renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
RVLS<br />
Firing Arcs<br />
This rule reverts a fighter’s firing arcs to the 1st<br />
edition’s, or something more akin to it. This gives<br />
fighters a more limited firing arc due to the fixed<br />
nature of their weapons when compared to larger<br />
ships which are capable of articluated mounts.<br />
Obviously, this drawback is negated partially by<br />
the fighter’s greater maneuverability, but the new<br />
arc seems a bit broad, even though it makes more<br />
sense (the counter only represents a guestimate of<br />
the interceptor’s true facing).<br />
1ST EDITION FIRING ARCS<br />
CROSS-GRAIN MOVEMENT ARCS<br />
2ND EDITION FIRING ARCS<br />
WING ARC FRONT ARC<br />
COMBINED ARCS<br />
Salvo Fire<br />
(1st Ed Rule, but can be used in place or in addition to TOT in 2nd ed)<br />
Often Interceptors have paired sets of weapons, that<br />
is, identical weapons in each wing and/or in the nose.<br />
Using Salvo Fire, pilots and gunners may fire these<br />
sets of ordinance simultaneously at a single target.<br />
To declare Salvo Fire, the following requirements<br />
must be met: all the firing mounts must be of the same<br />
weapon type and damage capacity (ex 3 MDC10s),<br />
they must be direct-fire-weapons (no missiles) and<br />
all the weapon mounts to be discharged must be able<br />
to fire at the target, taking into consideration the<br />
relevant firing arcs and range.<br />
Under Salvo Fire, one attack roll is made for all<br />
the weapons involved. (This works better under the<br />
optional Shield Rules, where a separate roll is made<br />
for hits and for shield pe<strong>net</strong>ration--all the weapons<br />
may strike the target, but the shield pe<strong>net</strong>ration rolls<br />
are done individually.) If it is successful, all the<br />
firing mounts strike the target (though each allocate<br />
and apply their damage separately); if the roll fails,<br />
all the weapons miss the target, period. In other<br />
words, it’s an all-or-nothing shot!<br />
For the purposes of allocating how many weapons<br />
a crewmember can fire in a turn, weapons fired in a<br />
Salvo count as follows:<br />
2 x # Weapons Discharged / 3<br />
Rounded off. Therefore, two weapons fired in Salvo<br />
would count as 1 weapon fired, while 4 so fired<br />
would count as 3.<br />
X