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renegadelegionneveren dingoffensive - Catsden.net

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RVLS<br />

Firing Arcs<br />

This rule reverts a fighter’s firing arcs to the 1st<br />

edition’s, or something more akin to it. This gives<br />

fighters a more limited firing arc due to the fixed<br />

nature of their weapons when compared to larger<br />

ships which are capable of articluated mounts.<br />

Obviously, this drawback is negated partially by<br />

the fighter’s greater maneuverability, but the new<br />

arc seems a bit broad, even though it makes more<br />

sense (the counter only represents a guestimate of<br />

the interceptor’s true facing).<br />

1ST EDITION FIRING ARCS<br />

CROSS-GRAIN MOVEMENT ARCS<br />

2ND EDITION FIRING ARCS<br />

WING ARC FRONT ARC<br />

COMBINED ARCS<br />

Salvo Fire<br />

(1st Ed Rule, but can be used in place or in addition to TOT in 2nd ed)<br />

Often Interceptors have paired sets of weapons, that<br />

is, identical weapons in each wing and/or in the nose.<br />

Using Salvo Fire, pilots and gunners may fire these<br />

sets of ordinance simultaneously at a single target.<br />

To declare Salvo Fire, the following requirements<br />

must be met: all the firing mounts must be of the same<br />

weapon type and damage capacity (ex 3 MDC10s),<br />

they must be direct-fire-weapons (no missiles) and<br />

all the weapon mounts to be discharged must be able<br />

to fire at the target, taking into consideration the<br />

relevant firing arcs and range.<br />

Under Salvo Fire, one attack roll is made for all<br />

the weapons involved. (This works better under the<br />

optional Shield Rules, where a separate roll is made<br />

for hits and for shield pe<strong>net</strong>ration--all the weapons<br />

may strike the target, but the shield pe<strong>net</strong>ration rolls<br />

are done individually.) If it is successful, all the<br />

firing mounts strike the target (though each allocate<br />

and apply their damage separately); if the roll fails,<br />

all the weapons miss the target, period. In other<br />

words, it’s an all-or-nothing shot!<br />

For the purposes of allocating how many weapons<br />

a crewmember can fire in a turn, weapons fired in a<br />

Salvo count as follows:<br />

2 x # Weapons Discharged / 3<br />

Rounded off. Therefore, two weapons fired in Salvo<br />

would count as 1 weapon fired, while 4 so fired<br />

would count as 3.<br />

X

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