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renegadelegionneveren dingoffensive - Catsden.net

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RVLS<br />

Size-Based To Hit Modifier<br />

The following table shows the size of the target and<br />

the to-hit bonus for an opposing ship firing on them.<br />

SHIP CLASS FRONT SIDE<br />

LIGHT FIGHTER<br />

MEDIUM FIGHTER<br />

HEAVY FIGHTER<br />

GUNBOAT<br />

LIGHT CORVETTE<br />

MEDIUM CORVETTE<br />

HEAVY CORVETTE<br />

1<br />

1<br />

2<br />

NONE<br />

2<br />

2<br />

2<br />

2<br />

2<br />

2<br />

NONE<br />

2<br />

1<br />

1<br />

Angle of Attack Modifiers<br />

OPTION A<br />

This is the simpler of the two new Angle of Attack<br />

Modifiers, and is simply an addition to the base<br />

rules in order to take into account the addition of<br />

cross grain movement. Starting with the Rear shot<br />

(as shown on P 21 of the Interceptor rulebook) and<br />

working one 30 degree turn at a time towards a front<br />

attack angle, the modifiers go:<br />

-0 | -1 | -2 | -3 | -4 | -2 | -1<br />

As one can see, none of the original modifiers have<br />

been changed (ie, Left Frontside is still -4) and the<br />

new hex-point facings are simply the increment<br />

between the original hex-face modifiers.<br />

OPTION B<br />

While this method is far more complex, it also better<br />

represents AoA modifiers, particularly in the case of<br />

turreted attacks.<br />

To determine the Angle of Attack Modifier,<br />

first determine in which deflection arc (see the<br />

accompanying diagrams for a craft’s deflection<br />

arcs) the target occupies relative to the attacker, and<br />

vice versa. Then, looking on the chart below, cross<br />

reference the two results. If the chart indicates a +x<br />

or -x number, then that is the deflection modifier. If<br />

the chart indicates a x.x, then find the target’s speed<br />

on the chart to the right, and multiply it by the x.x<br />

number. This then becomes the Angle of Attack<br />

modifier.<br />

TARGET IS IN THIS<br />

DEFLECTION ARC<br />

OF THE ATTACKER<br />

FORWARD<br />

FRONT QUARTER<br />

REAR QUARTER<br />

AFT<br />

LINE ASTERN<br />

ATTACKER IS IN THIS DEFLECTION ARC OF TARGET<br />

FWD F Q R Q AFT L A<br />

0.5 2.0 1.0 +0 +1<br />

1.5 1.0 0.5 0.5 +0<br />

1.0 0.5 1.0 1.0 0.5<br />

-1 1.0 1.0 0.5 N/A<br />

-1 1.0 1.5 0.5 +0<br />

TARGET SPEED<br />

MODIFIER<br />

0 +1<br />

1 +0<br />

2-3 -1<br />

4-6 -2<br />

7-10 -3<br />

11-15 -4<br />

16-21 -5<br />

22-29 -6<br />

30+ -7<br />

XI

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