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TSR 9291 - DLC1 - Dr.. - Free

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Begin this section when the heroes<br />

reach the pass in the mountains just<br />

east of Solace.<br />

The scene bears no resemblance<br />

to the lofty forest that was here<br />

only a week ago. The beautiful<br />

and legendary vallenwood trees<br />

have been hacked, uprooted, and<br />

burned. Only a few of the mighty<br />

trees still stand among a vast ruin<br />

of blackened branches and low,<br />

thick stumps.<br />

The elegant tree-city of Solace<br />

is now only a few ramshackle huts<br />

on the ground amidst the wreckage.<br />

South of the city, strange<br />

creatures are building a tall pole<br />

fence. Apparently they intend to<br />

fence in the ravaged community.<br />

In a central square cleared of<br />

scorched branches and smashed<br />

homes, many blackened stakes<br />

have been driven into the ground,<br />

like a dark parody of some ancient<br />

temple of the True Gods.<br />

Unlike Que-Kiri, however, Solace<br />

is not a ghost town. A few<br />

lights twinkle in the windows of<br />

some of the buildings, and humans,<br />

dwarves, and elves can all<br />

be seen aiding in the construction<br />

of the fence. They seem to be taking<br />

orders from a number of whipwielding<br />

dragonmen. Many other<br />

bands of dragonmen are visible<br />

poking through the brush of the<br />

fallen trees. These bands are heavily<br />

armed, and seem to be organized<br />

into patrols.<br />

As darkness falls, lights begin to<br />

flicker in a number of buildings in<br />

town. If the PCs ask, tell them that<br />

the guard patrols seem to be casual<br />

and unorganized. It seems as though<br />

slipping by the patrol and into town<br />

would be fairly easy.<br />

In fact, the PCs can get to the Inn of<br />

the Last Home without incident, unless<br />

they are downright belligerent<br />

toward the draconian guards. In this<br />

case, use the Random Encounter table<br />

for an encounter with Kapak draconians.<br />

Once the PCs are in the town, they<br />

can see the remains of the inn, once<br />

lodged in the branches of a vallenwood<br />

tree, sitting somewhat awkwardly<br />

on the ground. Not only half<br />

remains, but makeshift walls and a<br />

kitchen enable it to be open for business.<br />

Many other buildings sprawl on<br />

the ground, most of them smashed<br />

beyond recognition. Fires smolder<br />

here and there amid the wreckage,<br />

and survivors scratch through the<br />

rubble in search of a few former possessions.<br />

Moans of pain and the cries<br />

of babies carry through the town.<br />

Very few healthy men remain in<br />

town; those who survived the invasion<br />

now work the mines of Pax<br />

Tharkas. Most of the inhabitants are<br />

too old to fight, or are the widows<br />

and children of soldiers killed in the<br />

war.<br />

The only business other than the<br />

inn that have survived are a large<br />

blacksmith shop, which was always<br />

38

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