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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

C10: THE PORTAL<br />

IN THE SEPULCHER<br />

Encounter Level 9 (2,500 XP*)<br />

Setup<br />

5 or fewer writhing chains (W)<br />

If the PCs fail the skill challenge to enter the<br />

Mountainroot <strong>Temple</strong>, they can attempt to force their<br />

way past the filigree imagery. Doing so activates the<br />

temple’s defenses, which causes several constructs to<br />

attack. If the PCs successfully defeat the homunculi,<br />

however, nothing prevents them from destroying the<br />

barrier between them and the door.<br />

Remove one or more writhing chains based on the<br />

number of successes, as described in the challenge.<br />

<strong>The</strong> first chain to be removed is the southwestern one,<br />

then the northwestern, than the southern, then the<br />

northeastern.<br />

When the chains appear, read:<br />

From the iron image, thin strings of metal—liquid, as<br />

though melting—shoot forth. <strong>The</strong>y strike not at you, but<br />

at several of the hanging chandeliers, forming a canopy of<br />

metallic strands overhead. From those chandeliers, great<br />

lengths of chain drop to the floor and then rear up like<br />

striking serpents<br />

Tactics<br />

<strong>The</strong> writhing chains might attempt to yank a PC off<br />

a ledge, but they otherwise fight in a straightforward<br />

fashion. <strong>The</strong>y are smart enough to focus on one or<br />

two PCs, with one chain restraining the foe while the<br />

others pound on him.<br />

If the PCs attack the iron strands running overhead,<br />

the strings break but instantly reform. Hacking<br />

at them provides no benefit.<br />

Features of the Area<br />

Illumination: <strong>The</strong> room is brightly lit by everburning<br />

flames in the chandeliers. <strong>The</strong> chandeliers<br />

hang 10 feet down from the ceiling (and thus, 10 feet<br />

above the upper level and 20 above the lower).<br />

Ceiling: <strong>The</strong> ceiling is 30 feet overhead from the<br />

lowest level.<br />

Slopes: <strong>The</strong> slopes count as difficult terrain<br />

for creatures moving up, but not down. A creature<br />

pushed or slid down a slope moves an extra square,<br />

and a character who falls prone on the slope slides 1<br />

square toward the bottom.<br />

Stairs: <strong>The</strong> stairs are considered difficult terrain.<br />

Statues: <strong>The</strong>se statues are of the god Moradin,<br />

with a pair of ravens—representing the Queen of<br />

Death—perched on his shoulders.<br />

Writhing Chains Guarded Area: <strong>The</strong> guarded<br />

areas of the homunculi are marked on the map.<br />

5* Writhing Chains (W) Level 10 Skirmisher<br />

Medium natural animate (construct, homunculus) XP 500 each<br />

Initiative +10 Senses Perception +7; darkvision<br />

HP 131; Bloodied 65<br />

AC 23; Fortitude 23, Reflex 23, Will 21<br />

Immune disease, poison<br />

Speed 7; see also serpentine strike<br />

m Slam (standard; at-will)<br />

+13 vs. AC; 2d6 + 5 damage.<br />

M Winding Strike (standard; recharge ⚄ ⚅)<br />

+13 vs. AC; 2d6 + 5 damage, and target slides 2 squares<br />

and is grabbed and restrained.<br />

Guarded Area<br />

When making attacks against a creature in its guarded<br />

area, the writhing chain gains a +2 bonus to hit, and can<br />

stretch itself, granting itself reach 3 on all melee attacks.<br />

Threatening Reach (within guarded area only)<br />

This creature can make opportunity attacks against all<br />

enemies within its reach (3 squares).<br />

Serpentine Strike (move; at-will)<br />

<strong>The</strong> chain shifts 3 squares.<br />

Alignment Unaligned Languages —<br />

Skills Stealth +13<br />

Str 19 (+9) Dex 17 (+8) Wis 15 (+7)<br />

Con 21 (+10) Int 18 (+9) Cha 12 (+6)<br />

*Exact number of writhing chains could be fewer than five.<br />

Adjust encounter XP as necessary.<br />

December 2008 |<br />

39<br />

DUNGEON 161

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