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Academic Calendar 2012-13

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Chapter 4<br />

4-COMPUTER SCIENCE<br />

BACHELOR OF SCIENCE (General)<br />

Combined Major<br />

A combined major in Computer Science<br />

and Mathematics, in the B.Sc. (General)<br />

requires:<br />

• COSC 1046/1047*, 2006/2007/2406,<br />

COSC 2307, COSC3506<br />

• 6 credits from COSC 3106, 3127, 3406<br />

3407 and 6 credits in third year<br />

MATH/COSC<br />

• MATH 1036/1037*, 1056/1057*, 2037,<br />

2056, 2066, 3416<br />

The Computer Science requirements for a<br />

combined major with another subject are:<br />

• COSC 1046/1047*, 2006/2007, 2406; 2307,<br />

3506<br />

• 6 credits from COSC 3106, 3127,<br />

3406/3407<br />

• 3 credits of 3rd or 4th year COSC<br />

electives<br />

• 3 credits of COSC electives<br />

• MATH 1056, 1057<br />

* Minimum grade of 60% required.<br />

CERTIFICATE IN COMPUTING<br />

• COSC 1046/1047, 2006/2007, 2406<br />

• 12 credits of COSC electives<br />

• MATH 1056<br />

This certificate is not available to Computer<br />

Science degree students.<br />

CERTIFICATE IN COMPUTER GAMES<br />

TECHONOLOGY<br />

The Certificate in Computer Games<br />

Technology includes the completion of the<br />

following 18 credits:<br />

COSC 1036 Games Marketplace<br />

COSC 2036 Computer Game Design 1<br />

COSC 2636 Game Software Engineering<br />

COSC 3036 Computer Game Design II<br />

COSC 3306 Computer Graphics I<br />

COSC 4086 4th-year Project I<br />

and 12 additional COSC credits as approved<br />

by the department. The following courses<br />

might be suitable electives:<br />

COSC 2947 Object Oriented Programming<br />

Using C++<br />

COSC 3117 Artificial Intelligence<br />

COSC 3506 Software Engineering<br />

COSC 3707 Techniques of Systems Analysis<br />

COSC 4036 Computer Game Artificial<br />

Intelligence<br />

COSC 4106 Analysis of Algorithms<br />

COSC 4306 Computer Graphics II<br />

COSC 4426 Topics in Computer Science I<br />

COSC 4427 Topics in Computer Science II<br />

COSC 4606 Data Management Systems<br />

HONOURS DIPLOMA IN COMPUTER<br />

SCIENCE ADMISSION<br />

Admission to the Honours Diploma Program<br />

will require the successful completion of<br />

a general degree in Computer Science, or<br />

its equivalent, with at least a 70% average<br />

in all Computer Science courses required<br />

for the degree. For more information on the<br />

HDIP.COSC, please contact the Office of the<br />

Registrar.<br />

REQUIREMENTS<br />

The student must successfully complete<br />

all of the following courses with an overall<br />

average of at least 70%:<br />

• COSC 4235<br />

• Equivalent number of credits at 4000 and<br />

3000 levels COSC as other students in<br />

the normal stream of COSC honours<br />

degree programs<br />

All electives must be approved by the<br />

department.<br />

MINOR IN COMPUTER SCIENCE<br />

A minor in Computer Science is available<br />

to students who are qualifying for a degree<br />

program. In all cases, students will be<br />

expected to respect all course prerequisite<br />

requirements.<br />

The minor in Computer Science consists of<br />

the following:<br />

COSC 1046 Introduction to Computer<br />

Science I<br />

COSC 1047 Introduction to Computer<br />

Science II<br />

12 credits COSC/ITEC, upper year<br />

6 additional COSC credits<br />

More information on minors is available<br />

in Chapter Three: <strong>Academic</strong> Policies,<br />

Procedures and Regulations.<br />

COURSE DESCRIPTIONS<br />

COSC 1036 Games Marketplace<br />

This course introduces the Computer<br />

Science student to the fundamental<br />

questions “What makes a game fun?”<br />

and “What makes a game commercially<br />

successful?” Since game software is<br />

commercial entertainment software, the<br />

two are intrinsically related. The objective<br />

is to introduce the student to the realities<br />

of a career in the game entertainment<br />

industry and to expose the student to the<br />

need for a wide and informed perspective<br />

on game design. The course borrows from<br />

fields as diverse as psychology, cultural<br />

anthropology, marketing, finance, visual art<br />

and music appreciation and literary criticism.<br />

The material is presented in lectures and<br />

seminars based on case studies of the<br />

composition and financing of current game<br />

companies, the typical game development<br />

software engineering life-cycle process and<br />

examination of existing games, including<br />

games which sell well in other cultures<br />

but do not attract equivalent interest in our<br />

culture, and vice versa. (Lec 3) (3 cr)<br />

ALGOMA UNIVERSITY<br />

www.algomau.ca<br />

78

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