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user's guide – High Frequency Structure Simulator

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Parametric Model Creation<br />

1<br />

Overview of Draw<br />

Primitives<br />

In solid modeling, the basic element or object is often called a primitive.<br />

Examples of primitives are boxes, cylinders, rectangles, circles, etc. There<br />

are two types of primitives: 3D primitives or solids, and 2D primitives or<br />

surfaces. By placing a collection of primitives in the correct location and of<br />

the correct size we can create a represent complex structural objects.<br />

To create complex objects, primitives can be used as “tools” to cut holes,<br />

carve away, or join. The operations that are performed with these “tools”<br />

are often referred to as Boolean operations.<br />

2D primitives can be swept to create arbitrarily shaped solid primitives<br />

2D Draw Objects<br />

The following 2D Draw objects are available:<br />

Rectangle, Circle, Line, Point, Spline, Ellipse, Regular Polygon (v8.5<br />

circle)<br />

3D Draw Objects<br />

The following 3D Draw objects are available:<br />

Box, Cylinder, Sphere, Torus, Helix, Bond Wire, Cone, Regular<br />

Polyhedron (v8.5 cylinder)<br />

True Surfaces<br />

Circles, Cylinders, Spheres, etc are represented as true surfaces. In<br />

versions prior to release 9, these primitives would be represented as<br />

faceted objects. If you wish to use the faceted primitives (Cylinders or<br />

Circles), select the Regular Polyhedron or Regular Polygon.<br />

To control the mesh generation of true surfaces objects, see the section on<br />

Mesh Control.<br />

Ansoft <strong>High</strong> <strong>Frequency</strong> <strong>Structure</strong> <strong>Simulator</strong> v 9.0 User’s Guide<br />

1-8

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