The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
C10: THE PORTAL<br />
IN THE SEPULCHER<br />
Encounter Level 9 (2,500 XP*)<br />
Setup<br />
5 or fewer writhing chains (W)<br />
If the PCs fail the skill challenge to enter the<br />
Mountainroot <strong>Temple</strong>, they can attempt to force their<br />
way past the filigree imagery. Doing so activates the<br />
temple’s defenses, which causes several constructs to<br />
attack. If the PCs successfully defeat the homunculi,<br />
however, nothing prevents them from destroying the<br />
barrier between them and the door.<br />
Remove one or more writhing chains based on the<br />
number of successes, as described in the challenge.<br />
<strong>The</strong> first chain to be removed is the southwestern one,<br />
then the northwestern, than the southern, then the<br />
northeastern.<br />
When the chains appear, read:<br />
From the iron image, thin strings of metal—liquid, as<br />
though melting—shoot forth. <strong>The</strong>y strike not at you, but<br />
at several of the hanging chandeliers, forming a canopy of<br />
metallic strands overhead. From those chandeliers, great<br />
lengths of chain drop to the floor and then rear up like<br />
striking serpents<br />
Tactics<br />
<strong>The</strong> writhing chains might attempt to yank a PC off<br />
a ledge, but they otherwise fight in a straightforward<br />
fashion. <strong>The</strong>y are smart enough to focus on one or<br />
two PCs, with one chain restraining the foe while the<br />
others pound on him.<br />
If the PCs attack the iron strands running overhead,<br />
the strings break but instantly reform. Hacking<br />
at them provides no benefit.<br />
Features of the Area<br />
Illumination: <strong>The</strong> room is brightly lit by everburning<br />
flames in the chandeliers. <strong>The</strong> chandeliers<br />
hang 10 feet down from the ceiling (and thus, 10 feet<br />
above the upper level and 20 above the lower).<br />
Ceiling: <strong>The</strong> ceiling is 30 feet overhead from the<br />
lowest level.<br />
Slopes: <strong>The</strong> slopes count as difficult terrain<br />
for creatures moving up, but not down. A creature<br />
pushed or slid down a slope moves an extra square,<br />
and a character who falls prone on the slope slides 1<br />
square toward the bottom.<br />
Stairs: <strong>The</strong> stairs are considered difficult terrain.<br />
Statues: <strong>The</strong>se statues are of the god Moradin,<br />
with a pair of ravens—representing the Queen of<br />
Death—perched on his shoulders.<br />
Writhing Chains Guarded Area: <strong>The</strong> guarded<br />
areas of the homunculi are marked on the map.<br />
5* Writhing Chains (W) Level 10 Skirmisher<br />
Medium natural animate (construct, homunculus) XP 500 each<br />
Initiative +10 Senses Perception +7; darkvision<br />
HP 131; Bloodied 65<br />
AC 23; Fortitude 23, Reflex 23, Will 21<br />
Immune disease, poison<br />
Speed 7; see also serpentine strike<br />
m Slam (standard; at-will)<br />
+13 vs. AC; 2d6 + 5 damage.<br />
M Winding Strike (standard; recharge ⚄ ⚅)<br />
+13 vs. AC; 2d6 + 5 damage, and target slides 2 squares<br />
and is grabbed and restrained.<br />
Guarded Area<br />
When making attacks against a creature in its guarded<br />
area, the writhing chain gains a +2 bonus to hit, and can<br />
stretch itself, granting itself reach 3 on all melee attacks.<br />
Threatening Reach (within guarded area only)<br />
This creature can make opportunity attacks against all<br />
enemies within its reach (3 squares).<br />
Serpentine Strike (move; at-will)<br />
<strong>The</strong> chain shifts 3 squares.<br />
Alignment Unaligned Languages —<br />
Skills Stealth +13<br />
Str 19 (+9) Dex 17 (+8) Wis 15 (+7)<br />
Con 21 (+10) Int 18 (+9) Cha 12 (+6)<br />
*Exact number of writhing chains could be fewer than five.<br />
Adjust encounter XP as necessary.<br />
December 2008 |<br />
39<br />
DUNGEON 161