TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
TSR 9291 - DLC1 - Dr.. - Free
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smooth tunnel. The tunnel leads to<br />
encounter area 194. Climbing up the<br />
tunnel from the bottom is the same<br />
as climbing the smooth exterior of<br />
the mountain.<br />
191. Eye of the Dead<br />
The eye sockets of the skullshaped<br />
mountain form caverns<br />
leading deep within.<br />
Both these caves are identical. At the<br />
back of each is a small tunnel leading<br />
down at a 70-degree angle. However,<br />
they are not made out of the fused<br />
glassy material, and handholds are<br />
available for an easy descent.<br />
Both tunnels lead to the same<br />
place: a metal framework overlooking<br />
encounter area 203. There are no<br />
handholds down; characters must tie<br />
a rope to the metal framework and<br />
lower themselves to the floor, or use<br />
equivalent means.<br />
192. Rubble Crater<br />
A large crater forms the top of<br />
Skullcap. The crater is filled with<br />
rubble. Strange and tortured<br />
shapes of stone twist skyward, obscuring<br />
the bottom of the bowl. A<br />
pool of water has collected at the<br />
bottom.<br />
If characters explore the bottom of<br />
the bowl, they find a 20-foot-wide<br />
shaft descending at a 60-degree angle.<br />
It can be climbed slowly and with<br />
some difficulty. After 70 feet, the<br />
walls become glass-smooth.<br />
The shaft leads to the upper ledge<br />
of encounter area 193. The pool of<br />
water has an outlet at the bottom five<br />
feet wide; it leads to the waterfall in<br />
area 193.<br />
193. Shadowlair<br />
The sound of rushing water fills<br />
this large cavern. A waterfall<br />
pours into a large pool covering<br />
the cavern floor. In the middle,<br />
surrounded by water, is a small island,<br />
on which are piled gems and<br />
weapons.<br />
The cavern is 100 feet across. A pool<br />
of water covers the cavern floor from<br />
the exit to area 203 to the lower platform<br />
(area 193a). Behind the lower<br />
platform is a small tunnel (leading to<br />
area 218) that serves as the drain for<br />
the pool.<br />
A waterfall empties into the pool<br />
from the bowl above (area 192). At<br />
the level of the waterfall is an upper<br />
platform (area 193b). A five-footwide<br />
ledge at the level of the upper<br />
platform goes around the entire edge<br />
of the cavern.<br />
On the upper platform, beside the<br />
waterfall, resides a shadow dragon.<br />
The shadow dragon, an ancient,<br />
huge member of its race, was bound<br />
by Fistandantilus long ago to guard<br />
this fortress as long as Fistandantilus<br />
remained alive on this earth. The<br />
shadow dragon, who can speak,<br />
mentions this to anyone it has not yet<br />
eaten.<br />
The shadow dragon prefers to rest<br />
on the upper platform and wait for<br />
adventurers to raid its store of treasure.<br />
Then it attacks, using breath<br />
weapon and spells first.<br />
The shadow dragon has an Intelligence<br />
of 18 and speaks common, hill<br />
dwarf, mountain dwarf, and all<br />
dragon tongues. It has the following<br />
spells (cast as an 8th-level mage):<br />
1st Level: magic missile, phantasmal<br />
force<br />
2nd Level: darkness (15’ radius), fog<br />
cloud<br />
3rd Level: fireball, suggestion<br />
4th Level: confusion, shadow monsters<br />
The treasure consists of 900 pp, 21<br />
500-stl gems, 3,000 stl, one suit of<br />
human-sized chain mail +2, two potions<br />
of clairaudience, and boots of<br />
levitation.<br />
194. Lords’ Hall<br />
Faded tapestries, depicting men<br />
and dwarves at war, line the walls.<br />
195. Generals’ Way<br />
Ancient dust fills the corridor.<br />
Stains streak the metal finish on<br />
each of the doors.<br />
These doors are oak covered with silver,<br />
worth 1,000 stl each.<br />
196-200. Empty Rooms<br />
Broken furniture is strewn about.<br />
The room is otherwise empty. There<br />
is nothing of value here.<br />
201. Brass Buttons<br />
On a broken table is an old tunic<br />
with brass buttons on it.<br />
A spectre appears and attacks if the<br />
brass buttons are disturbed.<br />
202. Priesthood West<br />
This room is empty.<br />
203. Great Stairwell<br />
A central stairway descends deep<br />
into the mountain. Torn by the<br />
same terrible forces that long ago<br />
ravaged Skullcap, the iron framework<br />
that once supported these<br />
stairs is now twisted and<br />
wrenched. Overhead, the ceiling<br />
is shattered, revealing the iron<br />
frame that once held the stairway.<br />
The stairwell is 60 feet in diameter. A<br />
ten-foot-wide staircase circles down<br />
about 20 feet to area 2 14 (Twisted<br />
Iron). The dome above leads to area<br />
191.<br />
204. Armory<br />
A grey hemisphere shimmers in<br />
the center of the room. Armor<br />
stands gleaming against the walls.<br />
Anyone who enters the room can see<br />
into the hemisphere. Read the following:<br />
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