29.06.2015 Views

renegadelegionneveren dingoffensive - Catsden.net

renegadelegionneveren dingoffensive - Catsden.net

renegadelegionneveren dingoffensive - Catsden.net

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

RVLS<br />

Centurion Damage<br />

BALLISTIC PROTECTION<br />

Any internal box not having a (shaded)<br />

component listed on it is considered<br />

Ballistic Protection<br />

TS&R AND COMM SYSTEM<br />

0 1 2 3 4 5 6 DAMAGE TAKEN<br />

9 9 7 5 3 1 D<br />

9 8 6 4 2 1 D<br />

TARGETING (TARG)<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

Each box incurs a -1 to hit penalty<br />

DIG CANNON<br />

For each two boxes (one for engineering<br />

AFVs) one digging charge is destroyed<br />

GRAV DRIVE<br />

0 1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16 DAMAGE TAKEN<br />

9 8 7 6 5 4 3 2 1 D<br />

9 7 6 5 4 3 2 1 1 D<br />

AMMUNITION (AMMO)<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

Special: The base to avoid an explosion is 7 minus the amount of damage<br />

taken this turn. Add one if the hit was by an APDS, sbutract two if<br />

the damage was caused by a missile or TVLG-like mine. If all boxes are<br />

destroyed, and the vehicle did not explode (ie, it was lucky), then no more<br />

weapons fire is permitted for the rest of the battle.<br />

WEAPONS<br />

Special: The boses in the weapon locations must be split up into distinct<br />

weapons. Any ‘odd’ number of boxes (due to the division) must be assinged<br />

to the largest weapon in the location. A weapon is destroyed automatically<br />

when one of its boxes is hit -- there is no save.<br />

L/R VANE<br />

For every three boxes of damage, assign a -1 penalty<br />

for every piloting roll made by the tank<br />

HELM<br />

0 1-2 3-5 6-8 9-11 12 DAMAGE TAKEN<br />

9 8 6 4 2 D<br />

9 7 5 3 1 D<br />

SHIELD (SHLD)<br />

0 1-3 4-6 7 8-10 11-13 14 DAMAGE TAKEN<br />

9 8 6 5 4 2 D<br />

9 7 5 4 3 1 D<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

For every two boxes of damage, assign a -1 penalty for<br />

every piloting roll made by the tank<br />

0 1-3 4-6 7-9 10-12 13 14 DAMAGE TAKEN<br />

9 8 6 4 2 1 D<br />

9 7 5 3 1 1 D<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

TARGETING LASER (T LAS)<br />

Destroyed on first hit, no save<br />

DRIVER / GUNNER / COMMANDER<br />

The first two hits on a crewmember are ‘free’ (component<br />

armour hit, console destroyed, etc). Afterwards,<br />

the crewmember begins to take damage and must roll a<br />

consciousness roll every time they are hit.<br />

1 2 3 4 5 6 DAMAGE TAKEN<br />

8 6 4 2 1 D CONCIOUSNESS ROLL<br />

INFANTRY<br />

Special: For every 4 boxes hit, one infantry member is<br />

killed.<br />

POWER COUPLING (POW CPL)<br />

This is the link between the Power Plant and the Grav<br />

Drive. Damage on the Bottom Location is not cumulative<br />

with the damage on the body location.<br />

1 2 3 4 DAMAGE TAKEN<br />

8 5 2 D<br />

7 4 1 D<br />

DESTROYED SAVE<br />

SHORT SAVE<br />

XXVI

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!