TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
74. The <strong>Dr</strong>agonlands<br />
At the start of this adventure, the<br />
<strong>Dr</strong>agonarmies have conquered all of<br />
the lands on the map except<br />
Qualinesti. Although folk still live in<br />
these areas, the <strong>Dr</strong>agon Highlords<br />
have absolute power. If the PCs wander<br />
through these areas, let several<br />
days pass with the usual random<br />
encounters, then go to encounter 5:<br />
“Captured!”<br />
All these villages and towns outside<br />
of Qualinesti have been captured<br />
and damaged, but most have<br />
not been entirely destroyed. Que-<br />
Kiri, New Ports, and Que-Teh have<br />
been razed; no buildings stand and<br />
no original inhabitants remain. Treat<br />
these areas as “ruins” for random<br />
encounters.<br />
All other communities are in the<br />
same shape as Solace—they have<br />
been conquered, losing some buildings<br />
and some people. A few businesses<br />
and farms survive to provide<br />
services for the <strong>Dr</strong>agonarmies. The<br />
conquerors terrorize the people: For<br />
example, draconians may use a<br />
farmer’s family as hostages to force<br />
him to help feed the <strong>Dr</strong>agonarmies.<br />
Treat these areas as “towns” for random<br />
encounter checks.<br />
75. Captured!<br />
This encounter returns the PCs to<br />
their epic path if they stray or dally.<br />
Run the encounter when the party is<br />
in open terrain (plains or low mountains)<br />
and has no place to hide.<br />
Two specks of crimson approach<br />
in the far northern sky. As they<br />
rush south they grow, forming<br />
mighty engines of death—red<br />
dragons. The monsters dive<br />
swiftly, and upon their backs sit<br />
creatures who seem to be miniature<br />
versionsof the terrible steeds.<br />
The riders’ faces bear a look of serpentine<br />
evil: lizardlike faces and<br />
cold, gleaming eyes.<br />
The dragons land less than 100<br />
feet away. From one of the riders,<br />
a hollow, metallic voice rings:<br />
“<strong>Dr</strong>op your weapons, puny<br />
ones, or you shall feel the heat of<br />
my pet in anger.” He strokes his<br />
dragon’s broad neck. Both dragons<br />
bellow menacingly; their eyes<br />
glitter, and wisps of smoke curl<br />
from their nostrils.<br />
The two old red dragons and their<br />
two Kapak riders try to capture the<br />
heroes if at all possible, but they are<br />
willing to fight to the death.<br />
Within an hour of their capture,<br />
the heroes are surrounded by several<br />
hundred Kapak draconians. Their<br />
weapons and possessions are removed<br />
and they are loaded into a<br />
huge wheeled cage and taken to Solace.<br />
There they become part of the<br />
caravan to the south. Go to chapter<br />
7.<br />
At Solace, Tika Waylan, Theros<br />
lronfeld, and the elf Gilthanas are<br />
thrown into the cage with the PCs.<br />
37