The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
<strong>The</strong> Heart<br />
of the Conspiracy<br />
After a day or two of investigation, the PCs should<br />
have a couple of strong suspects: Captain Aerun and<br />
High Ancestor Durkik. <strong>The</strong>y might suspect some of<br />
the other priests as well. If they choose, and put themselves<br />
in a position to do so, they can follow any one of<br />
these individuals to the warehouse wherein the conspiracy<br />
makes its headquarters. <strong>The</strong>y can accomplish<br />
this with an extended skill challenge.<br />
Skill Challenge: SC1 Catching Durkik (page 44).<br />
C9: <strong>The</strong> Warehouse<br />
This warehouse, located in the midst of the Blister<br />
district, is the headquarters of the conspiracy and the<br />
location where they’re holding the real Durkik.<br />
As the PCs approach, read:<br />
Nothing in particular makes this warehouse stand out. It’s<br />
a large, squat building, with a huge front door that opens<br />
by sliding up into the ceiling on rails. A rickety wooden<br />
staircase along one wall leads to a door that presumably<br />
opens onto an upper level.<br />
Under normal circumstances, assume that the two<br />
githyanki-possessed individuals at the warehouse<br />
are Captain Aerun and Goodman Kyrrist, priest of<br />
Avondra. If the PCs have done something to prevent<br />
one of these two from being present, replace the missing<br />
with one of the other possessed priests (named in<br />
Lavinya’s tale).<br />
Tactical Encounter: C9 <strong>The</strong> Warehouse (page<br />
45).<br />
INTERROGATING<br />
THE CONSPIRATORS<br />
As before, the PCs can interrogate any captives or<br />
survivors (except the two possessed individuals).<br />
Assuming the PCs ask the right questions or guide<br />
the conversation down the proper path, they can<br />
learn the following information:<br />
<strong>The</strong> conspirator reveals that a doppelganger has<br />
taken the place of the real high priest Durkik, who<br />
is being held prisoner in a secret chamber beneath<br />
the warehouse. He tells the PCs he is working for<br />
someone called General Zithiruun. Like Grovald, he<br />
hasn’t seen Zithiruun’s face, but recognizes him by<br />
his hooded cloak and his strange leather-and-steel<br />
harness. He knows that Zithiruun wants them to<br />
hold the Stone Anvil, and to question Durkik about<br />
the security and magic of another temple, called<br />
“Mountainroot.” <strong>The</strong> false Durkik assigned most of<br />
the priests of Moradin to rebuilding the old temple<br />
as a means of keeping them occupied and out of the<br />
Stone Anvil.<br />
<strong>The</strong> conspirator does not know why Zithiruun is<br />
interested in this “Mountainroot <strong>Temple</strong>.” He knows<br />
only that Zithiruun has grown more and more frustrated<br />
with Durkik’s failure to answer their questions;<br />
a few days ago, he stormed off insisting that he was<br />
going to “find out for himself,” though he ordered<br />
them to keep trying in his absence, and record what<br />
they learned.<br />
December 2008 | DUNGEON 161<br />
20