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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

<strong>The</strong> Battle for the City:<br />

Day Two<br />

Over the course of the night, a small but fearsome<br />

mercenary army—consisting mostly of human soldiers<br />

and trolls, but with dragonborn and other creatures<br />

scattered throughout—creeps from the surrounding<br />

wilds and surrounds Overlook. <strong>The</strong> PCs awaken<br />

in the morning to the sound of catapult boulders<br />

slamming against the ramparts, and are swiftly summoned<br />

to the Council’s war room.<br />

<strong>The</strong> following three encounters can occur in<br />

whatever order you prefer. <strong>The</strong>y are written as assignments<br />

from the Council, but if you’d rather have the<br />

PCs stumble upon them while out and about, that’s<br />

fine, too.<br />

Other battles and events take place over the<br />

course of this day and into the night, but unless you<br />

wish to add some of the extra encounters previously<br />

described, the following are the only ones to involve<br />

the PCs directly.<br />

T2: Death From Above<br />

Read the following:<br />

As you stand in the war room, discussing tactics, a<br />

messenger barges in and drops to one knee, panting, at<br />

Great Elder Morgoff ’s feet.<br />

“My apologies for interrupting,” he gasps, “but Nine<br />

Bells is burning! A creature—gods, I’ve never seen anything<br />

like them—they’re flying over the district and dropping<br />

alchemical fire bombs! <strong>The</strong> local soldiers are dealing with<br />

some of them, but there are just too many!”<br />

Unless the PCs, for some bizarre reason, refuse to go<br />

investigate, proceed to the tactical encounter.<br />

Tactical Encounter: T2 Death From Above (page<br />

68).<br />

T3: Hold the Gate!<br />

Either back at Caer Overlook or while out in the<br />

streets, a military courier catches up with the<br />

PCs. “<strong>The</strong> outer wall!” he shouts at them. “<strong>The</strong>y’ve<br />

breached the outer wall, just north of the west gate!”<br />

Tactical Encounter: T3 Hold the Wall! (page 70).<br />

SC4: Combing<br />

the Wreckage<br />

<strong>The</strong> PCs need to find one of the city councilmembers<br />

before she’s killed by the attackers.<br />

Skill Challenge: SC4 Combing the Wreckage<br />

(page 72).<br />

<strong>The</strong> Battle<br />

for the City: Day Three<br />

<strong>The</strong> PCs face only one major encounter on the third<br />

day—which is fine, because they’re going to need<br />

everything they have to win.<br />

T5: <strong>The</strong> Final Encounter<br />

Read the following:<br />

Even as you rise from a night of troubled, martial dreams, a<br />

knock sounds on your chamber door. High Ancestor Durkik<br />

stands outside, looking grim.<br />

“I bring word from Councilor Morgoff. In the late<br />

hours of the night, a squadron of soldiers was dispatched<br />

to investigate reports of enemies in the streets close to Caer<br />

Overlook. None have returned. As soon as you’ve risen and<br />

readied yourself, I’m to show you on the map where they<br />

were assigned, and ask you to investigate.”<br />

Tactical Encounter: T5 <strong>The</strong> Final Encounter<br />

(page 73).<br />

December 2008 |<br />

29<br />

DUNGEON 161

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