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WEAPONS<br />

Battle Rockets<br />

There are times in ground combat when grav crews<br />

must bring themselves to bear against installations<br />

or well defended buildings. Unmoving, but often<br />

brutally armoured and armed, the crews called for<br />

some new weapons that could hit hard and could<br />

hit in great numbers. Targeting was, of course, not<br />

so much of an issue, as most installations tend not<br />

move around to much.<br />

It is in the context of these situations that engineers<br />

on both sides of the conflict harkened back to earlier<br />

times to re-invent the Battle Rocket. The BR is as<br />

simple as it sounds--a large warhead with a large<br />

booster motor, with no guidance and no electronics<br />

save the fuse. The BR is manufactured to easily fit<br />

into any standard missile launcher, replacing TVLGs<br />

and SMLMs on a one-for-one basis, eliminating the<br />

need for upgrading and allowing units slated for<br />

installation attack to adapt themselves quickly and<br />

easily.<br />

Though designed with non-moving targets in mind,<br />

in combat the BR can be used on any target, albeit<br />

with varying degrees of effectiveness. Against<br />

shields, the BR has a much greater chance at<br />

pe<strong>net</strong>ration when compared to ordinary missiles--<br />

the lack of on-board electronics severely reduces the<br />

pre-detonation effect shields have verses a standard<br />

TVLG or SMLM. Vulcan systems can still, however,<br />

shoot them down. As well, this lack of guidance<br />

electronics makes them far less accurate. Despite<br />

an increased range, due to more fuel capacity, their<br />

accuracy rapidly degrades with target distance, an<br />

effect further heightened by the BR’s relatively<br />

slow “muzzle velocity” as it leaves the launcher.<br />

Nevertheless, the BR handsomely makes up these<br />

shortcomings with their massive damage potential,<br />

as well as their ability to be fired en- masse at a<br />

target. When used against a stationary target, a<br />

volley of these can be devastating.<br />

Game Notes:<br />

Before play, players may choose to exchange<br />

any standard TVLG or SMLM with a BR of the<br />

appropriate size. A BR does not require a painted<br />

target to be fired, nor does it receive any bonus for<br />

a target being painted. It does, however, effectively<br />

subtract two-thirds from the target’s shield rating,<br />

due to the reduced effect shields have on its limited<br />

internal circuitry. The BR suffers worse range<br />

penalties than all other weapons, as it is a slow and<br />

unguided weapon. These penalties are listed, along<br />

with all the other relevant info, on the table below.<br />

All other standard rules apply.<br />

TO HIT: 12 11 10 9 8 7<br />

TVLG-BR<br />

SMLM-BR<br />

1<br />

1<br />

2<br />

2<br />

3-4<br />

3-4<br />

BATTLE ROCKET DAMAGE READOUT<br />

TVLG-BR<br />

5-6<br />

5-6<br />

SMLM-BR<br />

7-9<br />

7-9<br />

---<br />

10-12<br />

Chem Propelled Weapons<br />

Chemically-Propelled weapons, while rare, are still<br />

found on the battlefield of the 69th century. Many<br />

lower-tech worlds use them extensively, as do worlds<br />

where extensive military buildup is not needed.<br />

While current armour technology has rendered the<br />

chemically powered anti-tank guns obsolete, the<br />

lower calibre variety, such as gatling cannons and<br />

chain guns, are most effective against light targets,<br />

vehicles and, due to their multi-projectile style of<br />

fire, infantry. For this reason, Chem-Guns can be<br />

found in many ‘more sophisticated’ units as well.<br />

For their low cost, they provide an effective dualpurpose<br />

light duty weapon. TOG civilian defence<br />

units are the ones most likely to be so equipped,<br />

though other units often retrofit/jurry-rig them<br />

onto their vehicles as needed. Though far from the<br />

limelight, chem-guns are still a viable weapon on the<br />

modern battlefield.<br />

CLASS RANGE POWER MASS COST<br />

-A-<br />

-B-<br />

-C-<br />

-D-<br />

-E-<br />

-F-<br />

-G-<br />

4<br />

4<br />

5<br />

6<br />

7<br />

8<br />

10<br />

0<br />

0<br />

0<br />

0<br />

0<br />

0<br />

0<br />

2<br />

3<br />

5<br />

6<br />

7<br />

8<br />

10<br />

8 000<br />

16 000<br />

24 000<br />

32 000<br />

41 000<br />

49 000<br />

60 000<br />

CHEM-CANNON DAMAGE READOUT<br />

-A- -B- -C- -D- -E- -F- -G- CLASS<br />

IWF3 IWF3 IWF5 IWF5 IWF7 IWF7 IWF9 INFANTRY<br />

VEHICLE<br />

DAMAGE<br />

XXXVIII

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