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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

STARTING THE<br />

ADVENTURE<br />

As noted in the previous adventure, Amyria requests<br />

that the PCs accompany her to Overlook as they leave<br />

the fortress. If they choose not to go with her, she goes<br />

by herself. If they do travel with her, she fares them<br />

well once they reach the entrance to the city, and then<br />

she slips into the crowd around the entrance. PCs can<br />

choose to attempt to follow her at this point, and if so,<br />

they find that she heads to the <strong>Temple</strong> of Ioun in the<br />

Nine Bells district, where she prays.<br />

Alternate Hooks<br />

If you’re running this adventure on its own or as part<br />

of your own campaign, rather than as part of the<br />

Scales of War—or if you prefer a different means of<br />

starting things off—one of these hooks might work<br />

better for you.<br />

<strong>The</strong> Message<br />

One night, as the party beds down to camp, a PC<br />

abruptly hears a voice in his head. A DC 10 Arcana<br />

check identifies it as the result of the Sending ritual.<br />

“My name is Lavinya. I believe a hidden danger is growing<br />

within Overlook. Please come to Erathis’s old temple as<br />

soon as you’re able.”<br />

It’s a cryptic message, yes, but that’s the problem<br />

with Sending. <strong>The</strong> PCs might wonder how a woman<br />

they’ve never met can send them a Sending at all. If<br />

they ask her later on, Lavinya tells them that she was<br />

in one of the crowds that greeted them after their<br />

heroic triumph against the orc hordes in “<strong>The</strong> Siege<br />

of Bordrin’s Watch” (or some other adventure in your<br />

own campaign).<br />

No Place Like Home<br />

It’s entirely possible that the PCs have taken to thinking<br />

of Overlook as their home—or at least a base of<br />

operations—by this point in the Adventure Path. If<br />

they appear inclined to return to Overlook on their<br />

own, without any outside encouragement, allow<br />

them to do so. <strong>The</strong>y can arrive at the city without<br />

any inkling that something is amiss, and remain that<br />

way until they either visit the shrine of Erathis or the<br />

Stone Anvil, or until they receive Lavinya’s message at<br />

their favorite inn or tavern.<br />

OVERLOOK LOCATIONS SUMMARY<br />

<strong>The</strong> following Overlook locations come into play in this adventure. <strong>The</strong> numbers given refer to the location’s<br />

position on the map of Overlook in “Siege of Bordrin’s Watch.”<br />

Caer Overlook (High Hall district), 21: <strong>The</strong> seat of government in Overlook, this fortress houses the meeting<br />

chamber of the Council of Elders—called the High Hall, after which the district is named—as well as the offices<br />

of various district representatives.<br />

<strong>The</strong> Divine Knot (Nine Bells District), 24: <strong>The</strong> Divine Knot is a corner of the Nine Bells district, occupied<br />

by an array of dirty, dilapidated temples all but clustered together, like old men huddling against the cold. <strong>The</strong><br />

temples of Avandra, Bahamut, Erathis, Kord, the Raven Queen, and Zehir still operate, albeit with small and<br />

impoverished congregations. <strong>The</strong> old temples of Ioun, Moradin, and Pelor have long since closed. <strong>The</strong> temple of<br />

Moradin was replaced with the Stone Anvil, while the other two no longer have organized services in the city.<br />

<strong>The</strong> Ministry of War (High Hall District), 22: A complex of several buildings around a courtyard, the Ministry<br />

of War trains Overlook’s soldiers, and houses the barracks and offices of the city garrison.<br />

<strong>The</strong> Pig and Bucket Tavern (Blister District), 5: An infamous tavern, well known for its beer hall, its wide<br />

selection of cheap drinks, and the great many criminals, mercenaries, and adventurers who frequent the place<br />

looking for work.<br />

<strong>The</strong> Shrine of Erathis (Tradetown District), 13: A small shrine, little more than an altar and a statue. So far<br />

as the PCs know, the shrine is tended by a kindly old woman named Haelyn.<br />

<strong>The</strong> Stone Anvil (Hammerstone District), 15: A grand cathedral to Moradin, the Stone Anvil is a combination<br />

temple and fortress. It is the most powerful church in the city, and it is currently run by High Priest Durkik<br />

Forgeheart, an old dwarf whose faith and sense of social responsibility have been slowly chipped away beneath<br />

the weight of years.<br />

December 2008 | DUNGEON 161<br />

10

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