renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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WEAPONS<br />
Battle Rockets<br />
There are times in ground combat when grav crews<br />
must bring themselves to bear against installations<br />
or well defended buildings. Unmoving, but often<br />
brutally armoured and armed, the crews called for<br />
some new weapons that could hit hard and could<br />
hit in great numbers. Targeting was, of course, not<br />
so much of an issue, as most installations tend not<br />
move around to much.<br />
It is in the context of these situations that engineers<br />
on both sides of the conflict harkened back to earlier<br />
times to re-invent the Battle Rocket. The BR is as<br />
simple as it sounds--a large warhead with a large<br />
booster motor, with no guidance and no electronics<br />
save the fuse. The BR is manufactured to easily fit<br />
into any standard missile launcher, replacing TVLGs<br />
and SMLMs on a one-for-one basis, eliminating the<br />
need for upgrading and allowing units slated for<br />
installation attack to adapt themselves quickly and<br />
easily.<br />
Though designed with non-moving targets in mind,<br />
in combat the BR can be used on any target, albeit<br />
with varying degrees of effectiveness. Against<br />
shields, the BR has a much greater chance at<br />
pe<strong>net</strong>ration when compared to ordinary missiles--<br />
the lack of on-board electronics severely reduces the<br />
pre-detonation effect shields have verses a standard<br />
TVLG or SMLM. Vulcan systems can still, however,<br />
shoot them down. As well, this lack of guidance<br />
electronics makes them far less accurate. Despite<br />
an increased range, due to more fuel capacity, their<br />
accuracy rapidly degrades with target distance, an<br />
effect further heightened by the BR’s relatively<br />
slow “muzzle velocity” as it leaves the launcher.<br />
Nevertheless, the BR handsomely makes up these<br />
shortcomings with their massive damage potential,<br />
as well as their ability to be fired en- masse at a<br />
target. When used against a stationary target, a<br />
volley of these can be devastating.<br />
Game Notes:<br />
Before play, players may choose to exchange<br />
any standard TVLG or SMLM with a BR of the<br />
appropriate size. A BR does not require a painted<br />
target to be fired, nor does it receive any bonus for<br />
a target being painted. It does, however, effectively<br />
subtract two-thirds from the target’s shield rating,<br />
due to the reduced effect shields have on its limited<br />
internal circuitry. The BR suffers worse range<br />
penalties than all other weapons, as it is a slow and<br />
unguided weapon. These penalties are listed, along<br />
with all the other relevant info, on the table below.<br />
All other standard rules apply.<br />
TO HIT: 12 11 10 9 8 7<br />
TVLG-BR<br />
SMLM-BR<br />
1<br />
1<br />
2<br />
2<br />
3-4<br />
3-4<br />
BATTLE ROCKET DAMAGE READOUT<br />
TVLG-BR<br />
5-6<br />
5-6<br />
SMLM-BR<br />
7-9<br />
7-9<br />
---<br />
10-12<br />
Chem Propelled Weapons<br />
Chemically-Propelled weapons, while rare, are still<br />
found on the battlefield of the 69th century. Many<br />
lower-tech worlds use them extensively, as do worlds<br />
where extensive military buildup is not needed.<br />
While current armour technology has rendered the<br />
chemically powered anti-tank guns obsolete, the<br />
lower calibre variety, such as gatling cannons and<br />
chain guns, are most effective against light targets,<br />
vehicles and, due to their multi-projectile style of<br />
fire, infantry. For this reason, Chem-Guns can be<br />
found in many ‘more sophisticated’ units as well.<br />
For their low cost, they provide an effective dualpurpose<br />
light duty weapon. TOG civilian defence<br />
units are the ones most likely to be so equipped,<br />
though other units often retrofit/jurry-rig them<br />
onto their vehicles as needed. Though far from the<br />
limelight, chem-guns are still a viable weapon on the<br />
modern battlefield.<br />
CLASS RANGE POWER MASS COST<br />
-A-<br />
-B-<br />
-C-<br />
-D-<br />
-E-<br />
-F-<br />
-G-<br />
4<br />
4<br />
5<br />
6<br />
7<br />
8<br />
10<br />
0<br />
0<br />
0<br />
0<br />
0<br />
0<br />
0<br />
2<br />
3<br />
5<br />
6<br />
7<br />
8<br />
10<br />
8 000<br />
16 000<br />
24 000<br />
32 000<br />
41 000<br />
49 000<br />
60 000<br />
CHEM-CANNON DAMAGE READOUT<br />
-A- -B- -C- -D- -E- -F- -G- CLASS<br />
IWF3 IWF3 IWF5 IWF5 IWF7 IWF7 IWF9 INFANTRY<br />
VEHICLE<br />
DAMAGE<br />
XXXVIII