Military Embedded Systems - Fall 2005 - Volume 1 Number 2
Military Embedded Systems - Fall 2005 - Volume 1 Number 2
Military Embedded Systems - Fall 2005 - Volume 1 Number 2
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sored by The Open <strong>Systems</strong> Joint Task Force within the US<br />
Department of Defense continue to set higher expectations.<br />
Openness in new acquisitions is being demanded as seen in<br />
these comments from Lieutenant General Ronald E. Keys<br />
in February <strong>2005</strong>: “We’ve got to get to this thing called the<br />
‘compatible open architecture.’ I’ve got to be able to truly<br />
plug-and-play, and it’s got to plug-and-play better than Microsoft.<br />
It’s actually got to plug, boot up, recognize, and work … So don’t<br />
bring me stuff that’s not compatible because I’m not going to<br />
be happy.”<br />
Large combat systems already architecting around plug-andfight<br />
concepts include the Medium Extended Air Defense System<br />
(MEADS), Future Combat <strong>Systems</strong> (FCS), and the Littoral<br />
Combat Ship (LCS).<br />
MEADS is the US Army’s next-generation replacement for<br />
Nike Hercules, Hawk, and Patriot air-defense missile systems,<br />
designed from the ground up to move with ground forces and<br />
interoperate with other allied forces. It relies heavily on networking<br />
and distributed intelligence to achieve its mission.<br />
A MEADS system has the capability to command a fleet of<br />
distributed missile launchers while simultaneously detecting<br />
and tracking hostile forces and targets. There is a key tactical<br />
advantage to this distributed design: The missile launchers<br />
can be located well away from the ground radar and the<br />
battle management units, reducing the risk of detection of the<br />
launchers. This tactical advantage also opens the possibility to<br />
transfer command and control of the launchers and missiles to<br />
a neighboring battle management unit, while some management<br />
systems are offline for whatever reason.<br />
Industry Analysis<br />
Researchers at the University of Essex are working on a concept<br />
called the gridswarm, where small Unmanned Aerial Vehicles<br />
(UAVs) capable of speeds up to 120 mph fly in formations similar<br />
to the flocking behavior of small birds. In the prototype, these aircraft<br />
are connected by a Bluetooth mesh driven by Linux compute<br />
modules from Gumstix. These tiny modules run Linux 2.6 on 400<br />
MHz Intel Xscale processors with 64 MB DRAM and 4 MB Flash,<br />
along with USB, serial, and optional Bluetooth interfaces. It’s a<br />
great example of small systems fitting into larger systems fitting<br />
into still larger systems with aggregated intelligence.<br />
Rapid developments in wireless networking, reconfigurable<br />
computing, and network-centric weapons systems are going to<br />
spawn new innovations quickly. The results should also reduce<br />
the long-term costs of weapons procurement, enabling easier<br />
upgrades and reducing the impact of obsolescence by allowing<br />
subsystem level replacements.<br />
I’ll be sure to tell my friend the next time I see him that<br />
when he hears a whole bunch of beeps in rapid succession<br />
on his Bluetooth headset, he should duck. It could<br />
be a UAV gridswarm reconfiguring just overhead, and hopefully<br />
they are unarmed and peace loving.<br />
If you happen to see a gridswarm, or other interesting developments<br />
that beep and configure, drop me a line.<br />
For more information, contact Don at ddingee@opensystemspublishing.com.<br />
FCS isn’t a single system but rather a blended system-of-systems<br />
intended to transform the US Army’s fighting capability.<br />
Underlying FCS is a software architecture called Fire Control<br />
– Node Engagement Technology (FC-NET). FC-NET provides<br />
an adaptable, flexible architecture that modularizes the interaction<br />
between the technical weapon system (the intelligence that<br />
controls and guides the weapon) and the tactical information systems.<br />
This enables weapon systems to readily join the command<br />
fabric to get the information they require.<br />
Another plug-and-fight system is LCS. It’s being designed to<br />
work in three primary mission areas for the US Navy, including<br />
mine countermeasures, anti-submarine warfare, and<br />
anti-surface warfare, presumably with anti-air, self-defense<br />
capability in each role. This is being accomplished through<br />
the design of mission packages that fit into the sea frame<br />
and adapt the capability to the desired mission area. Opensystems<br />
architecture and modular, networked subsystems<br />
are again the key to success, and the notion of being able to<br />
reconfigure the system for the role at hand is prominent in the<br />
architecture.<br />
Open doesn’t mean big<br />
Creating new systems-of-systems isn’t necessarily about<br />
using big computers. From the looks of things, it could be just<br />
the opposite, using networks of relatively small processors tied<br />
together wirelessly with very intelligent software and combining<br />
these systems into larger systems.<br />
RSC# 11 @www.mil-embedded.com/rsc<br />
<strong>Military</strong> EMBEDDED SYSTEMS October <strong>2005</strong> / 11