TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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The heroes make a long day’s march<br />
and are at the Sla-Mori at nightfall.<br />
Today, also, the <strong>Dr</strong>agonarmy<br />
marches out of Pax Tharkas toward<br />
Qualinesti.<br />
Dawn is just beginning to color the<br />
sky as Gilthanas leads the way<br />
through the aspenwood of<br />
Qualinesti. The trail descends<br />
gradually to the south. Soon the<br />
whisper of a rushing stream rises<br />
from nearby, as the path begins to<br />
follow a clear brook. The route<br />
grows steeper and steeper, and the<br />
water deepens and roars as it tumbles<br />
toward the sea with increasing<br />
force.<br />
The aspens of Qualinesti blend<br />
with the tall pines of the lowlands,<br />
and by the time the sun is high,<br />
there are no signs of the silvery<br />
trees of the plateau. Dark and<br />
looming, the evergreens crowd<br />
the trail, making the brightly<br />
sunny day seem closed and dusky.<br />
The stream still roars, but the<br />
sound has become threatening,<br />
like some unspeakable thing in<br />
tireless pursuit.<br />
Suddenly, the pines spread to<br />
reveal a clearing about 150 feet<br />
across. The grass has been<br />
churned into mud by a furious<br />
combat. The bodies of both men<br />
and hobgoblins lie grotesquely in<br />
the places where death claimed<br />
them.<br />
A groan sounds from the center<br />
of this carnage, and a battered human<br />
warrior rises from a pile of hobgoblins.<br />
His eyes appear glazed and<br />
unfocused as he turns his head<br />
about, finally looking at the trail<br />
where it enters the clearing. He<br />
struggles to stay on his feet, but<br />
gives up with another groan.<br />
Suddenly a look of surprise<br />
crosses his face, and he points to<br />
the dense pine forest. “Look out!<br />
<strong>Dr</strong>agon . . .” The effort proves too<br />
much, and he topples onto his<br />
back again.<br />
92. Ambush<br />
Immediately after this statement, 12<br />
Baaz draconians rush from the pines<br />
to attack the party from all sides. If<br />
the heroes heed the wounded warrior’s<br />
warning, they are not surprised<br />
by the ambush; otherwise, check<br />
normally with a 1d6.<br />
The draconians attack savagely,<br />
fighting to the death. If the battle<br />
seems to be going in the heroes’ favor,<br />
the wounded man climbs to his<br />
feet, joins the melee, and strikes a<br />
Baaz from behind after most of the<br />
draconians have been killed.<br />
The wounded man is Eben Shatterstone<br />
(see Supplementary PC<br />
cards, page 114, 115). Eben wears<br />
clothes that once were very fine, but<br />
a lot of rough wear has tattered them<br />
somewhat. He has straight, jet-black<br />
hair, cut fairly short, and his face is<br />
ruggedly handsome. A faded red<br />
cape hangs from his shoulders, and<br />
his fine chain mail is rather tarnished.<br />
He also wears a scarlet hat.<br />
Eben is completely self-serving,<br />
willing to do anything to win favor<br />
with those whom he sees as in power.<br />
Right now, this is the <strong>Dr</strong>agon<br />
Highlord Verminaard, who has sent<br />
Eben to infiltrate the party and try to<br />
direct them to Pax Tharkas, where he<br />
is to betray them. Eben is not evil,<br />
nor will he risk his life for the <strong>Dr</strong>agon<br />
Highlord, so if he does not have a<br />
chance to betray the party safely, he<br />
will not do so. If at all possible,<br />
Eben’s mission should not be discovered.<br />
If it is, however, and the PCs<br />
turn on him, see to it that Eben<br />
meets an obscure death—that his<br />
body is lost.<br />
Eben has blood upon his legs and<br />
arms. He graciously denies that he<br />
needs any magical healing and suggests<br />
that the magic should be saved<br />
for a later time. In fact, he is not<br />
wounded at all: he has staged the entire<br />
encounter so that he might join<br />
50