TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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In addition to the set encounters and<br />
events in this adventure, the following<br />
random encounters can occur at<br />
the DM’s discretion. You can alter the<br />
frequency if you choose, or omit<br />
them altogether if the party is seriously<br />
weakened. Properly run, random<br />
encounters can add flavor and<br />
excitement to the game.<br />
Use the following sets of tables to<br />
set up random encounters. Each set<br />
of tables is to be used with a certain<br />
part of the adventure (listed according<br />
to chapter numbers). Within each<br />
set of tables, Table 1 contains a list of<br />
all the areas that might be explored<br />
during that part of the adventure.<br />
Next to each area is a column labeled<br />
“Check.” This shows how often you<br />
should check to see if a random<br />
encounter occurs in that area. For<br />
example, “1/3 Hours” means that<br />
you should roll a random encounter<br />
check once every three game hours<br />
when in that area. Roll 1d10; if the result<br />
is a 1, a random encounter takes<br />
place.<br />
Next look under the column labeled<br />
“Range.” Roll the die listed and<br />
add the modifier (if any) beside it.<br />
Then look on Table 2 to find the random<br />
encounter that corresponds to<br />
that number. The statistics for each<br />
creature are listed on the Combined<br />
Monster Statistics Chart on the inside<br />
cover of this adventure.<br />
Chapter 1 - Chapter 4<br />
Table 1: Encounter Checks<br />
Chapter 5 - Chapter 10<br />
Table 1: Encounter Checks<br />
Area Check Range<br />
Town 1/3 Turns 1d6 Area Check Range<br />
Plains 1/6 Hours 1d12+2 Town 1/3 Turns 1d4<br />
Forest 1/4 Hours 1d12+3 Ruins 1/3 Turns 1d8+2<br />
HilIs/Mtns 1/6 Hours 1d12+6 Plains 1/6 Hours 1d8+6<br />
Marsh 1/3 Hours 1d12 + 12 Mountains 1/4 Hours 1d8 + 8<br />
Ruins 1/3 Turns 1d12+10 Sla-Mori 1/3 Turns 1d4+15<br />
Darken<br />
Pax<br />
Wood 1/3 Turns 2d4+23 Tharkas 1/3 Turns 1d6+19<br />
Table 2: Creatures<br />
1. 3d10 Townsmen<br />
2. 3d4 Baaz<br />
3. 1d10 Plainsmen<br />
4. 1d4 Elves<br />
5. 2d10 Townsmen<br />
6. 1d6 Holy Guardians<br />
7. The White Stag<br />
8. 2d4 Giant Eagles<br />
9. 1d4 Giant Boars<br />
10. 4d4 Wild Dogs<br />
11. 1d10 Baaz<br />
12. 1d8 Bozaks<br />
13. 1d12 Huge Spiders<br />
14. 2d6 Ogres<br />
15. 2d6 Wraiths<br />
16. 2d4 Trolls<br />
17. 1d3 Will o’wisps<br />
18. 1d6 Poisonous Snakes<br />
19. Khisanth<br />
20. 1d10 Bozaks<br />
21. 1 Catoblepas<br />
22. 1d10 Black <strong>Dr</strong>agon Hatchlings<br />
23. 1d6 Poisonous Snakes<br />
24. 2d6 Wraiths<br />
25. 1d12 Griffons<br />
26. 1d6 Treants<br />
27. 2d4 Satyrs<br />
28. 1d12 Centaurs<br />
29. 1 Brownie<br />
30. 10d10 Sprites<br />
31. 1 Sylph<br />
Table 2: Creatures<br />
1. 2d6 Townsmen<br />
2. 2d4 Baaz<br />
3. 1d4 Wild Dogs<br />
4. 2d6 Kapaks<br />
5. 3d6 Goblins<br />
6. 2d12 Giant Centipedes<br />
7. 266 Baaz<br />
8. 3d6 Hobgoblins<br />
9. 1 Wyvern<br />
10. 1d3 Trolls<br />
11. 3d10 Elk<br />
12. 1d6 Wights<br />
13. 2d4 Dire Wolves<br />
14. 1d3 Griffons<br />
15. 1d6 Giant Rams<br />
16. 2d10 Zombies<br />
17. 2d4 Carrion Crawlers<br />
18. 1 Wraith<br />
19. 2d6 Soldier Bees<br />
20. 2d6 Baaz<br />
21. 2d4 Kapaks<br />
22. 3d4 Hobgoblins<br />
23. 3d8 Goblins<br />
24. 2d4 War Dogs<br />
25. 1d4 Aghar Dwarves<br />
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