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Space Acquisition - Air Force Space Command

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Never surprise your team or your boss. Holding your cards<br />

close to the vest wins only in cards. Supercharge your networks.<br />

Some people know the answers, but will not tell you<br />

until you have made a stupid decision.<br />

Rendleman: Of course, any boss can orchestrate information<br />

systems in his or her own way. As a young officer, before the<br />

“email information sharing” age, my colleagues and I would<br />

draft correspondence to external agencies and submit these to<br />

our boss. Not knowing better, our letters would drone on for<br />

pages, sometimes 10 or more, detailing the problems and issues,<br />

and setting out the points we wanted made. The colonel would<br />

take the drafts and set to work, ending up with impressive letters<br />

of no more than a few sentences; but his short masterpieces<br />

said everything that needed to be said. When I found out he<br />

was doing this, I proposed that we make the extra effort to give<br />

him to-the-point letters as our drafts. I was told in no uncertain<br />

terms the colonel wanted our long drafts; this was how he found<br />

out what was going on.<br />

Although timely, accurate reporting is critical to program<br />

success, you must be careful not to devote so much effort to<br />

reporting (especially by your best people) that you compromise<br />

your ability to manage the program in the first place. Simplify<br />

the essence and speed of reporting. Taking too much time to<br />

tell customers or each other what you are doing does not get<br />

your work done. Managing the program is far more critical<br />

than reporting the program.<br />

Taverney: In 1992, I was asked by a US <strong>Air</strong> <strong>Force</strong> customer<br />

if I could come explain why one of its programs was a chronic<br />

poor performer. I first went to the contractor and walked the<br />

floor. I randomly asked people what the program is trying to accomplish,<br />

how the individual contributes to the program’s goals<br />

and objectives, what the individual is accountable for, what<br />

authority the individual has to accomplish his or her job, and<br />

with whom the individual communicates to get this job done. I<br />

found that most of those questioned knew what the program was<br />

trying to accomplish, but only a little more than half understood<br />

how they fit into the program. Fewer than 10 percent knew<br />

what his or her authority was and with whom he or she should<br />

be communicating to get his or her job done. While some of<br />

these problems can be resolved by applying the 10 rules spelled<br />

out in this article, in this case, it was clear that program communication<br />

was an issue.<br />

10. Deliver; it is all about delivering the needed capability to<br />

the user.<br />

There will ultimately be users for the system that is being<br />

built. The program team must build the system to provide a<br />

capability or set of capabilities to the users.<br />

Build the system for what the customer needs. Do not lose<br />

that vision or focus. Each requirement must be tied to a concept<br />

of operations (CONOPS) or employment. Clearly define each<br />

requirement and understand its linkage to the CONOPS—and<br />

always have an updated CONOPS.<br />

Use a building block or spiral development approach, as<br />

mentioned in rule five on managing risk. This allows the program<br />

to field its systems early and often. While you are building<br />

the system, talk to the users. It is invaluable that they understand<br />

what they are getting, and that you (and the program<br />

office) understand what they expect, and how they operate.<br />

However, make sure that you do not accept requirements from<br />

the users. While they may not be able to get everything they<br />

want in the first block or spiral, encourage them to vet requirements<br />

through the proper channels to get them in a future block<br />

or spiral.<br />

Getting something into the user’s hands early will help you<br />

get the feedback necessary to define the next blocks/spirals.<br />

The operator’s view of the system is usually different from the<br />

engineer’s view. A program can meet every requirement documented<br />

in the engineering specification and still leave a customer<br />

not fully satisfied. Work hard with the user/operator to<br />

understand and control the CONOPS; it is essential for developing<br />

a comprehensive and consistent set of technical requirements.<br />

At times, users do not know how to describe what they<br />

want; using a little time and money upfront to demonstrate, prototype,<br />

or analyze requirements will pay big dividends later in<br />

the program.<br />

Taverney: Another program I worked on in the old days was<br />

the data systems modernization (DSM). The legend behind this<br />

program is that we built a system with no user inputs or interface.<br />

Yep—you guessed it—that was not a good thing. The<br />

government program manager prohibited the contractor team<br />

from any kind of communication with the user. The colonel’s<br />

point of view was that, since the team knew computer technology<br />

and capability far better than the users, we could build a<br />

modern marvel and the users would be happy. I suspect this was<br />

just one of the many programs throughout history that was begun<br />

and executed based on this fallacy. When DSM was delivered,<br />

it was indeed a marvel of technology; but the users found<br />

it far too different from the way in which they currently operated.<br />

Fortunately, within the next few years, with many userfriendly<br />

modifications, the system lived up to its promise—but<br />

those first few years were painful for all involved.<br />

Concluding Thoughts<br />

Studies and panels have documented many problems in<br />

space acquisition caused by factors outside the control of program<br />

managers. These have not really told a program manager<br />

how to better acquire a space system. Without adequate resources,<br />

national space institutions have all tried varied coping<br />

strategies to achieve mission success in spite of limitations and<br />

evolving priority environments. We cannot depend on institutional<br />

and resource changes to complete the hard work of effectively<br />

building and deploying space systems. <strong>Space</strong> systems<br />

still have to be engineered, built, and delivered. The 10 rules<br />

for common sense space acquisition spelled out in this article<br />

are derived from lessons passed down from great mentors and<br />

years of experience and observation. They are intended to provide<br />

the program manager with the tools needed to better manage<br />

and engineer space programs for success.<br />

The 10 rules may indeed be more like guidelines than rules,<br />

but careful consideration of these with respect to your programs<br />

will allow you to perform the critical thinking necessary to<br />

have control of your program. While some people may call it<br />

sandbagging, under-promising, or just being more conservative<br />

in setting expectations, these guidelines can allow a program<br />

manager to surpass some of the limitations inherent in the current<br />

space acquisition environment. The rules are actionable;<br />

63 High Frontier

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