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renegadelegionneveren dingoffensive - Catsden.net

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RVLS<br />

Familiarity Bonus<br />

Apply the familiarity bonus as described in<br />

Interceptor to individual units in Centurion as well.<br />

Terrain Occupation<br />

The hexes presented on the map represent 200<br />

metres of land. It is therefore unrealistic to force<br />

units to enter a terrain or level contained within if<br />

the terrain in question does not occupy the entire<br />

hex. Therefore, a player may declare where in the<br />

hex their tank’s location really is upon entering.<br />

However, a vehicle must enter the hex’s terrain<br />

type IF: the terrain occupies the whole hex, the hex<br />

contains a barricade or rubble, the hexside between<br />

the adjacent hexes being moved from and to is<br />

covered by a specific terrain type all along its length<br />

or a terrain feature crosses the length of a hex, and<br />

the moving unit wishes to exit the hex on the other<br />

side of the feature.<br />

For purposes of LOS, the unit’s position and<br />

elevation level are determined by what was declared<br />

upon entering the hex.<br />

Lateral Shift<br />

A Grav tank may perform one other mode of movement<br />

-- a lateral shift. Instead of performing a turn,<br />

a unit may shift laterally one hex by spending one<br />

thrust point. The unit must also pay the VPs for<br />

entering the new hex. Lateral shifting follows all<br />

other rules pertaining to turns. (Including the Facing<br />

Change Table)<br />

XVIII

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