renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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RVLS<br />
Familiarity Bonus<br />
Apply the familiarity bonus as described in<br />
Interceptor to individual units in Centurion as well.<br />
Terrain Occupation<br />
The hexes presented on the map represent 200<br />
metres of land. It is therefore unrealistic to force<br />
units to enter a terrain or level contained within if<br />
the terrain in question does not occupy the entire<br />
hex. Therefore, a player may declare where in the<br />
hex their tank’s location really is upon entering.<br />
However, a vehicle must enter the hex’s terrain<br />
type IF: the terrain occupies the whole hex, the hex<br />
contains a barricade or rubble, the hexside between<br />
the adjacent hexes being moved from and to is<br />
covered by a specific terrain type all along its length<br />
or a terrain feature crosses the length of a hex, and<br />
the moving unit wishes to exit the hex on the other<br />
side of the feature.<br />
For purposes of LOS, the unit’s position and<br />
elevation level are determined by what was declared<br />
upon entering the hex.<br />
Lateral Shift<br />
A Grav tank may perform one other mode of movement<br />
-- a lateral shift. Instead of performing a turn,<br />
a unit may shift laterally one hex by spending one<br />
thrust point. The unit must also pay the VPs for<br />
entering the new hex. Lateral shifting follows all<br />
other rules pertaining to turns. (Including the Facing<br />
Change Table)<br />
XVIII