renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
renegadelegionneveren dingoffensive - Catsden.net
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RVLS<br />
Evasion Rule Ground Row Movement Self Destruct<br />
There are times in combat when one would rather<br />
not take another hit. This is doubly true for units<br />
undergoing attack by a more powerful foe; often<br />
they are more interested in avoiding damage than<br />
they are in what little damage they could inflict. In<br />
such situations, a unit can use erratic maneuvering to<br />
reduce the chances of being struck. Also known as<br />
“jinking”, a pilot who is using evasion is throwing<br />
her fighter around in minor but sharp and random<br />
changes in course around a base course. This<br />
gives enemy gunners the fits trying to figure out<br />
just exactly where to shoot. Of course, it gives the<br />
evading craft’s gunner the fits as well.<br />
To begin evasion, a pilot simply announces their<br />
intension to do so, immediately following the<br />
adjustment of their craft’s velocity at the beginning<br />
of their movement phase. Erratic maneuvering costs<br />
one-half the unit’s current velocity in thrust points.<br />
Units firing on the jinking craft suffer a -2 penalty to<br />
hit the fighter. Similarly, any fire from the craft also<br />
suffer a -2 penalty to hit. Running the ship around<br />
in random directions tends takes the pilot’s mind off<br />
other things, reducing the amount of weaponry they<br />
may fire per turn to 3, a -3 (total) penalty to their<br />
gunnery, and giving them a -2 penalty to any other<br />
piloting rolls they may have to do during the turn.<br />
This makes jinking fun in asteroid fields...<br />
(1st Edition Rule)<br />
According to the Interceptor rules, any craft<br />
ending its turn on a mapsheet with a ground row or<br />
atmosphere is moved one hex closer to the pla<strong>net</strong>.<br />
Realistically, however, when a fighter gets within<br />
fifteen kilometres of the ground, it’s pla<strong>net</strong>aryhandling<br />
capabilities are greatly improved, either<br />
through the higher-density atmosphere (for<br />
streamlined fighters) or a more intense gravity field<br />
(for ships using anti-grav). Therefore, craft should<br />
be permitted to fly along the atmosphere hex-row<br />
immediately above the ground hex-row without the<br />
gravity-pull penalty.<br />
“Don’t let that fighter fall into enemy hands!”<br />
Pilots wishing to self-destruct their craft must only<br />
roll a Piloting Check, with appropriate damage<br />
modifiers added in. If failed, there is no effect. If<br />
successful, the craft will explode in 1-3 minutes,<br />
destroying it and killing any crew inside unless they<br />
eject, or have climbed out during the intervening<br />
time.<br />
IX