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Military Embedded Systems - Fall 2005 - Volume 1 Number 2

Military Embedded Systems - Fall 2005 - Volume 1 Number 2

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sored by The Open <strong>Systems</strong> Joint Task Force within the US<br />

Department of Defense continue to set higher expectations.<br />

Openness in new acquisitions is being demanded as seen in<br />

these comments from Lieutenant General Ronald E. Keys<br />

in February <strong>2005</strong>: “We’ve got to get to this thing called the<br />

‘compatible open architecture.’ I’ve got to be able to truly<br />

plug-and-play, and it’s got to plug-and-play better than Microsoft.<br />

It’s actually got to plug, boot up, recognize, and work … So don’t<br />

bring me stuff that’s not compatible because I’m not going to<br />

be happy.”<br />

Large combat systems already architecting around plug-andfight<br />

concepts include the Medium Extended Air Defense System<br />

(MEADS), Future Combat <strong>Systems</strong> (FCS), and the Littoral<br />

Combat Ship (LCS).<br />

MEADS is the US Army’s next-generation replacement for<br />

Nike Hercules, Hawk, and Patriot air-defense missile systems,<br />

designed from the ground up to move with ground forces and<br />

interoperate with other allied forces. It relies heavily on networking<br />

and distributed intelligence to achieve its mission.<br />

A MEADS system has the capability to command a fleet of<br />

distributed missile launchers while simultaneously detecting<br />

and tracking hostile forces and targets. There is a key tactical<br />

advantage to this distributed design: The missile launchers<br />

can be located well away from the ground radar and the<br />

battle management units, reducing the risk of detection of the<br />

launchers. This tactical advantage also opens the possibility to<br />

transfer command and control of the launchers and missiles to<br />

a neighboring battle management unit, while some management<br />

systems are offline for whatever reason.<br />

Industry Analysis<br />

Researchers at the University of Essex are working on a concept<br />

called the gridswarm, where small Unmanned Aerial Vehicles<br />

(UAVs) capable of speeds up to 120 mph fly in formations similar<br />

to the flocking behavior of small birds. In the prototype, these aircraft<br />

are connected by a Bluetooth mesh driven by Linux compute<br />

modules from Gumstix. These tiny modules run Linux 2.6 on 400<br />

MHz Intel Xscale processors with 64 MB DRAM and 4 MB Flash,<br />

along with USB, serial, and optional Bluetooth interfaces. It’s a<br />

great example of small systems fitting into larger systems fitting<br />

into still larger systems with aggregated intelligence.<br />

Rapid developments in wireless networking, reconfigurable<br />

computing, and network-centric weapons systems are going to<br />

spawn new innovations quickly. The results should also reduce<br />

the long-term costs of weapons procurement, enabling easier<br />

upgrades and reducing the impact of obsolescence by allowing<br />

subsystem level replacements.<br />

I’ll be sure to tell my friend the next time I see him that<br />

when he hears a whole bunch of beeps in rapid succession<br />

on his Bluetooth headset, he should duck. It could<br />

be a UAV gridswarm reconfiguring just overhead, and hopefully<br />

they are unarmed and peace loving.<br />

If you happen to see a gridswarm, or other interesting developments<br />

that beep and configure, drop me a line.<br />

For more information, contact Don at ddingee@opensystemspublishing.com.<br />

FCS isn’t a single system but rather a blended system-of-systems<br />

intended to transform the US Army’s fighting capability.<br />

Underlying FCS is a software architecture called Fire Control<br />

– Node Engagement Technology (FC-NET). FC-NET provides<br />

an adaptable, flexible architecture that modularizes the interaction<br />

between the technical weapon system (the intelligence that<br />

controls and guides the weapon) and the tactical information systems.<br />

This enables weapon systems to readily join the command<br />

fabric to get the information they require.<br />

Another plug-and-fight system is LCS. It’s being designed to<br />

work in three primary mission areas for the US Navy, including<br />

mine countermeasures, anti-submarine warfare, and<br />

anti-surface warfare, presumably with anti-air, self-defense<br />

capability in each role. This is being accomplished through<br />

the design of mission packages that fit into the sea frame<br />

and adapt the capability to the desired mission area. Opensystems<br />

architecture and modular, networked subsystems<br />

are again the key to success, and the notion of being able to<br />

reconfigure the system for the role at hand is prominent in the<br />

architecture.<br />

Open doesn’t mean big<br />

Creating new systems-of-systems isn’t necessarily about<br />

using big computers. From the looks of things, it could be just<br />

the opposite, using networks of relatively small processors tied<br />

together wirelessly with very intelligent software and combining<br />

these systems into larger systems.<br />

RSC# 11 @www.mil-embedded.com/rsc<br />

<strong>Military</strong> EMBEDDED SYSTEMS October <strong>2005</strong> / 11

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