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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

<strong>The</strong> Heart<br />

of the Conspiracy<br />

After a day or two of investigation, the PCs should<br />

have a couple of strong suspects: Captain Aerun and<br />

High Ancestor Durkik. <strong>The</strong>y might suspect some of<br />

the other priests as well. If they choose, and put themselves<br />

in a position to do so, they can follow any one of<br />

these individuals to the warehouse wherein the conspiracy<br />

makes its headquarters. <strong>The</strong>y can accomplish<br />

this with an extended skill challenge.<br />

Skill Challenge: SC1 Catching Durkik (page 44).<br />

C9: <strong>The</strong> Warehouse<br />

This warehouse, located in the midst of the Blister<br />

district, is the headquarters of the conspiracy and the<br />

location where they’re holding the real Durkik.<br />

As the PCs approach, read:<br />

Nothing in particular makes this warehouse stand out. It’s<br />

a large, squat building, with a huge front door that opens<br />

by sliding up into the ceiling on rails. A rickety wooden<br />

staircase along one wall leads to a door that presumably<br />

opens onto an upper level.<br />

Under normal circumstances, assume that the two<br />

githyanki-possessed individuals at the warehouse<br />

are Captain Aerun and Goodman Kyrrist, priest of<br />

Avondra. If the PCs have done something to prevent<br />

one of these two from being present, replace the missing<br />

with one of the other possessed priests (named in<br />

Lavinya’s tale).<br />

Tactical Encounter: C9 <strong>The</strong> Warehouse (page<br />

45).<br />

INTERROGATING<br />

THE CONSPIRATORS<br />

As before, the PCs can interrogate any captives or<br />

survivors (except the two possessed individuals).<br />

Assuming the PCs ask the right questions or guide<br />

the conversation down the proper path, they can<br />

learn the following information:<br />

<strong>The</strong> conspirator reveals that a doppelganger has<br />

taken the place of the real high priest Durkik, who<br />

is being held prisoner in a secret chamber beneath<br />

the warehouse. He tells the PCs he is working for<br />

someone called General Zithiruun. Like Grovald, he<br />

hasn’t seen Zithiruun’s face, but recognizes him by<br />

his hooded cloak and his strange leather-and-steel<br />

harness. He knows that Zithiruun wants them to<br />

hold the Stone Anvil, and to question Durkik about<br />

the security and magic of another temple, called<br />

“Mountainroot.” <strong>The</strong> false Durkik assigned most of<br />

the priests of Moradin to rebuilding the old temple<br />

as a means of keeping them occupied and out of the<br />

Stone Anvil.<br />

<strong>The</strong> conspirator does not know why Zithiruun is<br />

interested in this “Mountainroot <strong>Temple</strong>.” He knows<br />

only that Zithiruun has grown more and more frustrated<br />

with Durkik’s failure to answer their questions;<br />

a few days ago, he stormed off insisting that he was<br />

going to “find out for himself,” though he ordered<br />

them to keep trying in his absence, and record what<br />

they learned.<br />

December 2008 | DUNGEON 161<br />

20

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