renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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RVLS<br />
Tank Weaponry<br />
A Grav tank may carry a certain amount of weaponry<br />
based on it’s size and class:<br />
Firing Arcs<br />
Weapons have a firing arc based on the type of<br />
weapon system and their placement.<br />
UNIT CLASS<br />
LIGHT TANK<br />
MEDIUM TANK<br />
HEAVY TANK<br />
WEAPON ALLOCATION<br />
3 WEAP/LOC + AP OR VULCAN<br />
4 WEAP/LOC + AP OR VULCAN<br />
5 WEAP/LOC + AP OR VULCAN<br />
So a medium grav tank could carry four weapons<br />
and an AP laser on each of it’s hull locations, and 4<br />
weapons plus a Vulcan (or AP laser) in it’s turret. (It<br />
would appear that Grav classifications are the same<br />
as for fighters: Light = 0-1500 rated engines, Med =<br />
1501-2000, Hvy = 2001-2500)<br />
What weapons, and how many, a crewmember can<br />
fire depends on their role:<br />
Missiles have a 120 degree arc of fire for hull<br />
mounted systems, or 120 degrees based on the facing<br />
of the turret for turret mounted systems. (This is the<br />
“standard” arc from Centurion)<br />
AP lasers have a large arc of fire--turret mounted<br />
systems have a full 360 degree arc, while hull<br />
mounted AP lasers may fire at units in the forward<br />
120 degree arc and along the left (or right) side<br />
Lastly, Vulcan systems have no real facing, and can<br />
hit any incoming missile<br />
Drivers are normally far to busy to fire any weapons.<br />
However, it is possible, but at a price. For each<br />
weapon a driver fires, the safe velocity of the terrain<br />
the tank occupies/travels through next turn is reduced<br />
by a third. Furthermore, all weapons fire by the driver<br />
are at a -2 penalty to hit and the driver must make an<br />
immediate piloting roll.<br />
Direct-fire hull mounted weapons have a 45<br />
degree arc. (Alternatly, one may use the arcs from<br />
Interceptor)<br />
The gunner handles all direct-fire weaponry, and can<br />
handle any of the missile systems as well. No more<br />
than 8 (total) weapon systems can be fired by the<br />
gunner in a single turn.<br />
The commander fires the targeting laser (very<br />
important) and can handle the missile systems (either<br />
at the primary or secondary target) and the AP lasers.<br />
They also set the rate of interceptions for the Vulcan<br />
system. If the gunner dies, then the commander may<br />
elect to take control of all the weapon systems, and<br />
can fire 8 systems total, including the painting laser.<br />
Turret mounted weapons have an arc of approx 60<br />
degrees from the direction the turret itself was aimed.<br />
XXI