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renegadelegionneveren dingoffensive - Catsden.net

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WEAPONS<br />

Gatling Mass Drivers<br />

Gatling massdriver cannons have become an instant<br />

success. Though each projectile does little damage,<br />

for ground combat, they are a great improvement<br />

over standard MDCs, who’s projectile’s highvelocity<br />

is not needed, instead the weight of the<br />

projectile being far more advantageous to puncture<br />

through shields. Their high-rate of fire is also a<br />

bonus, providing an even better weapon efficiency<br />

when damage potential vs weight is considered.<br />

Since their introduction, GMDCs have undergone<br />

much battlefield testing, with the bugs now<br />

having been worked out. As well, more and more<br />

companies are developing GMDCs, and in a far<br />

more diverse range of categories than the original 4.<br />

Rate of Fire and Ki<strong>net</strong>ic Potential are the two areas<br />

weapon designers make their mark as they design<br />

new variants.<br />

Game Notes:<br />

Use as would the GMDCs in the Technical Update.<br />

The cost factor below does not generate the exact<br />

numbers in the Update, but the ones in the update<br />

followed no set pattern (given damage/cost/etc) so<br />

this is a comprimise. All GMDCs have a range of 20.<br />

Decide how many shots to fire in a turn, and roll for<br />

each projectile, which are not affected by shields. To<br />

create a GMDC, choose the damage (DMG/DAM),<br />

find the ROF you wish, and cross reference on the<br />

table. A - means that GMDC class is unavailable.<br />

GMDC CLASS TABLE<br />

DAMAGE<br />

CLASS<br />

1<br />

2<br />

3<br />

4<br />

5<br />

6<br />

8<br />

9<br />

10<br />

12<br />

14<br />

15<br />

GMDC DAMAGE READOUT<br />

RATE OF FIRE<br />

1 2 3 4 5<br />

1/2<br />

1/4<br />

2/3<br />

3/7<br />

3/9<br />

5/11<br />

6/16<br />

7/19<br />

9/23<br />

12/29<br />

16/37<br />

22/46<br />

1/3<br />

2/6<br />

4/10<br />

5/13<br />

6/16<br />

8/20<br />

10/29<br />

12/35<br />

14/43<br />

-<br />

-<br />

-<br />

2/4<br />

3/9<br />

5/14<br />

6/19<br />

7/23<br />

12/30<br />

15/44<br />

-<br />

-<br />

-<br />

-<br />

-<br />

2/5<br />

4/12<br />

7/19<br />

9/26<br />

10/32<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

2/6<br />

5/15<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

-<br />

ABOVE LISTING IS POWER/MASS. COST IS 14 x DAM x ROF<br />

1 2 3 4 5 6 8 9<br />

10 12 14 15<br />

Note: For Damage Boxes drawn with a dashed line, apply only one box of damage.<br />

Roll randomly to see upon which side to apply damage.<br />

XL

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