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Face Detection and Modeling for Recognition - Biometrics Research ...

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1.5.1 <strong>Face</strong> Alignment Using 2.5D Snakes<br />

In our first recognition system (shown in Fig. 1.11), we have proposed a face modeling<br />

method which adapts an existing generic face model (a priori knowledge of a human<br />

face) to an individual’s facial measurements (i.e., range <strong>and</strong> color data).<br />

We use<br />

the face model that was created <strong>for</strong> facial animation by Waters [69] as our generic<br />

face model. Waters’ model includes details of facial features that are crucial <strong>for</strong> face<br />

recognition.<br />

Our modeling process aligns the generic model onto extracted facial<br />

features (regions), such as eyes, mouth, <strong>and</strong> face boundary, in a global-to-local way,<br />

so that facial components that are crucial <strong>for</strong> recognition are fitted to the individual’s<br />

facial geometry. Our global alignment is based on the detected locations of facial<br />

components, while the local alignment utilizes two new techniques which we have<br />

developed, displacement propagation <strong>and</strong> 2.5D active contours, to refine local facial<br />

components <strong>and</strong> to smoothen the face model. Our goal of face modeling is to generate<br />

a learned 3D model of an individual <strong>for</strong> verifying the presence of the individual in a<br />

face database or in a video. The identification process involves (i) the modification<br />

of the learned 3D model based on different head poses <strong>and</strong> illumination conditions<br />

<strong>and</strong> (ii) the matching between 2D projections of the modified 3D model, whose facial<br />

shape is integrated with facial texture, <strong>and</strong> sensed 2D facial appearance.<br />

1.5.2 Model Compression<br />

Requirements of easy manipulation, progressive transmission, effective visualization<br />

<strong>and</strong> economical storage <strong>for</strong> 3D (face) models have resulted in the need <strong>for</strong> model<br />

23

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