The Temple Between.pdf
The Temple Between.pdf
The Temple Between.pdf
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<strong>The</strong> <strong>Temple</strong> <strong>Between</strong><br />
When the PCs first enter area B (or examine it<br />
from above), read:<br />
Pedestals and podiums scattered across the room, as well<br />
as hooks and shelves along the walls, suggest that this was<br />
once a display chamber or gallery. Though most are empty,<br />
a few hooks still boast old tapestries and paintings, while<br />
the occasional podium displays a small sculpture. It looks<br />
as though the vast majority of the artwork has been gone<br />
for ages.<br />
When the PCs first enter area C (or examine it<br />
from above), read:<br />
Alcoves along the walls and great stone sarcophagi across<br />
the chamber indicate rather dramatically that this was<br />
once a sepulcher, likely for particularly holy members of<br />
the Church. Most of the sarcophagi have been broken into,<br />
ransacked, and desecrated. <strong>The</strong> air here smells a bit stale<br />
and dusty, but any scent of decay faded centuries ago.<br />
When the PCs first enter area D (or examine it<br />
from above), read:<br />
Apparently a sitting or study room, this chamber contains<br />
little but old, decaying chairs and a few small tables barely<br />
wide enough for a large tome.<br />
When the PCs first enter area E (or examine it<br />
from above), read:<br />
This room was obviously a library at some point. <strong>The</strong><br />
shelves are mostly empty now, but they are large enough to<br />
have held several hundred books. A few heaps of molding<br />
parchment and leather are all that remain of those books<br />
that were dropped and left behind when the temple was<br />
abandoned.<br />
Perception Check<br />
DC 20: One of the piles of books has recently been<br />
disturbed. It looks much like something was removed from<br />
the bottom, allowing the rest of the heap to crumple inward.<br />
(Although the PCs cannot know this for sure, they might<br />
guess that this is where the Incunabulum Primeval was<br />
taken from—and they’d be right.)<br />
When the PCs first enter area F (or examine it<br />
from above), read:<br />
<strong>The</strong> specially carved racks and concave shelves suggest that<br />
this was once a repository for scrolls of various sizes.<br />
When the PCs first enter area G (or examine it<br />
from above), read:<br />
This rather sizable room boasts a smattering of large<br />
statues, idols, and carven pillars. <strong>The</strong>ir random placement<br />
around the chamber indicates that they’ve been moved, and<br />
the great empty spaces suggest that this room once held<br />
many more such relics than it currently does.<br />
When the PCs first enter area H, read:<br />
This building and its attachment, the only two structures<br />
in this cavern to have roofs, are clearly of far more recent<br />
construction than most everything else herein. <strong>The</strong> walls<br />
are of thin stone and do not match the surroundings, and<br />
the floor is covered haphazardly with a thin rug. Several<br />
tables and chairs sit scattered about, and a cooking<br />
cauldron occupies one corner.<br />
When the PCs first enter area I, read:<br />
What was once a bedroom has been transformed into a<br />
chamber of horrors. Old blood has matted the carpet into<br />
a thin film that crunches beneath your feet. Dull blades<br />
and needles protrude from the surface of a desk, where they<br />
were apparently stuck for safekeeping. A wooden bed frame<br />
leans against the wall at an angle; chained to it, dangling by<br />
his chafed and bloody wrists, is what appears to be a dwarf<br />
with hair and beard of writhing flame! Despite its touch,<br />
the wood of the frame shows no evidence of burning.<br />
Once the PCs begin interacting with the<br />
Caretaker—assuming combat is over—consult<br />
“Departing the <strong>Temple</strong>” in the “Mountainroot <strong>Temple</strong><br />
Overview.”<br />
2 Dragonborn Gladiators (G) Level 10 Soldier<br />
Medium natural humanoid<br />
XP 500 each<br />
Initiative +9 Senses Perception +6<br />
HP 106; Bloodied 53; see also dragonborn fury<br />
AC 24; Fortitude 23, Reflex 20, Will 21<br />
Speed 5<br />
m Bastard Sword (standard; at-will) ✦ Weapon<br />
+15 vs. AC (+16 while bloodied); see also lone fighter;<br />
1d10 + 5 damage.<br />
M Finishing Blow (standard; at-will) ✦ Weapon<br />
Target must be bloodied; +15 vs. AC (+16 while bloodied);<br />
2d10 + 5 damage, and the dragonborn gladiator’s allies<br />
gain a +2 bonus to attack rolls until the end of the<br />
dragonborn gladiator’s next turn.<br />
C Dragon Breath (minor; encounter) ✦ Fire<br />
Close blast 3; +12 vs. Reflex (+13 while bloodied); 1d6 + 4<br />
fire damage.<br />
Dragonborn Fury (only while bloodied)<br />
A dragonborn gains a +1 racial bonus to attack rolls.<br />
Gladiator’s Strike<br />
When the dragonborn gladiator hits an enemy with an<br />
opportunity attack, the target is knocked prone.<br />
Lone Fighter<br />
<strong>The</strong> dragonborn gladiator gains a +2 bonus to melee attack<br />
rolls when adjacent to only one enemy.<br />
Alignment Unaligned Languages Common, Draconic<br />
Skills Athletics +15, History +7, Intimidate +15<br />
Str 12 (+10) Dex 15 (+7) Wis 12 (+6)<br />
Con 18 (+9) Int 10 (+5) Cha 16 (+8)<br />
Equipment scale armor, bastard sword<br />
December 2008 | DUNGEON 161<br />
52