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PREVENTION IS THE BEST MEDICINE<br />
Technicolor’s Certifi3D <strong>Pro</strong>gram says there’s no excuse for bad 3D conversions<br />
In January of <strong>2011</strong>, Technicolor began doing<br />
2d to 3d conversions. Was that a nobrainer<br />
or a cause for caution? Technicolor<br />
has a solid reputation, but 3d conversion has<br />
been blamed for everything from a waning<br />
interest in 3d to the death of Amelia Earhart.<br />
Conversions have the negative stereotype<br />
of being hastily completed on films not<br />
shot for 3d. Public mistakes like Clash of the<br />
Titans and The Last Airbender are a recipe<br />
for ticket buyers’ remorse and have hurt<br />
the reputation of 3d among consumers. But<br />
conversion can be done well—even Avatar<br />
had two-dozen converted shots—and highminded<br />
directors like Werner Herzog (Cave<br />
of Forgotten Dreams), Wim Wenders (Pina)<br />
and soon, Martin Scorsese (Hugo) have faith<br />
in its magic. Certifi3d, Technicolor’s new<br />
certification program, was created to ensure<br />
a standard of quality in the field. The head<br />
of their training camp is Vice<br />
President Pierre “Pete” Routhier,<br />
an affable French Canadian, former<br />
aerospace engineer and the<br />
foremost expert on stereoscopic<br />
ALEFT<br />
imagery at Technicolor—when<br />
he says a movie’s “bad,” he<br />
What is it?<br />
means it might make you sick.<br />
and right images<br />
What causes it?<br />
Pete’s lecture at the inaugural<br />
Palo Alto Film Festival<br />
How to fix it?<br />
was a preventative primer for<br />
local filmmakers and 3d techs.<br />
While 3d seems too pricy and<br />
A<br />
LEFT<br />
prestigious for small filmmakers<br />
to produce, in actuality the<br />
What is it?<br />
in one of the images<br />
What causes it?<br />
tools are as rent-able as any old<br />
How to fix it?<br />
Bolex, if more complex. But<br />
stereoscopic imagery is still<br />
a high-maintenance luxury;<br />
even if the tools are available<br />
to more than studio higher-ups<br />
What is it?<br />
they still require the know-how<br />
viewed comfortably<br />
What causes it?<br />
to use them right—like the 3d<br />
How to fix it?<br />
image itself, the technical strictures<br />
of 3d are amplified. And<br />
3D space<br />
shooting footage for 3d means<br />
abandoning many of the traditional<br />
tricks of the 2d trade—or<br />
AA<br />
B<br />
LEFT<br />
What is it?<br />
rather, swapping the old tricks<br />
What causes it?<br />
for new ones. But if filmmakers<br />
doesn’t design their shoot<br />
How to fix it?<br />
for 3d, they must then fix the<br />
1. Alignment/Geometry<br />
Improper vertical alignment of left<br />
Camera/lens not matched<br />
properly in production<br />
Geometry realignment<br />
5. Contamination<br />
Dust, water, dirt or other particles<br />
Challenging environment, lenses/mirror<br />
not cleaned thoroughly<br />
Dust removal techniques<br />
9. Hyperdivergence<br />
Objects are too far back to be<br />
Improper camera settings or objects going<br />
beyond the safe 3D zone<br />
13. Visual Mismatch<br />
Elements within a 3D composition that do<br />
not match left and right<br />
3D compositing error<br />
by Sara Maria Vizcorrondo<br />
image in the conversion, which costs extra<br />
time and money.<br />
“There is no shallow depth of field in 3d<br />
because it mimics the tendency of the eye to<br />
focus,” says Routhier. “Instinctively, what’s<br />
closer to you is an opportunity or a threat<br />
in nature. In 3d your eye is drawn to that. If<br />
you change focus mid-shot, the image will<br />
‘breathe,’ which makes it look like a vacillation<br />
of shape, size, focus, identity.” That’s<br />
just one of a dozen crucial errors that a 3dconverted<br />
film must prevent.<br />
3d is felt in the number of pixels used to<br />
distinguish the filmed object in “negative<br />
space,” i.e., the space between the viewer<br />
and the screen. The average 3d film is shot to<br />
distinguish a body in space by 50 pixels, but<br />
a director more sensitive to 3d will choose<br />
a lower pixel rate for shallower depth. M.<br />
Night Shyamalan’s The Last Airbender, used<br />
TECHNICOLOR’S 15-POINT CERTIFI3D CHECKLIST<br />
VS.<br />
Pull convergence forward or compress the<br />
VS.<br />
Fix composition. Cannot be fixed on<br />
the final image without significant<br />
post-production work<br />
A<br />
RIGHT<br />
A<br />
RIGHT<br />
AA<br />
RIGHT<br />
2. Luminance/Colorimetry<br />
What is it?<br />
Left image is brighter, darker or of a<br />
different hue than right image<br />
What causes it?<br />
Cameras not matched and/or beam<br />
splitter diffraction<br />
How to fix it?<br />
Color adjustment<br />
6. Sync/Genlock<br />
LEFT<br />
A<br />
LEFT<br />
What is it?<br />
Left and right images are not time accurate<br />
What causes it?<br />
Non-genlocked cameras or editing error<br />
How to fix it?<br />
Sync: Re-edit. Genlock issues<br />
cannot be fixed without significant<br />
post-production work<br />
10. Edge Mismatch<br />
A<br />
LEFT<br />
What is it?<br />
Left and right eye side edges not matching,<br />
either due to the addition of “floating”<br />
windows or beam splitter box<br />
How to fix it?<br />
Remove floating windows<br />
14. 2D to 3D Ratio<br />
A<br />
LEFT<br />
What is it?<br />
Too many shots in 2D to qualify the show as<br />
genuine 3D<br />
What causes it?<br />
Lack of 3D content<br />
VS.<br />
A<br />
How to fix it?<br />
Replace non-stereo content with<br />
stereo content<br />
A<br />
RIGHT<br />
RIGHT<br />
A<br />
RIGHT<br />
RIGHT<br />
A<br />
3. Depth of Field<br />
A<br />
LEFT<br />
What is it?<br />
Focus not matching in the left and right eye<br />
What causes it?<br />
Different aperture settings/non-matching<br />
lens focal values<br />
How to fix it?<br />
Cannot be fixed without significant postproduction<br />
work or blurring the focused<br />
image to match<br />
7. Full Reverse Stereo<br />
RIGHT<br />
What is it?<br />
Left and right images are swapped<br />
What causes it?<br />
Data management or editing error<br />
How to fix it?<br />
Swap left and right images<br />
11. Partial Reverse Stereo<br />
LEFT<br />
What is it?<br />
Some of the layers in a 3D composition are<br />
reversed left and right<br />
What causes it?<br />
3D compositing error<br />
VS.<br />
VS.<br />
How to fix it?<br />
Swap incorrect layers in compositing.<br />
Cannot be fixed on the final image without<br />
significant post-production work<br />
15. High Contrast<br />
RIGHT<br />
LEFT<br />
RIGHT<br />
technicolor.com<br />
What is it?<br />
Reflections on shiny objects not<br />
matching the left and right images<br />
What causes it?<br />
Beam splitter polarization, camera angles<br />
How to fix it?<br />
Cannot be fixed without significant postproduction<br />
work<br />
What is it?<br />
Objects are too close to the viewer’s eye to<br />
be viewed comfortably<br />
What causes it?<br />
Improper camera settings or object going<br />
beyond the safe 3D zone<br />
How to fix it?<br />
Push convergence back, or compress the<br />
3D space<br />
What is it?<br />
Elements within a 3D composition are not in<br />
the correct depth to the scene<br />
What causes it?<br />
3D compositing error<br />
How to fix it?<br />
Fix composition. Cannot be fixed on<br />
the final image without significant<br />
post-production work<br />
What is it?<br />
An element deep inside or far out of<br />
the window in high contrast with its<br />
environment, creating a double image<br />
on the display<br />
What causes it?<br />
Refresh rate of the display device/partial<br />
separation of left and right images by the<br />
3D glasses<br />
How to fix it?<br />
Reduce contrast, change convergence or<br />
compress the 3D space<br />
Technicolor<br />
2255 North Ontario Street, Suite 350<br />
Burbank, CA 91504, USA<br />
Telephone: +1 818 260 2615<br />
3d with a 10 pixel rate of depth, one-fifth<br />
the norm—and a big fraction of why fans<br />
were unimpressed with the film’s 3d. Joked<br />
Routhier, “While Shyamalan is sensitive to<br />
3d, his audience is sensitive to boredom.”<br />
3d has become so widespread that it’s<br />
inescapable. Last month, Routhier found<br />
a pair of glasses for sale on Amazon that<br />
downgrade 3d to 2d. Why someone would<br />
want them is debatable, but for filmmakers,<br />
so is the pressure to convert. And for Routhier,<br />
it’s personal: when he took his wife and<br />
kids to The Smurfs, they didn’t see the added<br />
value of the 3d and ditched the upgrade for<br />
a 2d screening. (“I work with 3d, but they<br />
don’t have to … they probably wouldn’t have<br />
liked The Smurfs in 3d, either.”) Yet animation<br />
is the only arena in which you can<br />
achieve a perfect 3d presentation. For a liveaction<br />
3d conversion, a single camera captures<br />
a single image which is<br />
deconstructed and reassembled<br />
into stereo images by cgi artists<br />
and sophisticated software,<br />
which is why it can take several<br />
A<br />
RIGHT costly months to accomplish.<br />
The 3d will only be as good as<br />
time and talent will allow. By<br />
contrast, the images in 3d animated<br />
films is ‘shot’ with two<br />
virtual ‘cameras’ that can be<br />
placed and manipulated with<br />
extreme precision, almost perfectly<br />
mimicking the actions<br />
and parallax view of a pair of<br />
human eyes.<br />
“Gulliver’s Travels was<br />
rushed through convergence<br />
in two months and it’s the kind<br />
of thing that makes crowds say<br />
‘This is a waste of our money’<br />
and they blame the entirety of<br />
3d,” says Routhier. “For most<br />
families who can go in and<br />
spend $60 on tickets and popcorn,<br />
they don’t know Dolphin<br />
Tale is bad—we just ruined<br />
3d for them.” Those cautionary<br />
tales are preventable. And<br />
Routhier and Certifi3d want to<br />
make sure the entire industry<br />
sees that fact clearly.<br />
4. Reflections, Polarization, Flares<br />
LEFT<br />
VS.<br />
8. Hyperconvergence<br />
12. Depth Mismatch<br />
36 BOXOFFICE PRO NOVEMBER <strong>2011</strong>