The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
<strong>The</strong> Battle for the City:<br />
Day Two<br />
Over the course of the night, a small but fearsome<br />
mercenary army—consisting mostly of human soldiers<br />
and trolls, but with dragonborn and other creatures<br />
scattered throughout—creeps from the surrounding<br />
wilds and surrounds Overlook. <strong>The</strong> PCs awaken<br />
in the morning to the sound of catapult boulders<br />
slamming against the ramparts, and are swiftly summoned<br />
to the Council’s war room.<br />
<strong>The</strong> following three encounters can occur in<br />
whatever order you prefer. <strong>The</strong>y are written as assignments<br />
from the Council, but if you’d rather have the<br />
PCs stumble upon them while out and about, that’s<br />
fine, too.<br />
Other battles and events take place over the<br />
course of this day and into the night, but unless you<br />
wish to add some of the extra encounters previously<br />
described, the following are the only ones to involve<br />
the PCs directly.<br />
T2: Death From Above<br />
Read the following:<br />
As you stand in the war room, discussing tactics, a<br />
messenger barges in and drops to one knee, panting, at<br />
Great Elder Morgoff ’s feet.<br />
“My apologies for interrupting,” he gasps, “but Nine<br />
Bells is burning! A creature—gods, I’ve never seen anything<br />
like them—they’re flying over the district and dropping<br />
alchemical fire bombs! <strong>The</strong> local soldiers are dealing with<br />
some of them, but there are just too many!”<br />
Unless the PCs, for some bizarre reason, refuse to go<br />
investigate, proceed to the tactical encounter.<br />
Tactical Encounter: T2 Death From Above (page<br />
68).<br />
T3: Hold the Gate!<br />
Either back at Caer Overlook or while out in the<br />
streets, a military courier catches up with the<br />
PCs. “<strong>The</strong> outer wall!” he shouts at them. “<strong>The</strong>y’ve<br />
breached the outer wall, just north of the west gate!”<br />
Tactical Encounter: T3 Hold the Wall! (page 70).<br />
SC4: Combing<br />
the Wreckage<br />
<strong>The</strong> PCs need to find one of the city councilmembers<br />
before she’s killed by the attackers.<br />
Skill Challenge: SC4 Combing the Wreckage<br />
(page 72).<br />
<strong>The</strong> Battle<br />
for the City: Day Three<br />
<strong>The</strong> PCs face only one major encounter on the third<br />
day—which is fine, because they’re going to need<br />
everything they have to win.<br />
T5: <strong>The</strong> Final Encounter<br />
Read the following:<br />
Even as you rise from a night of troubled, martial dreams, a<br />
knock sounds on your chamber door. High Ancestor Durkik<br />
stands outside, looking grim.<br />
“I bring word from Councilor Morgoff. In the late<br />
hours of the night, a squadron of soldiers was dispatched<br />
to investigate reports of enemies in the streets close to Caer<br />
Overlook. None have returned. As soon as you’ve risen and<br />
readied yourself, I’m to show you on the map where they<br />
were assigned, and ask you to investigate.”<br />
Tactical Encounter: T5 <strong>The</strong> Final Encounter<br />
(page 73).<br />
December 2008 |<br />
29<br />
DUNGEON 161