user's guide â High Frequency Structure Simulator
user's guide â High Frequency Structure Simulator
user's guide â High Frequency Structure Simulator
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Parametric Model Creation<br />
1<br />
Overview of Draw<br />
Primitives<br />
In solid modeling, the basic element or object is often called a primitive.<br />
Examples of primitives are boxes, cylinders, rectangles, circles, etc. There<br />
are two types of primitives: 3D primitives or solids, and 2D primitives or<br />
surfaces. By placing a collection of primitives in the correct location and of<br />
the correct size we can create a represent complex structural objects.<br />
To create complex objects, primitives can be used as “tools” to cut holes,<br />
carve away, or join. The operations that are performed with these “tools”<br />
are often referred to as Boolean operations.<br />
2D primitives can be swept to create arbitrarily shaped solid primitives<br />
2D Draw Objects<br />
The following 2D Draw objects are available:<br />
Rectangle, Circle, Line, Point, Spline, Ellipse, Regular Polygon (v8.5<br />
circle)<br />
3D Draw Objects<br />
The following 3D Draw objects are available:<br />
Box, Cylinder, Sphere, Torus, Helix, Bond Wire, Cone, Regular<br />
Polyhedron (v8.5 cylinder)<br />
True Surfaces<br />
Circles, Cylinders, Spheres, etc are represented as true surfaces. In<br />
versions prior to release 9, these primitives would be represented as<br />
faceted objects. If you wish to use the faceted primitives (Cylinders or<br />
Circles), select the Regular Polyhedron or Regular Polygon.<br />
To control the mesh generation of true surfaces objects, see the section on<br />
Mesh Control.<br />
Ansoft <strong>High</strong> <strong>Frequency</strong> <strong>Structure</strong> <strong>Simulator</strong> v 9.0 User’s Guide<br />
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