renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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WEAPONS<br />
Gatling Mass Drivers<br />
Gatling massdriver cannons have become an instant<br />
success. Though each projectile does little damage,<br />
for ground combat, they are a great improvement<br />
over standard MDCs, who’s projectile’s highvelocity<br />
is not needed, instead the weight of the<br />
projectile being far more advantageous to puncture<br />
through shields. Their high-rate of fire is also a<br />
bonus, providing an even better weapon efficiency<br />
when damage potential vs weight is considered.<br />
Since their introduction, GMDCs have undergone<br />
much battlefield testing, with the bugs now<br />
having been worked out. As well, more and more<br />
companies are developing GMDCs, and in a far<br />
more diverse range of categories than the original 4.<br />
Rate of Fire and Ki<strong>net</strong>ic Potential are the two areas<br />
weapon designers make their mark as they design<br />
new variants.<br />
Game Notes:<br />
Use as would the GMDCs in the Technical Update.<br />
The cost factor below does not generate the exact<br />
numbers in the Update, but the ones in the update<br />
followed no set pattern (given damage/cost/etc) so<br />
this is a comprimise. All GMDCs have a range of 20.<br />
Decide how many shots to fire in a turn, and roll for<br />
each projectile, which are not affected by shields. To<br />
create a GMDC, choose the damage (DMG/DAM),<br />
find the ROF you wish, and cross reference on the<br />
table. A - means that GMDC class is unavailable.<br />
GMDC CLASS TABLE<br />
DAMAGE<br />
CLASS<br />
1<br />
2<br />
3<br />
4<br />
5<br />
6<br />
8<br />
9<br />
10<br />
12<br />
14<br />
15<br />
GMDC DAMAGE READOUT<br />
RATE OF FIRE<br />
1 2 3 4 5<br />
1/2<br />
1/4<br />
2/3<br />
3/7<br />
3/9<br />
5/11<br />
6/16<br />
7/19<br />
9/23<br />
12/29<br />
16/37<br />
22/46<br />
1/3<br />
2/6<br />
4/10<br />
5/13<br />
6/16<br />
8/20<br />
10/29<br />
12/35<br />
14/43<br />
-<br />
-<br />
-<br />
2/4<br />
3/9<br />
5/14<br />
6/19<br />
7/23<br />
12/30<br />
15/44<br />
-<br />
-<br />
-<br />
-<br />
-<br />
2/5<br />
4/12<br />
7/19<br />
9/26<br />
10/32<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
2/6<br />
5/15<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
-<br />
ABOVE LISTING IS POWER/MASS. COST IS 14 x DAM x ROF<br />
1 2 3 4 5 6 8 9<br />
10 12 14 15<br />
Note: For Damage Boxes drawn with a dashed line, apply only one box of damage.<br />
Roll randomly to see upon which side to apply damage.<br />
XL