29.06.2015 Views

renegadelegionneveren dingoffensive - Catsden.net

renegadelegionneveren dingoffensive - Catsden.net

renegadelegionneveren dingoffensive - Catsden.net

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

WEAPONS<br />

Recoilless Rifles (cont)<br />

CLASS RANGE POWER MASS COST<br />

10mm<br />

25mm<br />

50mm<br />

75mm<br />

100mm<br />

5<br />

6<br />

6<br />

8<br />

10<br />

1<br />

1<br />

1<br />

1<br />

1<br />

RECOILLESS RIFLE DAMAGE READOUT<br />

2<br />

7<br />

12<br />

16<br />

23<br />

4 950<br />

12 375<br />

39 600<br />

47 000<br />

54 000<br />

10mm 25mm 50mm 75mm 100mm CLASS<br />

HEAP<br />

HIEX<br />

HESH<br />

IWF5 IWF7 IWF7 IWF9 IWF9 HEIF<br />

1 RND 1 RND 2 RNDS 2 RNDS 3 RNDS ASDR<br />

-- -- -- -- -- INCEN<br />

SSS-G Missiles<br />

SSS-G (Scanner Silhouette Seeking - Ground)<br />

missiles were developed by the same TOG design<br />

team working on the Air- to-Ground missile soon<br />

after completing the AGM project. Once they had<br />

solved the trick of getting SSS missiles to lock<br />

onto grav tanks from above, it was little stretch of<br />

the imagination for them to adapt this technology<br />

to a working surface-to-surface model. There were<br />

some key differences that were beyond their reach,<br />

however, mainly in dealing with the different nature<br />

of the respective launching systems. So, once the<br />

seeker head was completed, they handed the unit<br />

over to the Borch weapons company, to install onto a<br />

launching motor that could both handle the required<br />

operational parameters, as well as be easily fittable<br />

into grav-tank design.<br />

The result was the SSS-G, a missile pod that was<br />

roughly comparable in size to the SMLM, but quite<br />

different in its internals. As can be expected, the<br />

SSS-G functions much in its ground-based version<br />

as it does in its original incarnation. Using the tank’s<br />

normal sensors, a gunner can quickly identify and<br />

lock-in a target, and then fire as many SSS-Gs at<br />

the target as they so desire. With a longer range<br />

and no need for painting, the SSS-G has some extra<br />

capabilities over its TVLG and SMLM brethren.<br />

However, it does suffer more adversely from<br />

weather conditions, and gains no benefit if the target<br />

is indeed painted.<br />

The SSS-G has yet to be used in combat. Testing<br />

has just begun within the TOG forces with a rather<br />

lacklustre showing of interest. It is unknown at<br />

this point whether or not the SSS-G will ever see<br />

widespread use, or if it even sees use at all.<br />

Game Notes:<br />

The SSS-G is a new missile system, requiring its<br />

own special launchers. To use an SSS-G, the attacker<br />

must first lock onto the sensor signal returning from<br />

its target by making a regular attack roll. Do not<br />

modify the roll for shields, but double any weather/<br />

atmosphere/terrain modifiers for obstructions or<br />

poor visibility. If the roll is successful, the missiles<br />

have locked-on, and the tank may fire as many<br />

SSS-G missiles as it so wishes at the target. SSS-G<br />

missiles may be attacked by a Vulcan system just as<br />

any other missile can. Once fired, the player must<br />

then roll the actual SSS-G attack, using a base to-hit<br />

number of 15, modified as normal for the target’s<br />

shields. If successful, the SSS-G inflicts a 15 point<br />

hit. SSS-Gs are incapable of indirect fire. All other<br />

standard rules apply.<br />

CLASS TO HIT RANGE POWER MASS COST<br />

SSS-G 1<br />

SSS-G 2<br />

15<br />

15<br />

SSS-G DAMAGE READOUT<br />

15<br />

15<br />

SSS-G<br />

0<br />

0<br />

4<br />

8<br />

15 000<br />

30 000<br />

XLIV

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!