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Face Detection and Modeling for Recognition - Biometrics Research ...

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An advanced modeling approach which incorporates a priori knowledge of facial<br />

geometry has been proposed <strong>for</strong> efficiently building face models.<br />

We call the<br />

model representing the general facial geometry as a generic face model. Waters’ face<br />

model [69], shown in Fig. 2.8(a), is a well-known instance of polygonal facial surfaces.<br />

Figure 2.8(b) shows some other generic face models. The one used by Blanz <strong>and</strong> Vet-<br />

Y<br />

6<br />

4<br />

2<br />

0<br />

−2<br />

−4<br />

−6<br />

−8<br />

−4 −2 0 2 4<br />

X<br />

(a)<br />

Figure 2.8. Generic face models: (a) Water’s animation model; (b) anthropometric<br />

measurements; (b) six kinds of face models <strong>for</strong> representing general facial geometry.<br />

(b)<br />

ter is a statistics-based face model which is represented by the principal components<br />

of shape <strong>and</strong> texture data. Reinders et al. [72] used a fairly coarse wire-frame model,<br />

compared to Waters’ model, to do model adaptation <strong>for</strong> image coding. Yin et al.<br />

[118] proposed a MPEG4 face modeling method that uses fiducial points extracted<br />

from two face images at frontal <strong>and</strong> profile views. Their feature extraction is simply<br />

based on the results of intensity thresholding <strong>and</strong> edge detection. Similarly, Lee et<br />

al. [119] have proposed a method that modifies a generic model using either two orthogonal<br />

pictures (frontal <strong>and</strong> profile views) or range data, <strong>for</strong> animation. Similarly,<br />

49

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