renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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RVLS<br />
Size-Based To Hit Modifier<br />
The following table shows the size of the target and<br />
the to-hit bonus for an opposing ship firing on them.<br />
SHIP CLASS FRONT SIDE<br />
LIGHT FIGHTER<br />
MEDIUM FIGHTER<br />
HEAVY FIGHTER<br />
GUNBOAT<br />
LIGHT CORVETTE<br />
MEDIUM CORVETTE<br />
HEAVY CORVETTE<br />
1<br />
1<br />
2<br />
NONE<br />
2<br />
2<br />
2<br />
2<br />
2<br />
2<br />
NONE<br />
2<br />
1<br />
1<br />
Angle of Attack Modifiers<br />
OPTION A<br />
This is the simpler of the two new Angle of Attack<br />
Modifiers, and is simply an addition to the base<br />
rules in order to take into account the addition of<br />
cross grain movement. Starting with the Rear shot<br />
(as shown on P 21 of the Interceptor rulebook) and<br />
working one 30 degree turn at a time towards a front<br />
attack angle, the modifiers go:<br />
-0 | -1 | -2 | -3 | -4 | -2 | -1<br />
As one can see, none of the original modifiers have<br />
been changed (ie, Left Frontside is still -4) and the<br />
new hex-point facings are simply the increment<br />
between the original hex-face modifiers.<br />
OPTION B<br />
While this method is far more complex, it also better<br />
represents AoA modifiers, particularly in the case of<br />
turreted attacks.<br />
To determine the Angle of Attack Modifier,<br />
first determine in which deflection arc (see the<br />
accompanying diagrams for a craft’s deflection<br />
arcs) the target occupies relative to the attacker, and<br />
vice versa. Then, looking on the chart below, cross<br />
reference the two results. If the chart indicates a +x<br />
or -x number, then that is the deflection modifier. If<br />
the chart indicates a x.x, then find the target’s speed<br />
on the chart to the right, and multiply it by the x.x<br />
number. This then becomes the Angle of Attack<br />
modifier.<br />
TARGET IS IN THIS<br />
DEFLECTION ARC<br />
OF THE ATTACKER<br />
FORWARD<br />
FRONT QUARTER<br />
REAR QUARTER<br />
AFT<br />
LINE ASTERN<br />
ATTACKER IS IN THIS DEFLECTION ARC OF TARGET<br />
FWD F Q R Q AFT L A<br />
0.5 2.0 1.0 +0 +1<br />
1.5 1.0 0.5 0.5 +0<br />
1.0 0.5 1.0 1.0 0.5<br />
-1 1.0 1.0 0.5 N/A<br />
-1 1.0 1.5 0.5 +0<br />
TARGET SPEED<br />
MODIFIER<br />
0 +1<br />
1 +0<br />
2-3 -1<br />
4-6 -2<br />
7-10 -3<br />
11-15 -4<br />
16-21 -5<br />
22-29 -6<br />
30+ -7<br />
XI