The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
SPECIAL ATTACK<br />
<strong>The</strong> berbalang has three more firebombs in its possession.<br />
It makes an attack roll when it throws the<br />
firebomb, but it misses only on a natural 1, because<br />
it’s not aiming for an individual, merely a particular<br />
square. (On a natural 1, select a random square adjacent<br />
to the one at which it was aiming.) <strong>The</strong> firebomb<br />
explodes in a burst 1. It causes no immediate damage,<br />
but it fills those squares with fire as defined in “Features<br />
of the Area.”<br />
Features of the Area<br />
Illumination: <strong>The</strong> combination of daylight and<br />
fire provide as much bright light as the PCs could<br />
ever want.<br />
Boards: <strong>The</strong>se boards were placed to facilitate<br />
evacuation from one building to another. <strong>The</strong>y can be<br />
kicked or pushed off with a DC 5 Athletics check, or a<br />
DC 20 Athletics check if someone is currently standing<br />
on them.<br />
Buildings: <strong>The</strong> buildings range from one to four<br />
stories (2 to 8 squares) in height. Climbing the walls<br />
requires a DC 15 Athletics check.<br />
Fire: <strong>The</strong> marked squares are on fire when combat<br />
begins. Creatures can enter or move through the<br />
squares unharmed—essentially running through the<br />
flames—but any creature that begins its turn in a fiery<br />
square takes 2d6 fire damage.<br />
At the start of the berbalang’s turn each round, one<br />
square adjacent to each fiery square becomes a fiery<br />
square. (Either choose or determine randomly.)<br />
December 2008 |<br />
59<br />
DUNGEON 161