TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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Begin this section when the heroes<br />
reach the pass in the mountains just<br />
east of Solace.<br />
The scene bears no resemblance<br />
to the lofty forest that was here<br />
only a week ago. The beautiful<br />
and legendary vallenwood trees<br />
have been hacked, uprooted, and<br />
burned. Only a few of the mighty<br />
trees still stand among a vast ruin<br />
of blackened branches and low,<br />
thick stumps.<br />
The elegant tree-city of Solace<br />
is now only a few ramshackle huts<br />
on the ground amidst the wreckage.<br />
South of the city, strange<br />
creatures are building a tall pole<br />
fence. Apparently they intend to<br />
fence in the ravaged community.<br />
In a central square cleared of<br />
scorched branches and smashed<br />
homes, many blackened stakes<br />
have been driven into the ground,<br />
like a dark parody of some ancient<br />
temple of the True Gods.<br />
Unlike Que-Kiri, however, Solace<br />
is not a ghost town. A few<br />
lights twinkle in the windows of<br />
some of the buildings, and humans,<br />
dwarves, and elves can all<br />
be seen aiding in the construction<br />
of the fence. They seem to be taking<br />
orders from a number of whipwielding<br />
dragonmen. Many other<br />
bands of dragonmen are visible<br />
poking through the brush of the<br />
fallen trees. These bands are heavily<br />
armed, and seem to be organized<br />
into patrols.<br />
As darkness falls, lights begin to<br />
flicker in a number of buildings in<br />
town. If the PCs ask, tell them that<br />
the guard patrols seem to be casual<br />
and unorganized. It seems as though<br />
slipping by the patrol and into town<br />
would be fairly easy.<br />
In fact, the PCs can get to the Inn of<br />
the Last Home without incident, unless<br />
they are downright belligerent<br />
toward the draconian guards. In this<br />
case, use the Random Encounter table<br />
for an encounter with Kapak draconians.<br />
Once the PCs are in the town, they<br />
can see the remains of the inn, once<br />
lodged in the branches of a vallenwood<br />
tree, sitting somewhat awkwardly<br />
on the ground. Not only half<br />
remains, but makeshift walls and a<br />
kitchen enable it to be open for business.<br />
Many other buildings sprawl on<br />
the ground, most of them smashed<br />
beyond recognition. Fires smolder<br />
here and there amid the wreckage,<br />
and survivors scratch through the<br />
rubble in search of a few former possessions.<br />
Moans of pain and the cries<br />
of babies carry through the town.<br />
Very few healthy men remain in<br />
town; those who survived the invasion<br />
now work the mines of Pax<br />
Tharkas. Most of the inhabitants are<br />
too old to fight, or are the widows<br />
and children of soldiers killed in the<br />
war.<br />
The only business other than the<br />
inn that have survived are a large<br />
blacksmith shop, which was always<br />
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