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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

PART ONE:<br />

RETURN TO OVERLOOK<br />

Parts One and Three of this adventure take place in<br />

the city of Overlook, first introduced in “<strong>The</strong> Siege of<br />

Bordrin’s Watch,” the second installment of the Scales<br />

of War (Dungeon #157). “<strong>The</strong> <strong>Temple</strong> <strong>Between</strong>”<br />

assumes that PCs are familiar with—and somewhat<br />

well known within—Overlook, and it details only<br />

those portions of the city important to this adventure.<br />

You might wish to have that adventure handy, for easy<br />

reference.<br />

As the PCs approach the city, read:<br />

<strong>The</strong> towering walls of Overlook rise slowly but steadily over<br />

the horizon as you draw ever nearer your destination. From<br />

a distance, the city looks as secure and serene as ever, but<br />

as you move closer, you can see that all is not as you left it.<br />

A great mass of activity bustles around the gates, people<br />

lugging stone and timber this way and that, all beneath the<br />

watchful eyes of sentinels who stand dutifully atop the wall.<br />

One particular blond-bearded dwarf in plate armor—an<br />

officer, you would assume—stands atop the gate shouting<br />

orders to everyone in sight.<br />

Although the activity doesn’t appear especially rushed<br />

or frantic—indeed, you see people pausing to talk or jest<br />

with one another as they work (and when the officer isn’t<br />

looking)—it appears as though Overlook were mobilizing<br />

for war.<br />

<strong>The</strong> PCs are hailed as they approach, while the sentinels<br />

atop the walls and by the gates offering friendly<br />

but careful greetings. Multiple crossbows are trained<br />

on the party until they identify themselves, but once<br />

they do, their welcome becomes far warmer. Several<br />

workers and soldiers stop to claps their hands, and<br />

the sentinels swiftly lower their weapons and stand<br />

taller at their posts. Word has spread of the PCs’ heroics<br />

on behalf of the city so far, and their return is seen<br />

as a good omen.<br />

If the PCs ask, any one of the workers or soldiers—<br />

or the officer, who introduces himself as Captain<br />

Aerun—tells them that yes, the city is making preparations<br />

for war. It’s not that they anticipate any specific<br />

trouble, and indeed, the Council of Elders and the<br />

various priesthoods have reason to hope that, with<br />

the defeat of the orc invasion and the closing of the<br />

Shadowfell gate, their city is good and safe for a<br />

long time to come. Still, recent troubles have stirred<br />

up a strong “better safe than slaughtered” mentality<br />

among the populace and the city leaders, and so<br />

the Council of Elders have ordered that Overlook’s<br />

defenses be repaired and enhanced.<br />

Should the PCs question any of the locals about<br />

any current troubles, they receive only puzzled and<br />

slightly concerned replies. “No problems going on<br />

that I know about,” is the common response. “Why, is<br />

there something we should be worried about”<br />

For at least their first few hours in Overlook, then,<br />

the PCs find no signs of the troubles that drew them<br />

here—or at least, they probably don’t.<br />

At least in this part of the adventure, no random<br />

urban encounters occur. At this point, the PCs are<br />

famous enough—and, more importantly, skilled<br />

enough and of a high enough level—that your average<br />

street thief or other ne’er-do-well gives them a substantially<br />

wide berth.<br />

Subtle Changes<br />

If the PCs have come in response to Lavinya’s sending,<br />

they can proceed immediately to the temple of<br />

Erathis in the Divine Knot. If so, continue with “<strong>The</strong><br />

Shadow of Civilization,” below. Similarly, depending<br />

on what personal connections they’ve made in<br />

past visits to Overlook, they might also decide to visit<br />

either the Stone Anvil or Haelyn at the Shrine of<br />

Erathis. In these cases, proceed either to C3 or C4,<br />

respectively.<br />

But in most instances, the PCs likely find somewhere<br />

to take their ease, an establishment where they<br />

can grab a bite to eat other than trail rations, and a<br />

bed somewhat softer and less bug-infested than the<br />

open earth.<br />

It is possible that the PCs might seek out old allies<br />

(or enemies), as long as they feel they have nothing else<br />

to do. At the moment, this isn’t likely to accomplish<br />

much of anything. <strong>The</strong> Council is currently far too<br />

busy dealing with preparations for war and various<br />

administrative catastrophes (some of which were engineered<br />

by Captain Aerun or other infiltrators to keep<br />

them busy), and has nothing for the PCs to do except<br />

maybe lend a hand reinforcing the gates. Bram Ironfell<br />

is currently out of town. Although you’re welcome to<br />

have the PCs talk to any NPCs with whom they have a<br />

past relationship, none of it amounts to much.<br />

KEEP TRACK OF TIME<br />

From the moment the PCs arrive in Overlook,<br />

keep track of how much time they spend.<br />

Whether they complete their exploration of the<br />

Mountainroot <strong>Temple</strong> within five days from this<br />

point, or not, impacts their ultimate chances of<br />

success when the city falls under siege. See “Victory<br />

Points,” page 37, in Part Three: <strong>The</strong> Siege<br />

of Overlook.<br />

December 2008 |<br />

11<br />

DUNGEON 161

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