The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
STARTING THE<br />
ADVENTURE<br />
As noted in the previous adventure, Amyria requests<br />
that the PCs accompany her to Overlook as they leave<br />
the fortress. If they choose not to go with her, she goes<br />
by herself. If they do travel with her, she fares them<br />
well once they reach the entrance to the city, and then<br />
she slips into the crowd around the entrance. PCs can<br />
choose to attempt to follow her at this point, and if so,<br />
they find that she heads to the <strong>Temple</strong> of Ioun in the<br />
Nine Bells district, where she prays.<br />
Alternate Hooks<br />
If you’re running this adventure on its own or as part<br />
of your own campaign, rather than as part of the<br />
Scales of War—or if you prefer a different means of<br />
starting things off—one of these hooks might work<br />
better for you.<br />
<strong>The</strong> Message<br />
One night, as the party beds down to camp, a PC<br />
abruptly hears a voice in his head. A DC 10 Arcana<br />
check identifies it as the result of the Sending ritual.<br />
“My name is Lavinya. I believe a hidden danger is growing<br />
within Overlook. Please come to Erathis’s old temple as<br />
soon as you’re able.”<br />
It’s a cryptic message, yes, but that’s the problem<br />
with Sending. <strong>The</strong> PCs might wonder how a woman<br />
they’ve never met can send them a Sending at all. If<br />
they ask her later on, Lavinya tells them that she was<br />
in one of the crowds that greeted them after their<br />
heroic triumph against the orc hordes in “<strong>The</strong> Siege<br />
of Bordrin’s Watch” (or some other adventure in your<br />
own campaign).<br />
No Place Like Home<br />
It’s entirely possible that the PCs have taken to thinking<br />
of Overlook as their home—or at least a base of<br />
operations—by this point in the Adventure Path. If<br />
they appear inclined to return to Overlook on their<br />
own, without any outside encouragement, allow<br />
them to do so. <strong>The</strong>y can arrive at the city without<br />
any inkling that something is amiss, and remain that<br />
way until they either visit the shrine of Erathis or the<br />
Stone Anvil, or until they receive Lavinya’s message at<br />
their favorite inn or tavern.<br />
OVERLOOK LOCATIONS SUMMARY<br />
<strong>The</strong> following Overlook locations come into play in this adventure. <strong>The</strong> numbers given refer to the location’s<br />
position on the map of Overlook in “Siege of Bordrin’s Watch.”<br />
Caer Overlook (High Hall district), 21: <strong>The</strong> seat of government in Overlook, this fortress houses the meeting<br />
chamber of the Council of Elders—called the High Hall, after which the district is named—as well as the offices<br />
of various district representatives.<br />
<strong>The</strong> Divine Knot (Nine Bells District), 24: <strong>The</strong> Divine Knot is a corner of the Nine Bells district, occupied<br />
by an array of dirty, dilapidated temples all but clustered together, like old men huddling against the cold. <strong>The</strong><br />
temples of Avandra, Bahamut, Erathis, Kord, the Raven Queen, and Zehir still operate, albeit with small and<br />
impoverished congregations. <strong>The</strong> old temples of Ioun, Moradin, and Pelor have long since closed. <strong>The</strong> temple of<br />
Moradin was replaced with the Stone Anvil, while the other two no longer have organized services in the city.<br />
<strong>The</strong> Ministry of War (High Hall District), 22: A complex of several buildings around a courtyard, the Ministry<br />
of War trains Overlook’s soldiers, and houses the barracks and offices of the city garrison.<br />
<strong>The</strong> Pig and Bucket Tavern (Blister District), 5: An infamous tavern, well known for its beer hall, its wide<br />
selection of cheap drinks, and the great many criminals, mercenaries, and adventurers who frequent the place<br />
looking for work.<br />
<strong>The</strong> Shrine of Erathis (Tradetown District), 13: A small shrine, little more than an altar and a statue. So far<br />
as the PCs know, the shrine is tended by a kindly old woman named Haelyn.<br />
<strong>The</strong> Stone Anvil (Hammerstone District), 15: A grand cathedral to Moradin, the Stone Anvil is a combination<br />
temple and fortress. It is the most powerful church in the city, and it is currently run by High Priest Durkik<br />
Forgeheart, an old dwarf whose faith and sense of social responsibility have been slowly chipped away beneath<br />
the weight of years.<br />
December 2008 | DUNGEON 161<br />
10