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BoxOffice® Pro - November 2011

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PREVENTION IS THE BEST MEDICINE<br />

Technicolor’s Certifi3D <strong>Pro</strong>gram says there’s no excuse for bad 3D conversions<br />

In January of <strong>2011</strong>, Technicolor began doing<br />

2d to 3d conversions. Was that a nobrainer<br />

or a cause for caution? Technicolor<br />

has a solid reputation, but 3d conversion has<br />

been blamed for everything from a waning<br />

interest in 3d to the death of Amelia Earhart.<br />

Conversions have the negative stereotype<br />

of being hastily completed on films not<br />

shot for 3d. Public mistakes like Clash of the<br />

Titans and The Last Airbender are a recipe<br />

for ticket buyers’ remorse and have hurt<br />

the reputation of 3d among consumers. But<br />

conversion can be done well—even Avatar<br />

had two-dozen converted shots—and highminded<br />

directors like Werner Herzog (Cave<br />

of Forgotten Dreams), Wim Wenders (Pina)<br />

and soon, Martin Scorsese (Hugo) have faith<br />

in its magic. Certifi3d, Technicolor’s new<br />

certification program, was created to ensure<br />

a standard of quality in the field. The head<br />

of their training camp is Vice<br />

President Pierre “Pete” Routhier,<br />

an affable French Canadian, former<br />

aerospace engineer and the<br />

foremost expert on stereoscopic<br />

ALEFT<br />

imagery at Technicolor—when<br />

he says a movie’s “bad,” he<br />

What is it?<br />

means it might make you sick.<br />

and right images<br />

What causes it?<br />

Pete’s lecture at the inaugural<br />

Palo Alto Film Festival<br />

How to fix it?<br />

was a preventative primer for<br />

local filmmakers and 3d techs.<br />

While 3d seems too pricy and<br />

A<br />

LEFT<br />

prestigious for small filmmakers<br />

to produce, in actuality the<br />

What is it?<br />

in one of the images<br />

What causes it?<br />

tools are as rent-able as any old<br />

How to fix it?<br />

Bolex, if more complex. But<br />

stereoscopic imagery is still<br />

a high-maintenance luxury;<br />

even if the tools are available<br />

to more than studio higher-ups<br />

What is it?<br />

they still require the know-how<br />

viewed comfortably<br />

What causes it?<br />

to use them right—like the 3d<br />

How to fix it?<br />

image itself, the technical strictures<br />

of 3d are amplified. And<br />

3D space<br />

shooting footage for 3d means<br />

abandoning many of the traditional<br />

tricks of the 2d trade—or<br />

AA<br />

B<br />

LEFT<br />

What is it?<br />

rather, swapping the old tricks<br />

What causes it?<br />

for new ones. But if filmmakers<br />

doesn’t design their shoot<br />

How to fix it?<br />

for 3d, they must then fix the<br />

1. Alignment/Geometry<br />

Improper vertical alignment of left<br />

Camera/lens not matched<br />

properly in production<br />

Geometry realignment<br />

5. Contamination<br />

Dust, water, dirt or other particles<br />

Challenging environment, lenses/mirror<br />

not cleaned thoroughly<br />

Dust removal techniques<br />

9. Hyperdivergence<br />

Objects are too far back to be<br />

Improper camera settings or objects going<br />

beyond the safe 3D zone<br />

13. Visual Mismatch<br />

Elements within a 3D composition that do<br />

not match left and right<br />

3D compositing error<br />

by Sara Maria Vizcorrondo<br />

image in the conversion, which costs extra<br />

time and money.<br />

“There is no shallow depth of field in 3d<br />

because it mimics the tendency of the eye to<br />

focus,” says Routhier. “Instinctively, what’s<br />

closer to you is an opportunity or a threat<br />

in nature. In 3d your eye is drawn to that. If<br />

you change focus mid-shot, the image will<br />

‘breathe,’ which makes it look like a vacillation<br />

of shape, size, focus, identity.” That’s<br />

just one of a dozen crucial errors that a 3dconverted<br />

film must prevent.<br />

3d is felt in the number of pixels used to<br />

distinguish the filmed object in “negative<br />

space,” i.e., the space between the viewer<br />

and the screen. The average 3d film is shot to<br />

distinguish a body in space by 50 pixels, but<br />

a director more sensitive to 3d will choose<br />

a lower pixel rate for shallower depth. M.<br />

Night Shyamalan’s The Last Airbender, used<br />

TECHNICOLOR’S 15-POINT CERTIFI3D CHECKLIST<br />

VS.<br />

Pull convergence forward or compress the<br />

VS.<br />

Fix composition. Cannot be fixed on<br />

the final image without significant<br />

post-production work<br />

A<br />

RIGHT<br />

A<br />

RIGHT<br />

AA<br />

RIGHT<br />

2. Luminance/Colorimetry<br />

What is it?<br />

Left image is brighter, darker or of a<br />

different hue than right image<br />

What causes it?<br />

Cameras not matched and/or beam<br />

splitter diffraction<br />

How to fix it?<br />

Color adjustment<br />

6. Sync/Genlock<br />

LEFT<br />

A<br />

LEFT<br />

What is it?<br />

Left and right images are not time accurate<br />

What causes it?<br />

Non-genlocked cameras or editing error<br />

How to fix it?<br />

Sync: Re-edit. Genlock issues<br />

cannot be fixed without significant<br />

post-production work<br />

10. Edge Mismatch<br />

A<br />

LEFT<br />

What is it?<br />

Left and right eye side edges not matching,<br />

either due to the addition of “floating”<br />

windows or beam splitter box<br />

How to fix it?<br />

Remove floating windows<br />

14. 2D to 3D Ratio<br />

A<br />

LEFT<br />

What is it?<br />

Too many shots in 2D to qualify the show as<br />

genuine 3D<br />

What causes it?<br />

Lack of 3D content<br />

VS.<br />

A<br />

How to fix it?<br />

Replace non-stereo content with<br />

stereo content<br />

A<br />

RIGHT<br />

RIGHT<br />

A<br />

RIGHT<br />

RIGHT<br />

A<br />

3. Depth of Field<br />

A<br />

LEFT<br />

What is it?<br />

Focus not matching in the left and right eye<br />

What causes it?<br />

Different aperture settings/non-matching<br />

lens focal values<br />

How to fix it?<br />

Cannot be fixed without significant postproduction<br />

work or blurring the focused<br />

image to match<br />

7. Full Reverse Stereo<br />

RIGHT<br />

What is it?<br />

Left and right images are swapped<br />

What causes it?<br />

Data management or editing error<br />

How to fix it?<br />

Swap left and right images<br />

11. Partial Reverse Stereo<br />

LEFT<br />

What is it?<br />

Some of the layers in a 3D composition are<br />

reversed left and right<br />

What causes it?<br />

3D compositing error<br />

VS.<br />

VS.<br />

How to fix it?<br />

Swap incorrect layers in compositing.<br />

Cannot be fixed on the final image without<br />

significant post-production work<br />

15. High Contrast<br />

RIGHT<br />

LEFT<br />

RIGHT<br />

technicolor.com<br />

What is it?<br />

Reflections on shiny objects not<br />

matching the left and right images<br />

What causes it?<br />

Beam splitter polarization, camera angles<br />

How to fix it?<br />

Cannot be fixed without significant postproduction<br />

work<br />

What is it?<br />

Objects are too close to the viewer’s eye to<br />

be viewed comfortably<br />

What causes it?<br />

Improper camera settings or object going<br />

beyond the safe 3D zone<br />

How to fix it?<br />

Push convergence back, or compress the<br />

3D space<br />

What is it?<br />

Elements within a 3D composition are not in<br />

the correct depth to the scene<br />

What causes it?<br />

3D compositing error<br />

How to fix it?<br />

Fix composition. Cannot be fixed on<br />

the final image without significant<br />

post-production work<br />

What is it?<br />

An element deep inside or far out of<br />

the window in high contrast with its<br />

environment, creating a double image<br />

on the display<br />

What causes it?<br />

Refresh rate of the display device/partial<br />

separation of left and right images by the<br />

3D glasses<br />

How to fix it?<br />

Reduce contrast, change convergence or<br />

compress the 3D space<br />

Technicolor<br />

2255 North Ontario Street, Suite 350<br />

Burbank, CA 91504, USA<br />

Telephone: +1 818 260 2615<br />

3d with a 10 pixel rate of depth, one-fifth<br />

the norm—and a big fraction of why fans<br />

were unimpressed with the film’s 3d. Joked<br />

Routhier, “While Shyamalan is sensitive to<br />

3d, his audience is sensitive to boredom.”<br />

3d has become so widespread that it’s<br />

inescapable. Last month, Routhier found<br />

a pair of glasses for sale on Amazon that<br />

downgrade 3d to 2d. Why someone would<br />

want them is debatable, but for filmmakers,<br />

so is the pressure to convert. And for Routhier,<br />

it’s personal: when he took his wife and<br />

kids to The Smurfs, they didn’t see the added<br />

value of the 3d and ditched the upgrade for<br />

a 2d screening. (“I work with 3d, but they<br />

don’t have to … they probably wouldn’t have<br />

liked The Smurfs in 3d, either.”) Yet animation<br />

is the only arena in which you can<br />

achieve a perfect 3d presentation. For a liveaction<br />

3d conversion, a single camera captures<br />

a single image which is<br />

deconstructed and reassembled<br />

into stereo images by cgi artists<br />

and sophisticated software,<br />

which is why it can take several<br />

A<br />

RIGHT costly months to accomplish.<br />

The 3d will only be as good as<br />

time and talent will allow. By<br />

contrast, the images in 3d animated<br />

films is ‘shot’ with two<br />

virtual ‘cameras’ that can be<br />

placed and manipulated with<br />

extreme precision, almost perfectly<br />

mimicking the actions<br />

and parallax view of a pair of<br />

human eyes.<br />

“Gulliver’s Travels was<br />

rushed through convergence<br />

in two months and it’s the kind<br />

of thing that makes crowds say<br />

‘This is a waste of our money’<br />

and they blame the entirety of<br />

3d,” says Routhier. “For most<br />

families who can go in and<br />

spend $60 on tickets and popcorn,<br />

they don’t know Dolphin<br />

Tale is bad—we just ruined<br />

3d for them.” Those cautionary<br />

tales are preventable. And<br />

Routhier and Certifi3d want to<br />

make sure the entire industry<br />

sees that fact clearly.<br />

4. Reflections, Polarization, Flares<br />

LEFT<br />

VS.<br />

8. Hyperconvergence<br />

12. Depth Mismatch<br />

36 BOXOFFICE PRO NOVEMBER <strong>2011</strong>

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