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renegadelegionneveren dingoffensive - Catsden.net

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RVLS<br />

Tank Weaponry<br />

A Grav tank may carry a certain amount of weaponry<br />

based on it’s size and class:<br />

Firing Arcs<br />

Weapons have a firing arc based on the type of<br />

weapon system and their placement.<br />

UNIT CLASS<br />

LIGHT TANK<br />

MEDIUM TANK<br />

HEAVY TANK<br />

WEAPON ALLOCATION<br />

3 WEAP/LOC + AP OR VULCAN<br />

4 WEAP/LOC + AP OR VULCAN<br />

5 WEAP/LOC + AP OR VULCAN<br />

So a medium grav tank could carry four weapons<br />

and an AP laser on each of it’s hull locations, and 4<br />

weapons plus a Vulcan (or AP laser) in it’s turret. (It<br />

would appear that Grav classifications are the same<br />

as for fighters: Light = 0-1500 rated engines, Med =<br />

1501-2000, Hvy = 2001-2500)<br />

What weapons, and how many, a crewmember can<br />

fire depends on their role:<br />

Missiles have a 120 degree arc of fire for hull<br />

mounted systems, or 120 degrees based on the facing<br />

of the turret for turret mounted systems. (This is the<br />

“standard” arc from Centurion)<br />

AP lasers have a large arc of fire--turret mounted<br />

systems have a full 360 degree arc, while hull<br />

mounted AP lasers may fire at units in the forward<br />

120 degree arc and along the left (or right) side<br />

Lastly, Vulcan systems have no real facing, and can<br />

hit any incoming missile<br />

Drivers are normally far to busy to fire any weapons.<br />

However, it is possible, but at a price. For each<br />

weapon a driver fires, the safe velocity of the terrain<br />

the tank occupies/travels through next turn is reduced<br />

by a third. Furthermore, all weapons fire by the driver<br />

are at a -2 penalty to hit and the driver must make an<br />

immediate piloting roll.<br />

Direct-fire hull mounted weapons have a 45<br />

degree arc. (Alternatly, one may use the arcs from<br />

Interceptor)<br />

The gunner handles all direct-fire weaponry, and can<br />

handle any of the missile systems as well. No more<br />

than 8 (total) weapon systems can be fired by the<br />

gunner in a single turn.<br />

The commander fires the targeting laser (very<br />

important) and can handle the missile systems (either<br />

at the primary or secondary target) and the AP lasers.<br />

They also set the rate of interceptions for the Vulcan<br />

system. If the gunner dies, then the commander may<br />

elect to take control of all the weapon systems, and<br />

can fire 8 systems total, including the painting laser.<br />

Turret mounted weapons have an arc of approx 60<br />

degrees from the direction the turret itself was aimed.<br />

XXI

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