renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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WEAPONS<br />
Particle Beam Cannons<br />
While EPCs and NPCs have always formed a<br />
valuable asset for aerospace fighters, their very<br />
nature has prevented them from ever appearing<br />
on the terrestrial battlefield. Trying to blast a path<br />
through the athmosphere, itself a mass of particles,<br />
with a stream of accelerated electrons or neutrons<br />
proves far to difficult to be practical. Thus, the only<br />
energy weapon usable was the laser and the flattened<br />
damage profiles of of E/NPCs were never seen.<br />
Recently, however, a team of engineers at the<br />
Kres’Dral research facility have applied a new theory<br />
to the problems faced by E/NPCs in athmosphere<br />
that may yeild powerful results. The theory behind<br />
the new discovery is simple enough: a tuned laser<br />
is first fired to the target, ionizing a path from the<br />
weapon to the impact zone. Once this is done, a<br />
charged electron pulse is fired ‘down’ the line, using<br />
as it were the ionized trail as a conduit or wire. In<br />
essence, the engineers created a lightning gun.<br />
The early test results are promising, but not without<br />
some shortcomings. While the weapon lives up to<br />
its tremendous damage potential, just as effective as<br />
a similar weapon would be in the vacuum of space,<br />
to get a good ionized path to the target can take<br />
some doing. For this reason, Particle Beam Cannons<br />
(PBCs) are affected quite strongly by differing types<br />
of weather conditions, which can quickly render<br />
them innefective. Also, as can be expected, shields<br />
can also turn away the beam. Nevertheless, their<br />
high damage potential coupled with their excellent<br />
armour-undercutting abilities make it likely that they<br />
will appear on the battlefield, if not right away, in the<br />
future.<br />
Game Notes:<br />
PBCs are fired like any other direct-fire weapon in<br />
Centurion. No to-hit roll is necessary for the ionizing<br />
laser (it is assumed to be part of the main to-hit roll)<br />
nor do shields reduce the effect of this laser. Shields<br />
do, however, affect the particle packet normally, as<br />
they would versus any other energy weapon (unless,<br />
of course, the opposing tank has been painted).<br />
PBCs are more adversely affected by weather;<br />
double all atmosphere penalties for rain, snow, fog,<br />
and the like.<br />
CLASS RANGE POWER MASS COST<br />
PBC-4<br />
PBC-6<br />
PBC-8<br />
PBC-10<br />
PBC-12<br />
PBC-14<br />
12<br />
13<br />
14<br />
15<br />
16<br />
17<br />
PBC DAMAGE READOUT<br />
12<br />
18<br />
25<br />
34<br />
40<br />
50<br />
4<br />
7<br />
10<br />
12<br />
15<br />
18<br />
70 000<br />
104 000<br />
138 000<br />
172 000<br />
206 000<br />
240 000<br />
Hardpoints<br />
Hardpoints are used on fighters for many reasons,<br />
one of the prime ones being flexibility. Near well<br />
anything can be placed in/on a pod, allowing<br />
quick customization of a fighter for a mission. The<br />
following describes both new pods available, as<br />
well as slight modifications to those already around.<br />
Note that none of the following may be put in an<br />
autoloader (for obvious reasons).<br />
POD TYPE (USES) MASS<br />
1.5/2<br />
1.5/2<br />
1.5/3<br />
1.5/3<br />
1.5/6<br />
MDC 6<br />
TPPP9<br />
EPC 9<br />
Safeguard-1<br />
ECM<br />
Sensor<br />
Painting<br />
ELS<br />
4 8 8 10<br />
12 14<br />
( 8)<br />
(15)<br />
( 8)<br />
(15)<br />
( 8)<br />
(10)<br />
( 8)<br />
(15)<br />
(20)<br />
(--)<br />
(--)<br />
(--)<br />
(--)<br />
3t<br />
5t<br />
5t<br />
10t<br />
10t<br />
10t<br />
10t<br />
10t<br />
10t<br />
3t<br />
3t<br />
3t<br />
3t<br />
XLII