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TSR 9291 - DLC1 - Dr.. - Free

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With a flurry and rustle of loose<br />

sleeves, the strange magician<br />

looses his spell. Improbably, a<br />

bridge span appears to cover the<br />

gap, bathed in brilliant light and<br />

apparently made completely of<br />

silver and gold.<br />

Fizban’s triumph is short-lived.<br />

Moments later, the bridge collapses<br />

completely, on both sides,<br />

taking the ground on which you<br />

stand with it. Fizban falls first,<br />

quickly disappearing into the canyon<br />

below. Uncontrollably, you<br />

slide down the glacier chute. The<br />

last thing you see as you slide off<br />

at breakneck speed to the southeast<br />

is the golden span, still floating<br />

high overhead.<br />

The characters slide into encounter<br />

area 157.<br />

157. Glacier Chute<br />

Players find themselves sliding down<br />

the chute on their faces, backs, and<br />

sides, in complete disorder. Each PC<br />

must roll six Dexterity Checks; each<br />

failure results in 1d6 points of damage.<br />

If the refugees also slide down the<br />

chute, total losses are 1d10 wagons<br />

(and all supplies carried) and 1d10<br />

refugees.<br />

158. Ice Forest<br />

Pine trees coated in ice sparkle in<br />

the light. Billowing clouds swirl<br />

about. The frozen remains of a<br />

stone roadway lead southwest<br />

through the trees.<br />

The clouds cover encounter area<br />

152. The road leads to encounter<br />

area 162.<br />

159. High-Mountain Bowl<br />

This snow-covered valley is filled<br />

with pine trees.<br />

160. Ice Forest<br />

Ice-covered pines glitter in the<br />

sun. Broken sections of an ancient<br />

road run from southeast to northwest.<br />

This road connected with the road in<br />

encounter area 158, but that was before<br />

the Cataclysm. Now the southeastern<br />

route ends in a solid cliff<br />

face.<br />

161. Snow Passage<br />

The canyon narrows here, with<br />

huge snowdrifts piled on either<br />

side. The drifts creak and groan<br />

under their own weight, threatening<br />

to collapse at the slightest vibration<br />

or sound.<br />

Any sound louder than a whisper<br />

causes rumbling and shaking. Small<br />

chunks of snow tumble down the cliff<br />

face.<br />

There is a chance that an avalanche<br />

occurs. Score any noises<br />

made as follows: Normal Voice = 1;<br />

Loud Voice = 2, Shout = 3. Noise<br />

scores are cumulative. When the total<br />

noise score reaches 7, an avalanche<br />

occurs.<br />

An avalanche hits everyone in its<br />

path. PCs and named NPCs suffer<br />

1d10 points of damage. Refugees<br />

caught in an avalanche lose 1d20<br />

wagons (and supplies carried) and<br />

1d20 people.<br />

On the first occasion that PCs enter<br />

any encounter area 161, run the<br />

following section. If the PCs have already<br />

met Fizban, he disappears<br />

shortly before this section is run. See<br />

event #7 (and Fizban’s NPC capsule)<br />

for details of Fizban the Fabulous.<br />

As you enter the canyon, you see a<br />

lone figure scurrying in the distance,<br />

busy at some task. It seems<br />

to be an old man making a snow<br />

fort. Beside him is an immense<br />

wall of snowballs.<br />

The snow fort is shaped like a small<br />

igloo, about four feet high and five<br />

feet in diameter. Inside, it seems significantly<br />

larger—in fact, it is large<br />

enough to hold one more than the<br />

number of people who enter it.<br />

The old man is, indeed, Fizban the<br />

Fabulous, absent-minded sorcerer.<br />

He introduces himself, whether or<br />

not he has already met the party. He<br />

talks in a very loud voice, causing the<br />

canyon walls to rumble ominously,<br />

but his voice never adds to the avalanche<br />

score.<br />

He explains that he is building a<br />

“secret defense” against the <strong>Dr</strong>agonarmy.<br />

He urges the PCs to bring the<br />

refugees through the canyon to<br />

safety.<br />

If the refugees enter the canyon,<br />

the dark shapes of draconians appear<br />

just behind them! A major force<br />

of nearly 1,000 foot soldiers charges<br />

the party!<br />

An avalanche does not occur until<br />

the refugees are safely through the<br />

canyon and past the snow fort. Fizban<br />

tells the PCs to wait until the refugees<br />

are safely past the small fort,<br />

then says, “Now for my secret defense!”<br />

He points with pride at the<br />

immense wall of snowballs. “We’ll<br />

throw them at the enemy!” he says<br />

with glee, and then does so.<br />

Of course, the thrown snowballs<br />

do not stop the draconian advance.<br />

But, as the snowballs are taken from<br />

the wall, the overhang of snow over<br />

the pile becomes dangerously fragile.<br />

It creaks and rumbles, and then<br />

begins to collapse.<br />

“Hurry! Into the fort!” Fizban cries<br />

as the wall collapses.<br />

The avalanche crests over the<br />

snow fort and decimates the oncoming<br />

army. All attackers perish. When<br />

the heroes emerge, they find nothing<br />

but silence. Most of the draconians<br />

are buried under huge snowdrifts.<br />

However, enough short swords are<br />

found to equip all the fighting refugees<br />

with weapons.<br />

162. Southern Bowl<br />

Several canyons lead into the gently<br />

sloping valley before you. The<br />

biting wind moans through the<br />

trees.<br />

73

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