renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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RVLS<br />
Centurion Damage<br />
BALLISTIC PROTECTION<br />
Any internal box not having a (shaded)<br />
component listed on it is considered<br />
Ballistic Protection<br />
TS&R AND COMM SYSTEM<br />
0 1 2 3 4 5 6 DAMAGE TAKEN<br />
9 9 7 5 3 1 D<br />
9 8 6 4 2 1 D<br />
TARGETING (TARG)<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
Each box incurs a -1 to hit penalty<br />
DIG CANNON<br />
For each two boxes (one for engineering<br />
AFVs) one digging charge is destroyed<br />
GRAV DRIVE<br />
0 1 2-3 4-5 6-7 8-9 10-11 12-13 14-15 16 DAMAGE TAKEN<br />
9 8 7 6 5 4 3 2 1 D<br />
9 7 6 5 4 3 2 1 1 D<br />
AMMUNITION (AMMO)<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
Special: The base to avoid an explosion is 7 minus the amount of damage<br />
taken this turn. Add one if the hit was by an APDS, sbutract two if<br />
the damage was caused by a missile or TVLG-like mine. If all boxes are<br />
destroyed, and the vehicle did not explode (ie, it was lucky), then no more<br />
weapons fire is permitted for the rest of the battle.<br />
WEAPONS<br />
Special: The boses in the weapon locations must be split up into distinct<br />
weapons. Any ‘odd’ number of boxes (due to the division) must be assinged<br />
to the largest weapon in the location. A weapon is destroyed automatically<br />
when one of its boxes is hit -- there is no save.<br />
L/R VANE<br />
For every three boxes of damage, assign a -1 penalty<br />
for every piloting roll made by the tank<br />
HELM<br />
0 1-2 3-5 6-8 9-11 12 DAMAGE TAKEN<br />
9 8 6 4 2 D<br />
9 7 5 3 1 D<br />
SHIELD (SHLD)<br />
0 1-3 4-6 7 8-10 11-13 14 DAMAGE TAKEN<br />
9 8 6 5 4 2 D<br />
9 7 5 4 3 1 D<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
For every two boxes of damage, assign a -1 penalty for<br />
every piloting roll made by the tank<br />
0 1-3 4-6 7-9 10-12 13 14 DAMAGE TAKEN<br />
9 8 6 4 2 1 D<br />
9 7 5 3 1 1 D<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
TARGETING LASER (T LAS)<br />
Destroyed on first hit, no save<br />
DRIVER / GUNNER / COMMANDER<br />
The first two hits on a crewmember are ‘free’ (component<br />
armour hit, console destroyed, etc). Afterwards,<br />
the crewmember begins to take damage and must roll a<br />
consciousness roll every time they are hit.<br />
1 2 3 4 5 6 DAMAGE TAKEN<br />
8 6 4 2 1 D CONCIOUSNESS ROLL<br />
INFANTRY<br />
Special: For every 4 boxes hit, one infantry member is<br />
killed.<br />
POWER COUPLING (POW CPL)<br />
This is the link between the Power Plant and the Grav<br />
Drive. Damage on the Bottom Location is not cumulative<br />
with the damage on the body location.<br />
1 2 3 4 DAMAGE TAKEN<br />
8 5 2 D<br />
7 4 1 D<br />
DESTROYED SAVE<br />
SHORT SAVE<br />
XXVI