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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />

When the PCs first enter area B (or examine it<br />

from above), read:<br />

Pedestals and podiums scattered across the room, as well<br />

as hooks and shelves along the walls, suggest that this was<br />

once a display chamber or gallery. Though most are empty,<br />

a few hooks still boast old tapestries and paintings, while<br />

the occasional podium displays a small sculpture. It looks<br />

as though the vast majority of the artwork has been gone<br />

for ages.<br />

When the PCs first enter area C (or examine it<br />

from above), read:<br />

Alcoves along the walls and great stone sarcophagi across<br />

the chamber indicate rather dramatically that this was<br />

once a sepulcher, likely for particularly holy members of<br />

the Church. Most of the sarcophagi have been broken into,<br />

ransacked, and desecrated. <strong>The</strong> air here smells a bit stale<br />

and dusty, but any scent of decay faded centuries ago.<br />

When the PCs first enter area D (or examine it<br />

from above), read:<br />

Apparently a sitting or study room, this chamber contains<br />

little but old, decaying chairs and a few small tables barely<br />

wide enough for a large tome.<br />

When the PCs first enter area E (or examine it<br />

from above), read:<br />

This room was obviously a library at some point. <strong>The</strong><br />

shelves are mostly empty now, but they are large enough to<br />

have held several hundred books. A few heaps of molding<br />

parchment and leather are all that remain of those books<br />

that were dropped and left behind when the temple was<br />

abandoned.<br />

Perception Check<br />

DC 20: One of the piles of books has recently been<br />

disturbed. It looks much like something was removed from<br />

the bottom, allowing the rest of the heap to crumple inward.<br />

(Although the PCs cannot know this for sure, they might<br />

guess that this is where the Incunabulum Primeval was<br />

taken from—and they’d be right.)<br />

When the PCs first enter area F (or examine it<br />

from above), read:<br />

<strong>The</strong> specially carved racks and concave shelves suggest that<br />

this was once a repository for scrolls of various sizes.<br />

When the PCs first enter area G (or examine it<br />

from above), read:<br />

This rather sizable room boasts a smattering of large<br />

statues, idols, and carven pillars. <strong>The</strong>ir random placement<br />

around the chamber indicates that they’ve been moved, and<br />

the great empty spaces suggest that this room once held<br />

many more such relics than it currently does.<br />

When the PCs first enter area H, read:<br />

This building and its attachment, the only two structures<br />

in this cavern to have roofs, are clearly of far more recent<br />

construction than most everything else herein. <strong>The</strong> walls<br />

are of thin stone and do not match the surroundings, and<br />

the floor is covered haphazardly with a thin rug. Several<br />

tables and chairs sit scattered about, and a cooking<br />

cauldron occupies one corner.<br />

When the PCs first enter area I, read:<br />

What was once a bedroom has been transformed into a<br />

chamber of horrors. Old blood has matted the carpet into<br />

a thin film that crunches beneath your feet. Dull blades<br />

and needles protrude from the surface of a desk, where they<br />

were apparently stuck for safekeeping. A wooden bed frame<br />

leans against the wall at an angle; chained to it, dangling by<br />

his chafed and bloody wrists, is what appears to be a dwarf<br />

with hair and beard of writhing flame! Despite its touch,<br />

the wood of the frame shows no evidence of burning.<br />

Once the PCs begin interacting with the<br />

Caretaker—assuming combat is over—consult<br />

“Departing the <strong>Temple</strong>” in the “Mountainroot <strong>Temple</strong><br />

Overview.”<br />

2 Dragonborn Gladiators (G) Level 10 Soldier<br />

Medium natural humanoid<br />

XP 500 each<br />

Initiative +9 Senses Perception +6<br />

HP 106; Bloodied 53; see also dragonborn fury<br />

AC 24; Fortitude 23, Reflex 20, Will 21<br />

Speed 5<br />

m Bastard Sword (standard; at-will) ✦ Weapon<br />

+15 vs. AC (+16 while bloodied); see also lone fighter;<br />

1d10 + 5 damage.<br />

M Finishing Blow (standard; at-will) ✦ Weapon<br />

Target must be bloodied; +15 vs. AC (+16 while bloodied);<br />

2d10 + 5 damage, and the dragonborn gladiator’s allies<br />

gain a +2 bonus to attack rolls until the end of the<br />

dragonborn gladiator’s next turn.<br />

C Dragon Breath (minor; encounter) ✦ Fire<br />

Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4<br />

fire damage.<br />

Dragonborn Fury (only while bloodied)<br />

A dragonborn gains a +1 racial bonus to attack rolls.<br />

Gladiator’s Strike<br />

When the dragonborn gladiator hits an enemy with an<br />

opportunity attack, the target is knocked prone.<br />

Lone Fighter<br />

<strong>The</strong> dragonborn gladiator gains a +2 bonus to melee attack<br />

rolls when adjacent to only one enemy.<br />

Alignment Unaligned Languages Common, Draconic<br />

Skills Athletics +15, History +7, Intimidate +15<br />

Str 12 (+10) Dex 15 (+7) Wis 12 (+6)<br />

Con 18 (+9) Int 10 (+5) Cha 16 (+8)<br />

Equipment scale armor, bastard sword<br />

December 2008 | DUNGEON 161<br />

52

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