The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
Fireplaces: Both fireplaces hold ashes and<br />
charcoal. A character can move into the fireplace<br />
(though a Medium character has to squeeze; see<br />
Player’s Handbook, page 292). Climbing up the inside<br />
of the chimney requires a DC 15 Athletics check.<br />
Pantry: <strong>The</strong> pantry in C5 provides cover.<br />
Pool: <strong>The</strong> water in the pool is not deep enough to<br />
swim in. It qualifies as difficult terrain.<br />
If the PCs conduct a thorough search of the<br />
fountain, and make a DC 19 Perception Check, read:<br />
Behind the fountain, not far from the nearest tree, a faint<br />
bulge in the earth mars the contours of the soil. It looks as<br />
though something was buried here recently.<br />
If the PCs dig here, they find Haelyn’s dead body.<br />
Statue: <strong>The</strong> large statue of Erathis in the pool’s<br />
center provides cover, and it can be climbed with a<br />
DC 12 Athletics check.<br />
5 Streetwise Thugs (S) Level 9 Minion<br />
Medium natural humanoid, human<br />
XP 100 each<br />
Initiative +3 Senses Perception +3<br />
HP 1; a missed attack never damages a minion.<br />
AC 21; Fortitude 19, Reflex 16, Will 16<br />
Speed 6<br />
m Longsword (standard; at-will) ✦ Weapon<br />
+14 vs. AC; 6 damage.<br />
r Crossbow (standard; at-will) ✦ Weapon<br />
Ranged 15/30; +13 vs. AC; 6 damage.<br />
Murder is a Team Sport<br />
If a streetwise thug is flanking an enemy, it deals 1<br />
extra point of damage per ally adjacent to the flanked<br />
enemy (including the ally who is granting the flank), to a<br />
maximum of +4.<br />
Alignment Evil Languages Common<br />
Skills Athletics +11, Thievery +8<br />
Str 16 (+7) Dex 12 (+5) Wis 10 (+4)<br />
Con 15 (+6) Int 9 (+3) Cha 11 (+4)<br />
Equipment leather armor, crossbow, longsword, case<br />
with 20 bolts<br />
Trees: <strong>The</strong> trees provide cover and can be climbed<br />
with a DC 15 Athletics check. Most are only between<br />
10 and 20 feet (2 to 4 squares) high.<br />
2 Doppelganger Assassins (D) Level 8 Lurker<br />
Medium natural humanoid (shapechanger) XP 350 each<br />
Initiative +13 Senses Perception +10<br />
HP 69; Bloodied 34<br />
AC 23; Fortitude 18, Reflex 21, Will 21<br />
Speed 6<br />
m Dagger (standard; at-will) ✦ Weapon<br />
+13 vs. AC; 1d4 + 5 damage.<br />
r Hand Crossbow (standard; at-will) ✦ Weapon<br />
Ranged 10/20; +13 vs. AC; 1d4+5 damage.<br />
M Shapeshifter Feint (minor; at-will)<br />
+11 vs. Reflex; the doppelganger assassin gains combat<br />
advantage against the target until the end of the<br />
doppelganger assassin’s next turn.<br />
C Cloud Mind (standard; sustain minor; encounter) ✦ Charm<br />
Close burst 5; +11 vs. Will; the doppelganger assassin<br />
is invisible to the target. Affected targets are unable to<br />
see the doppelganger for as long as it sustains the<br />
effect, until the doppelganger attacks, or until it is hit<br />
by an attack.<br />
Combat Advantage<br />
<strong>The</strong> doppelganger assassin deals 2d6 extra damage against<br />
any target it has combat advantage against.<br />
Change Shape (minor; at-will) ✦ Polymorph<br />
A doppelganger can alter its physical form to take on the<br />
appearance of any Medium humanoid, including a unique<br />
individual (see Change Shape, Monster Manual page 280).<br />
Alignment Evil Languages Common<br />
Skills Bluff +15, Insight +12, Stealth +14<br />
Str 12 (+5) Dex 21 (+9) Wis 12 (+5)<br />
Con 15 (+6) Int 13 (+5) Cha 19 (+8)<br />
Equipment dagger, hand crossbow, case with 20 bolts<br />
Tactics<br />
Since Grovald’s area attack affects enemies only, he<br />
stays in the back and lobs area and ranged powers,<br />
trying to weaken the PCs fast and impair their ability<br />
to maneuver. <strong>The</strong> thugs make straightforward attacks,<br />
Grovald (G) Level 9 Elite Controller (Leader)<br />
Medium natural humanoid, human XP 800<br />
Initiative +5 Senses Perception +9<br />
Unhallowed Resilience aura 3; when allies enter the aura or<br />
start their turns there, they gain a +1 bonus to all saving<br />
throws.<br />
HP 194; Bloodied 97<br />
AC 25; Fortitude 21, Reflex 23, Will 24<br />
Saving Throws +2<br />
Speed 5<br />
Action Points 1<br />
m Longsword (standard; at-will) ✦ Force, Weapon<br />
+13 vs. Fortitude; 1d6 + 5 damage, plus 1d6 force damage<br />
and push 3.<br />
r Phantom Spear (standard; at-will) ✦ Force<br />
Ranged 12; +13 vs. Reflex; 1d8 + 5 force damage, and the<br />
target is immobilized until the end of Grovald’s next turn.<br />
R Twin Spears (standard; at-will) ✦ Force<br />
Grovald makes two phantom spear attacks.<br />
A Phantom Spikes (standard; sustain minor; recharge ⚄ ⚅)<br />
✦ Force, Zone<br />
Area burst 1 within 15; +13 vs. Reflex; 3d8 + 5 force<br />
damage. Aftereffect: Any enemy that begins its turn in the<br />
area takes 5 force damage, and Grovald’s enemies treat<br />
the zone as difficult terrain. Grovald can sustain or dismiss<br />
the zone as a minor action.<br />
R Phantom Riposte (immediate reaction when hit or missed<br />
by a melee attack; at-will) ✦ Force<br />
Grovald makes an immediate phantom spear attack against<br />
the triggering enemy. This use of phantom spear does not<br />
provoke opportunity attacks.<br />
Alignment Evil Languages Common, Deep Speech<br />
Skills Religion +12<br />
Str 10 (+4) Dex 12 (+5) Wis 20 (+9)<br />
Con 17 (+7) Int 16 (+7) Cha 14 (+6)<br />
Equipment chainmail, longsword<br />
while the doppelgangers move around the combat,<br />
working to flank or otherwise gain combat advantage.<br />
Everyone involved fights to the end.<br />
December 2008 | DUNGEON 161<br />
32