purcc 2012 - University of the Pacific
purcc 2012 - University of the Pacific
purcc 2012 - University of the Pacific
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Senior Art & Design Show – Artist Statements<br />
A Modern Day Twist<br />
Allison Colberg<br />
Faculty Mentor: Marie Lee<br />
Avant Garde art <strong>of</strong> <strong>the</strong> 20 th century was considered <strong>the</strong><br />
hallmark <strong>of</strong> modernism, innovation, and experimentation.<br />
Artists during this time broke down traditional ideas <strong>of</strong><br />
design and pushed <strong>the</strong> boundaries <strong>of</strong> what was culturally<br />
and artistically accepted. I designed six different<br />
advertisements, each one based on and inspired by an Avant<br />
Garde artist <strong>of</strong> <strong>the</strong> mid 1900s.<br />
I researched and drew inspiration from Piet Zwart, Andre<br />
Breton, A.M. Cassandre, Jan Tchichold, Marinetti, and<br />
Pablo Picasso, and sought to design my advertisements as<br />
<strong>the</strong>se designers would if <strong>the</strong>y had lived and worked in<br />
modern times. The artistic movements with which <strong>the</strong>se<br />
artists were associated were Berlin Dada, <strong>the</strong> Bauhaus,<br />
Futurism, Cubism, and De Stijl.<br />
I began my project researching elements <strong>of</strong> each movement,<br />
current events prominent in society, and issues each<br />
designer sought to highlight and explore in his work. I<br />
chose to advertise subjects based on what was relevant<br />
during <strong>the</strong> time and what concerned <strong>the</strong>m <strong>the</strong> most, and I<br />
sought out topics in modern day society which best<br />
paralleled <strong>the</strong>se concerns.<br />
For example, I chose <strong>the</strong> video game Guitar Hero as <strong>the</strong><br />
subject matter for one <strong>of</strong> my advertisements, because<br />
Futurism — <strong>the</strong> artistic movement I was representing —<br />
was focused on technology, noise, chaos, and intensity. I<br />
felt that Guitar Hero embodied those <strong>the</strong>mes well in today’s<br />
world.<br />
Even <strong>the</strong> materials I used complied with <strong>the</strong> spirit and ideals<br />
<strong>of</strong> Avant Garde: I worked with sheets <strong>of</strong> clear Plexiglas,<br />
small hardware pieces, and metal tubing. These materials<br />
not only produced a sturdy, stable finished product, but also<br />
gave my advertisements an industrial-looking finish.<br />
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