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renegadelegionneveren dingoffensive - Catsden.net

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WEAPONS<br />

Anti-Infantry Charges<br />

Created as a private venture by InduPlas in<br />

TOGspace, Anti-Infantry Charges (AICs) are were<br />

devised as a last-ditch effort to rid tank crews<br />

of enemy infantry forces. Aware of the inherent<br />

limitations of their system, InduPlas knew they had<br />

to make the system light enough to be appealing<br />

to craft designers or to be viable as an upgrade to<br />

existing vehicles.<br />

The AIC system is very simple in nature, being<br />

essentially a series of explosive charges placed on the<br />

outside of the tank structure. The explosive material<br />

is encased in a specially designed hard polymer shell<br />

that shreds itself into thousands of sharp, plastic<br />

slivers when the charge goes off, creating a veritable<br />

barrage of flechettes to rip through enemy infantry.<br />

The downside is, of course, the very restricted range<br />

of these devices, limiting the system’s effect to a<br />

radius of only 100m. Nevertheless, the system is<br />

light, fast and very cheap, making it easily addable<br />

to vehicles and requiring no new training.<br />

While detractors of AICs see little use for it,<br />

InduPlas argues that as a quick-fix addition it can’t<br />

be beat, greatly enhancing a tank’s anti-infantry<br />

capabilities for very little capital. Of course the<br />

tank would have to travel to its intended targets,<br />

which exposes it to the very infantry its trying to<br />

eliminate. Time will tell if AICs are actually used on<br />

many TOG vehicles, though many analysts believe<br />

that despite its shortcomings, it’s low cost and mass<br />

almost guarantees its acceptance.<br />

Game Notes:<br />

The fitting of AICs is quick and easy, requiring no<br />

more than an hour or so in the shop. A complete set<br />

of AICs weighs a ton, and as many sets as desired<br />

can be installed. When used, the AICs attack every<br />

infantry unit within the discharger’s hex with an<br />

attack strength equal to an IWF9 strike. AICs are<br />

destroyed as the Ballistic Protection on a vehicle<br />

is destroyed; when half the Ballistic Protection on<br />

a particular side is gone, reduce the IWF strength by<br />

one level. Therefore, a tank with three sides reduced<br />

to one- half their ballistic protection would have a<br />

strike capacity equal to IWF3. AICs have no effect<br />

on armoured vehicles, though they will damage<br />

regular equipment.<br />

Anti-Laser Aerosol<br />

The use of smoke on the battlefield has many effects<br />

that can provide many important advantages and<br />

capabilities to allied units. However, there are times<br />

when all the smoke producer really desires is a screen<br />

from laser fire, and not necessarily the impe<strong>net</strong>rable<br />

opaque wall current smoke systems produce. It was<br />

under these condition requirements that several<br />

manufacturers on both sides developed Anti-Laser<br />

Aerosols, or ALAs. Easily dispensed from existing<br />

smoke-dispensing equipment, ALAs create a misty<br />

cloud of particles which remain visually transparent<br />

while deflecting and absorbing incoming laser fire.<br />

Game Notes: When an ALA round is fired, it<br />

produces a cloud that reduces laser damage by 4<br />

points per hex through which it must travel (use<br />

LOS rules to determine how many hexes the beam<br />

passes through, and any painting laser tracing its<br />

path through an ALA round is stopped) with no<br />

other LOS or weapon effects. The ALA behaves as a<br />

smoke cloud in every other way.<br />

XXXVII

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