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TSR 9291 - DLC1 - Dr.. - Free

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74. The <strong>Dr</strong>agonlands<br />

At the start of this adventure, the<br />

<strong>Dr</strong>agonarmies have conquered all of<br />

the lands on the map except<br />

Qualinesti. Although folk still live in<br />

these areas, the <strong>Dr</strong>agon Highlords<br />

have absolute power. If the PCs wander<br />

through these areas, let several<br />

days pass with the usual random<br />

encounters, then go to encounter 5:<br />

“Captured!”<br />

All these villages and towns outside<br />

of Qualinesti have been captured<br />

and damaged, but most have<br />

not been entirely destroyed. Que-<br />

Kiri, New Ports, and Que-Teh have<br />

been razed; no buildings stand and<br />

no original inhabitants remain. Treat<br />

these areas as “ruins” for random<br />

encounters.<br />

All other communities are in the<br />

same shape as Solace—they have<br />

been conquered, losing some buildings<br />

and some people. A few businesses<br />

and farms survive to provide<br />

services for the <strong>Dr</strong>agonarmies. The<br />

conquerors terrorize the people: For<br />

example, draconians may use a<br />

farmer’s family as hostages to force<br />

him to help feed the <strong>Dr</strong>agonarmies.<br />

Treat these areas as “towns” for random<br />

encounter checks.<br />

75. Captured!<br />

This encounter returns the PCs to<br />

their epic path if they stray or dally.<br />

Run the encounter when the party is<br />

in open terrain (plains or low mountains)<br />

and has no place to hide.<br />

Two specks of crimson approach<br />

in the far northern sky. As they<br />

rush south they grow, forming<br />

mighty engines of death—red<br />

dragons. The monsters dive<br />

swiftly, and upon their backs sit<br />

creatures who seem to be miniature<br />

versionsof the terrible steeds.<br />

The riders’ faces bear a look of serpentine<br />

evil: lizardlike faces and<br />

cold, gleaming eyes.<br />

The dragons land less than 100<br />

feet away. From one of the riders,<br />

a hollow, metallic voice rings:<br />

“<strong>Dr</strong>op your weapons, puny<br />

ones, or you shall feel the heat of<br />

my pet in anger.” He strokes his<br />

dragon’s broad neck. Both dragons<br />

bellow menacingly; their eyes<br />

glitter, and wisps of smoke curl<br />

from their nostrils.<br />

The two old red dragons and their<br />

two Kapak riders try to capture the<br />

heroes if at all possible, but they are<br />

willing to fight to the death.<br />

Within an hour of their capture,<br />

the heroes are surrounded by several<br />

hundred Kapak draconians. Their<br />

weapons and possessions are removed<br />

and they are loaded into a<br />

huge wheeled cage and taken to Solace.<br />

There they become part of the<br />

caravan to the south. Go to chapter<br />

7.<br />

At Solace, Tika Waylan, Theros<br />

lronfeld, and the elf Gilthanas are<br />

thrown into the cage with the PCs.<br />

37

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