Stag Wight Will o’ Wisp Wolf Wolf, Dire Wolf, Winter Wraith Wyvern Zombie 5 8 12, Fl 30 (C, D mounted) 9 6 7 1+1 1 5 6 3 3 9 10+1 6 15 3+2 5 12 6 8 12 1d4 8 12 2 10 12 2 8 8 4 8 10 10 9 10 8 10 4 3 5 6 3 7 7 7 0 5 7 7 7 7 2 8 6 12 12 12 12 12 12 12 12 12 12 15 6 9 24, Fl 48 (C, D mounted) 1 12 12 12, SW 6 3 18 12 1 12 6 6 15 7 5 4 2 4 2 3 1 2 1 13 6+3 4+1 4 2 8+1 2 1d4 hp 10 5 3+3 3 1 9+12 12 2+1 2 30 6 2 30 4 2 15, Fl 30(B) 7+3 6 18 2+2 6 9, Fl 18(B) 1 9 12. Fl 36(A) 3 0 12 11 4 12 6+6 7 3, Fl 24(D) 2+2 7 12 3 -5 24 10 5 12 4+3 - 8 Fl 18(A) 9 7 18 2+2 6 18 4+4 5 18 6 4 12, FL 24(B) 5+3 3 6, Fl 24(E) 7+7 8 6 2 13 19 19 17 11 17 15 17-19 19 19 13 15 17 19 17 19 17 19 19 19 7 13 17 17 19 13 19 20 11 15 17 17 19 11 9 19 15 17 13 19 19 17 9 13 19 17 11 15 11 19 15 15 15 13 19 3 1 1 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 4 1 1 3 1 1 1 1 1+1 1 1 0 1 1 1 1 1 1 1 1 1 0 2 3 1 2 3 1 1 1 1 1 1 2 1 1d4/1d4/2d8 Weapon 1d6 Nil Nil Sp. Nil Nil Sp. N LE LN/CN 1d4 Sp. Sp. CG 1d6 Sp. Nil CE 1d3/1d3/1d6 Sp. Sp. N 2d6 Sp. Nil N 1d6 Nil Nil NE 1d6 Nil Nil N 1d6 Nil Nil N 1d8 Nil Nil CG 1d8 Nil Nil CG 1d8 Nil Nil LG 1d6 Nil Nil N 1d4 Nil Nil LG 1d6 Nil Nil CG 1d4 Nil Nil CG 1d4 Nil Nil N 1d4 Nil Nil CG 1d4 Nil Nil N 2d8/2d8/2d6/2d6 Nil Nil N 1d12 Sp. Sp. LE 1d10 + 2 damage Nil CE 1d8/1d8/1d3 Sp. Nil 2d6 Surprise Nil 4d6 Sp. Sp. 1d4 Charge Nil 1d3 Disease Nil Sp. + 5d4 Sp. Sp. 2d4 or weapon Sp. Sp. 1d4+1, sp. Sp. Sp. Nil Nil Noise 1d6 Nil Sp. 1d12 Sp. Sp. 1d12 Acid Sp. 1 Poison Nil CG N N N N(E) CE N CE N N N N 1d8 Nil Nil LG 1d4 Nil Nil N 1d8 Sp. Sp. LE 1d6 Sp. Nil N 1d4 or 1d3 Sp. Sp. N(G) Nil Sp. Sp. N(G) 4db/4d6 Sp. Sp. CG 1d4+1/1d4+1/1d8+4 Sp. Sp. CE 1d4 Nil Nil N 2d4/1d8 Nil Nil N 1d6/ld6/1d12 Nil Nil LG 1d4 Sp. Sp. LE 2d8 Sp. SP CE 1d4+1 Nil Nil N 2d4 Nil Nil N 2d4 Frost Nil NE 1d6 Sp. sp. LE 1d6/2d8 Poison Nil N(E) 1d8 Nil Nil N Abbreviations AC = Armor Class, AL = Alignment. #AT = Number of attacks per round, CE = Chaotic Evil, CG = Chaotic Good. HD = Hit Dice. hp = hit points, LE = Lawful Evil, LG = Lawful Good, MV = Movement Rate, N = True Neutral, NE = Neutral Evil. NG = Neutral Good, SA = Special Attacks. SD = Special Defenses, Sp. = Special, THAC0 = Number needed To Hit AC 0 1990 <strong>TSR</strong>, Inc All Rights Reserved.
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- Page 4 and 5: Official Game Adventure DRAGONLANCE
- Page 6 and 7: Let your mind float free, Dungeonma
- Page 8: Hear the sage as his song descends
- Page 13 and 14: verse aloud, from first verse to la
- Page 15 and 16: 5. Prayers Eye Peak The flaming col
- Page 17 and 18: term for Haven: its inner circle is
- Page 19 and 20: If the heroes resist, the centaurs
- Page 21 and 22: killed. Verminaard.” The corpses
- Page 24 and 25: 44b. Waters of the Swamp Green scum
- Page 26 and 27: 45. The Great Well The shaft plunge
- Page 28 and 29: no hero falls down the tunnel, the
- Page 30 and 31: The vines are slippery and damp. If
- Page 32 and 33: ebrated! 1 remember that a bunch of
- Page 34 and 35: to the Highbulp’s throne room (68
- Page 36: doors, weighing 500 gpw each, stand
- Page 39 and 40: 74. The Dragonlands At the start of
- Page 41 and 42: on the ground, and a battered gener
- Page 43 and 44: Here the dragonmen load the heroes
- Page 45: Immediately, the caravan guards beg
- Page 48: tower is quite still, but the illus
- Page 51 and 52: trance to the fortress itself. If y
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the group of heroes. He will attemp
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The undead lie on stone biers, two
- Page 58 and 59:
the heroes. If combat erupts while
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117. Dining Room For some reason, t
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122b. Private Dining Room Half of t
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polished silver, these lances are c
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weapons could easily be stored here
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Much of this adventure involves lea
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This chapter is divided into encoun
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mustering before the gates. Eight B
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With a flurry and rustle of loose s
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171. Trampled Plain The mountains m
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Characters cannot see farther than
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smooth tunnel. The tunnel leads to
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All the floors between the first fl
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statues of the remaining six faces
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This portion of the adventure ends
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When Verminaard uses the phrase,
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the days of Derkin. This block also
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245) is 100 feet below. The bridge
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An additional 250 Theiwar, led by a
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The final kingdom of the dwarves is
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defeated enemies, is stored here. E
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289. Derkin’s Final Peace In the
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ter 290), where they meet Eben and
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overcome before the heroes can reco
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the Southgate as a refuge until dar
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Dream Card—Tasslehoff and other R
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Gilthanas appears young, but his ey
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Berem Everman The Hunter 5th-Level
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dallion is worn, it will sustain a
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Chapter 11 - Chapter 13 Table 1: En
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The Dwarves of Thorbardin There are
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Sing verses 1,2 and chorus then sin
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the Song of kharas Three were the t
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CUT OUT CARDS Character Cards tanis
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Monster AC MV H D THAC0 #AT Damage